Part 2 of tutorial on using the
Truespace7.6 plugin and script for importing and exporting Unreal
files. Now we'll use the ut3_female psk file to show how to
get a custom mesh into a simple game test level. Note that the
result will be an animated mesh not a character.
Instructions March 7 2009:

Follow the same steps as before, but use the UT3_Female.psk file instead
of Male.psk
select the tank girl and export a psk file using the plugin

Now we need to export the Tank Girl(TG) textures in a format that unreal
editor can read. The bmp format exported by workspace can't be
read by the unreal editor. Workspace can't do it, so switch to
modelspace.
Open the UV editor and use the export bitmap on each of the 3 textures.
Save them as targa(tga) files.

Next open unreal tournament 3 editor
Open the Generic Browser and choose File-Import, select the psk file and
click ok.
Scroll down to MyPackage and click on it.

Import the tga files and check "Create Material?" This will create
a texture and a material.

double click the material

click on the Texture Sample node and move it to update the material.
The head texture needs one more step. Add a texture coordinate
node, click on it to open it's properties and change VTiling from 1 to
-1. This will flip the head texture in the vertical direction.
Click the leftmost green check to save the changes.
Repeat for the other 2 materials skipping the texture coordinate step.
Material Editor Navigation: click to select, ctrl-drag to move,
drag to navigate

double-click the skeletal mesh item to open the AnimSet Editor.
Open the Mesh tab and the Material flyout.
Leave the AnimSet open, go back to the generic browser, click on the
head material and then back to the AnimSet window. Click the green
arrow to assign the material to the slot. If it is the wrong slot
click on the clear text button.

Still in AnimSet choose AnimSet tab and choose the K_AnimHuman_BaseMale
set. You can choose an animation below that and play it in the
window.
To add a custom animation to the mesh choose File - New AnimSet and give
it a name. Choose file import with the new animset active and
select a psa file exported from truespace.
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