Replaces the D3D Material Editor with one that includes buttons to open various material related libraries in floating windows. In most cases it's best to change the aspect of the libraries to 1D or 1+2D.
One way to build custom materials is to open the DX9 library and load the BlankDXMaterial, then use the one or more of the Shaders to replace the basic shaders of the BlankDXmaterial. For example replace the SolidColorShader with a TextureShader from the Color Shaders library. Advanced users could then use the default library buttons to access lower level material nodes.
January 8, 2012:
D3D Editor B older version - adds a second editor instead of replacing the original
Installs a button for protecting the workspace materials.
Left click the button to backup the materials
Right click the button to restore the materials.
Normal mapping script.
Update: version 1.4 uses
save-as dialog
separate buttons for bump and normal map saves
For more information click here.
The script ui will disappear from the panel view when the normal map is complete. To continue push the normal map button again and push the "Update Image" button to see the result.
The plugin package is required to use this script. Download the plugin package here.
This object's material will respond to the light's position and display either a day or night side texture as you spin it around. It also uses a specular map so the ocean has a highlight and the land masses don't and it has a simulated atmosphere glow using a constant shader. It's a recreation of one of the 3DBuzz Maya Fundamentals video lessons. Use this object with the real time workspace view. It works best with only one light in the scene or all the lights at the same location.
Textures used are from ARC Science and Face of the Earth (www.arcscience.com)