TRUESPACE - Unreal
Unreal PSK/PSA Tutorial(part 3)
running girl
 psa imported and applied to tank girl
Part 3 of tutorial on using the Truespace7.6 plugin and script for importing and exporting Unreal files.  Now we'll add the animated mesh to a simple game test level.  Note that the result will be  an animated mesh not a character.
Instructions March 7 2009:


level start
File - New - choose subtractive and ok
click on the unlit button otherwise everything is black until lights are added
Brush - subtract
left drag back to see the room

left drag moves forwards and backwards rotates left and right
right drag steer up and down
left+right drag move up and down

right-click on the back wall and choose add actor - add light
move the light so it's not embedded in the wall.
right click the light and choose Toggle Dynamic Channel - this makes it so the light can see the animated mesh. 
light and mesh
click on the mesh in the generic browser then right click on the floor and Add Actor - Add SkeletalMesh:xxx
right click the mesh and go to it's properties
skel mesh prop 1
open SkeletalMeshActor - SkeletalMeshComponent - SkeletalMeshComponent
click the green plus to add a new item to the AnimSets

choose anim set
open the generic browser to the CH_AnimHuman and choose the K_AnimHuman_BaseMale animset.
Back to the properties and click the green arrow to assign it to the mesh.
assigned animset

set anims
expand Animations - AnimNodeSequence and type "Taunt_FB_Hoolahoop" or whatever animation you want from the animation sequences list for the animset.  check bLooping and bPlaying so the animation starts automatically.

Build - Build All in the menus
close the map check ignoring the warnings


in the game
Right click on the floor - "Play from here"

press escape to exit

That concludes the absolute bare minimum steps to get an animated skeletal mesh from truespace into the unreal editor.

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