After Effects
More info here
Replaces the Material Editor with one that combines the Unofficial Updates version with the Original Material editor and the obsolete D3D Editor Enhanced.
persistent base install v3 required
Also required: install the Material Utilities, Material Converter and Materials List found below.
From the obsolete D3D Material Editor
One way to build custom materials is to open the DX9 library and load the BlankDXMaterial, then use the one or more of the Shaders to replace the basic shaders of the BlankDXmaterial. For example replace the SolidColorShader with a TextureShader from the Color Shaders library. Advanced users could then use the default library buttons to access lower level material nodes.
The Converter and Materials List buttons will use the Unofficial Update versions of the scripts if the versions on this website are not installed.
Plugin and scripts for working with D3D materials. Displays a list of materials with controls for naming and editing the material and selecting the objects that use the material.
The popup toolbars includes 2 material toolbars for dx components and shaders. These toolbars make it much easier to work with the dx shaders.
Clintons3dPluginExt is required
The rsx plugin has script support for saving 32bit png files and float exr files.
See the plugins page for plugin details
Rsx plugin and node for loading tif format image files. Copy the rsx and the 2 dll files together and install the rsx plugin file.
Drag the rsobj into the link editor to use it.
tif image sequence loader node can be used with the compositing nodes
Altered version limited to a single instance is included in the Unofficial Updates in the "Components - Compositing" library
There is some mystery about colors, so a Reorder Colors control is used to fix bad colors
Will read compression types of None, RLE, ZIP, ZIPS and PIZ
exr image sequence loader node can be used with the compositing nodes
Script for reloading or replacing file textures in a scene or selected node.
Collection of workspace materials, shaders and nodes.
Script for converting workspace materials to different instancing types (None, Object and Scene), convert compiled to open D3D materials, convert D3D materials to Yafaray and Indigo materials.
This object's material will respond to the light's position and display either a day or night side texture as you spin it around. It also uses a specular map so the ocean has a highlight and the land masses don't and it has a simulated atmosphere glow using a constant shader. It's a recreation of the 3DBuzz Maya Fundamentals "The Abduction" video lessons. Use this object with the real time workspace view. It works best with only one light in the scene or all the lights at the same location.
Textures used are from ARC Science and Face of the Earth (www.arcscience.com)