TRUESPACE - CUSTOM WIDGETS
Custom Widgets
Custom object and point edit widgets, widget manager scripts and a video tutorial for creating custom widgets.
Custom Object Navigation:

Scalable Default

CR Custom

First Custom

Custom Large(not scalable)

Custom Small
Click the pictures above to download an object navigation widget.
I have also converted widgets by Stan and Parva for use with this system and they will be made available in the Caligari Forums.

Loading the widgets:

navigate up to system level using the orange triangle in the link editor
navigate into widgets and open the Select node
copy the widget objects in to the Select node
load the objectNavWidgetControl into the scene and choose a new widget

click this line for a video showing this process wmv about 5 megs and 5 minutes

click picture to download the object widget control
The "objectNavWidgetControl" script makes it easy to choose between widgets and it can be used to scale custom widgets up in size.  The scale function will have no effect when the default object navigation widget is chosen.  The script switches between widgets by changing their activation strength.  The "CR Default object navigation widget" can be used as a template to create other custom widgets since it's elements can be extracted and edited like any other mesh. 
Custom PE Navigation:

Scalable default(PE)

CR Custom(PE)
Click the pictures above to download PE Widgets

These widgets are identical to the object widgets except that they come into play when in point edit mode and they are loaded into the Edit node instead of the Select node.

navigate up to system level using the orange triangle in the link editor
navigate into widgets and open the Edit node
copy the widget objects in to the edit node
load the pointEditWidgetControl into the scene and choose a new widget

click image to download the script
The point edit script works the same as the object nav script except that you have to exit PE mode and reenter PE mode to see the newly chosen widget.
Create your own widgets:
WMV format videos showing the process of creating a custom widget.

Workspace Setup - 3.44mb, 3:31 - setup libraries to receive the custom meshes

Extract elements from the default widget - 6.75mb, 5:08 - extract the meshes and transforms from the default widget

Extract elements pt2 - < 1mb, 0:43 - one more element to extract

Convert elements to editable form - 8.46mb, 8:26 - replace euler transforms and expandit nodes with basic transforms

Create a new widget from the converted elements - 10.2mb, 8:18 - create a custom widget from the modified elements

Customize the colors and show the activation node - 6mb, 4:34 - show manual process of switching widgets

Create widget with modeling changes - 18.3mb, 10:13 - create the "CR Custom" widget with minimal modeling

Final Result and Comments - 5mb, 3:41 - show the final widget, comment on it's design flaw, notes on mesh orientation for custom widgets