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WIP - Roamer |
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Mesh transferred to the Unreal3 Editor
Mesh and animation transferred via trueSpace collada export
click the picture for video of door opening(3 sec 50kb wmv) |
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Low poly model complete. 4095 vertices, 4649 faces and
7838 triangles. Material is color with a normal map for
the detailed pieces. The material applied here doesn't
include the specular map. The diffuse, specular and
bump/normal for grunge need to be created. Next up is
transfer of the mesh to the unreal3 engine and then rigging the
wheels. |
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UV Mapped and Textured
- had a lot of trouble with color transfer from photoshop to truespace.
The inputbitmap node has compression checked by default and this
changed the look and made random colors appear in the form of
noise. At this time the texture has no bump map applied to
it, only color and specular maps are used. The model has
67087 vertices and 87787 faces. Next up is poly reduction
and normal map generation to prepare for the transfer to the ut3
game. |
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almost done with modeling portion |
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refine the tires and steering wheel |
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started seat over from scratch, detailed the wheels, steering
wheel, added the back seat and boolean subtracted the headlights |
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basic body shape and booleans ready to cut mesh
needs more detail in lower front and fewer lights in scene so
can judge model smoothness |
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Marigold - fixed front swirl structure |
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build using edge extrudes instead of box modeling |
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1st try box modeling but difficult to work with especially with
the image planes being off |
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This is the subject to be modeled and added to the game |
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