
| WIP - Roamer Live Action | |
![]() May 8 2009 - quicktime 4 meg - click the picture changed lighting and reflection environment, tweaked some colors and added a few details |
|
![]() May 2 2009 - click picture for video - quicktime 4 Megs almost done - couple of errors and add sound |
|
![]() March 30 2009 - click picture for video - quicktime 1Meg 3 sec First test composite from after effects - 14 passes Next fix ground shadow, add driver, sound |
|
![]() click picture for video - quicktime 1.6M restart project March 2009 re-tracked original footage, started materials, re-animated, re-lighting, add objects and backdrop to reflect, remodeled vehicle to fix smoothing issues new animation timing a little bit off |
|
![]() roamer model cleanup completed December 13 2008 next texturing and final animation |
|
![]() |
|
| Update December 10 2008 - Added steering and chassis spring
motion to the animatic, the wheel rotations maybe a little fast
and the chassis sway animation is missing from the second clip 2 videos - click the lines below 1. pull away from the garage 2.38Mb quicktime 2. turn the corner 1.25Mb quicktime |
|
![]() adjusting the shadows looks like gruesome work, but the red color helps in the process in the process of lining everything up |
|
![]() click the 2 pictures above for the shadow test movies the point lights used in earlier tests were too close to the scene and had to be adjusted to display properly format quicktime mov(mpeg4), size 2.28Mb and 1.21Mb |
|
![]() Light angle test Had to break the sequence into 3 shots so that the Voodoo tracker could process the information |
|
![]() |
|
![]() Match sun light angle |
|
![]() Model getting cleaned up and prepared for live composite. |
|
|
Lightwave model script to convert nulls to a point cloud. To be used with scene files generated by the Voodoo tracking software so can have thousands of points instead of thousands of nulls. click for script |
|
![]() |
|
![]() Low poly model created in trueSpace for transfer to the Unreal game engine. 4095 vertices, 4649 faces and 7838 triangles. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|