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color0Ignore mesh edges color  s,ot"AaYt,ot"AaY$Show hidden lines`Do not use ZBuffer in point and wireframe modes  (z^RI8ÿRt^RI8ÿRShow backfaceslEnable two-sided rendering when Color mode is enabled  HyçwH5#VtçwH5#V0Ignore layer attributesvDo not combine render attributes with layer defined values  hx4W}@O{%J@#QLJ@#QLLE2Data$LE2 Data for node >g'JNjn*p-1OSM n#(XFҦV"W0@zdW0@zd%VersionVersion%pȅ8vDCxZtȅ8vDCxZInvisibleInvisible flag  oF+2MGtF+2MGCast shadows$Cast shadows flag  kI2GWM:).$tI2GWM:).$ Receive shadows Receive shadows  `kmBޖw ptmBޖw pLayer index(Modeler layer index io[nfFto[nfF Overlay opacity Overlay opacity hzgGFohN)tzgGFohN)Overlay ColorOverlay Color. -n,Njlpg hvhD zʔtvhD zʔ4Ignore mesh overlay color6Ignore mesh overlay color.  0gfB #^tfB #^$Transparency Mode@Quality of transparency solving :KrbSx Pf|$}mK;)t|$}mK;) OverlayEnable*Enable color overlay   brg@*oHtrg@*oH OverlayColor*Color of the overlay -n,Njlpg   !eLZE^Nt!eLZE^N OverlayStrengthJStrength (visibility) of the overlay  zgGFohN)I2GWM:).$ vhD zʔ]*qBCxS $hKnPSVmrg@*oHçwH5#V 4W}@O{fB #^:KrbSxv No Hidden FacesNo SortTriangle SortNo Sort\J:I%7u-n,Njlpg???\Eh{5-n,Njlpg????(XFҦV>g'JNjn*pFBCX@>@?F?N d ȅ8vDCxZ 8Ns2]?F+2MG "PbEGDߗr J@#QL>g'JNjn*pFCBb@ h@?(lrsGr?^mګA~Ksi[o[nfFW0@zdmBޖw p-1OSM n 럆L<_ї   DefaultAdvanced GFʠN=5 ^RI8ÿRZ`Ez]UOͽ>fdN*5Ւh, ^RI8ÿRϱZ`Ez]UO GFʠN= 5 ,ot"AaYZ`Ez]UOͽ>fdN*5Ւh , Ϳ,ot"AaYZ`Ez]UO GFʠN= 05 ȅ8vDCxZZ`Ez]UOͽ>fdN*5Ւh 0, ȅ8vDCxZZ`Ez]UO GFʠN=0@5 F+2MGZ`Ez]UOͽ>fdN*5Ւh0@, F+2MGZ`Ez]UO GFʠN=@P5 I2GWM:).$Z`Ez]UOͽ>fdN*5Ւh@P, I2GWM:).$Z`Ez]UO GFʠN=P`5 mBޖw pZ`Ez]UO1釥GP>aP`4 mBޖw pZ`Ez]UO GFʠN=0(@: Color\J:I%7uZ`Ez]UO B>I(0h@%\VV\J:I%7uZ`Ez]UO GFʠN=@(P< Opacity]*qBCxZ`Ez]UON\q+nN-K^(@hPA?]*qBCxZ`Ez]UOY@ GFʠN=h@PD Enable Obj ModeçwH5#VZ`Ez]UOͽ>fdN*5Ւh@P, çwH5#VZ`Ez]UO GFʠN=h : Color\Eh{5Z`Ez]UO B>I %\VV\Eh{5Z`Ez]UO GFʠN=h 0< Opacity^mګA~Ksi[Z`Ez]UON\q+nN-K^ 0A?^mګA~Ksi[Z`Ez]UOY@ GFʠN=h0@9 Size(lrsGrZ`Ez]UON\q+nN-K^0@A?$@(lrsGrZ`Ez]UOY@ GFʠN=( < Opacity8Ns2]Z`Ez]UON\q+nN-K^(h 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,cLAp/t,cLAp/ WidthMesh Widthx q, 찣>F.TFt찣>F.TFHeightMesh Heightx@p, Ɩ^?2ObHtƖ^?2ObHWidth segments0Count of width segmentsx`o, _x15~HSe(sGt_x15~HSe(sG Height segments2Count of height segmentsxn, hʑNm,1FXthʑNm,1FXDouble sided<if true plane id double sided x m, 4W}@O{$(XFҦV"-1OSM n"찣>F.TFX A,cLAp/#3AhʑNm,1FX (XFҦV>g'JNjn*pFBCX@1@?_x15~HSe(sGƖ^?2ObH-1OSM n 럆L<_ї^  Default GFʠN=p 0; }}Height_x15~HSe(sGZ`Ez]UO1釥GP>ap0@,_x15~HSe(sGZ`Ez]UO GFʠN=8 p0: }}WidthƖ^?2ObHZ`Ez]UO1釥GP>a80`@,Ɩ^?2ObHZ`Ez]UOPN AnqH0@F_x15~HSe(sG?K?Z`Ez]UOPN AnqH`0p@F͵Ɩ^?2ObH?K?Z`Ez]UO GFʠN= 8@-}}SegmentsZ`Ez]UO GFʠN=p 5 }}찣>F.TFZ`Ez]UO1釥GP>ap ,찣>F.TFZ`Ez]UOPN AnqH F͚찣>F.TFK>Z`Ez]UO GFʠN=p5 }},cLAp/Z`Ez]UO1釥GP>ap,,cLAp/Z`Ez]UOPN AnqHF͇,cLAp/K>Z`Ez]UO GFʠN= @A }} Double sidedhʑNm,1FXZ`Ez]UOͽ>fdN*5Ւh @, hʑNm,1FXZ`Ez]UOtveDCE`"IWJ܂dKu= Material List0b, .;]kI 忞@"N, G, a, 4W}@O{$H`, -V?XM%((XFҦV"W, L QNIM5G&xy$ @V, h_/A]T x$ T, +kCY5]BtOhw$ T, 5h˨GmY;+*v$ L QNIM5G&-V?XM%h_/A]T +kCY5]BtO?(XFҦV>g'JNjn*pFCpBb@ h@?5h˨GmY;+*?) 6G%D ,Material List ManagerR, -V?XM%PH`, O, &zB}J?t&zB}J?&Active material ID2Active material class IDR, N, 4W}@O{$L, zh~\O{!9tzh~\O{!9Mat Chunk 0BDynamic material input connector |E8yR, (XFҦV"-V?XM%&zB}J?(XFҦV>g'JNjn*pFB CX@>@?zh~\O{!9܂dKu= Material 0(K, .;]kI 忞@"p h&W G, 4W}@O{$E, gYأC۲+?gYأC۲+?Material ChunkMaterial Chunk |E8yL, (XFҦV"xy$ L QNIM5G&E x$ h_/A]T E hw$ +kCY5]BtOC v$ 5h˨GmY;+*xC L QNIM5G&h_/A]T +kCY5]BtO?(XFҦV>g'JNjn*pFBECb@ d@?5h˨GmY;+*?gYأC۲+?܂dKu= D3D material P .;]kI 忞@"| pu` @<% x) T p 4W}@O{$h .F_P#.F_P#Material Output material __W8E#(XNW U@Ra.U@Ra.LE2Data$LE2 Data for node >g'JNjn*p՞'fA5-_՞'fA5-_D3DEYED3DEYE =xNT{-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2E L QNIM5G&(k E h_/A]T \ C +kCY5]BtOh@ xC 5h˨GmY;+*>  L QNIM5G&4W}@O{h_/A]T +kCY5]BtO?(XFҦV>g'JNjn*pFCAb@ j@g'JNjn*pF4CtCd@@@?.;]kI 忞@-1OSM n 럆L<_їˣ   Main GFʠN= 5 222.F_P#Z`Ez]UOU@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2p5 Materialp8 .F_P#T.F_P#Material Output material __W8E#(h 7 S^M~b tS^M~b Alpha_shaderAlpha shader RnчINNp8 6 5OD.GWf5t5OD.GWf5Color_shaderColor shader zdU@AUʂ*p8 6 qΤIGGItqΤIGGIModel_shaderModel shader @SrE8㲻tp8 ~ ,S@vTVt,S@vTVNormal_shaderNormal shader Xb"ٲN+4p8 = зVJiltзVJil Texcoord_shader Texcoord shader lrMH;ep8 | 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1" kF_dkF_Vertex_shaderVertex shader k|eKwj9CqVertexShaderp8 (t t@*Ntt@*N Constant_shader Constant shader QVO Pk@p8 Ht <;vHwt<;vHwAlphaTest Alpha Test type :KrbSxp8 t  0S̤@+Rt 0S̤@+RAlphaTestValue"Alpha Test Valuep8 ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFDnCb@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї, U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu= ,DefaultTexCoordShadert (gD9f<(gD9f<TCMoveYTCMoveY K3 R:>a[EH*M\R:>a[EH*M\LE2Data$LE2 Data for node >g'JNjn*pLE2Data, 27wCH7wCHLE2Data$LE2 Data for node >g'JNjn*pu` wkd@Xywkd@XyTCScaleXTCScaleX42 pu` 4W}@O{$8xL y݀J}Ny݀J}N FloatInput floatTCMoveXP* XwL ĦBZĦBZTCScaleYTCScaleY+ )rޙG )rޙG ˢLE2Data, 1$LE2 Data for node >g'JNjn*pLE2Data, 4(XFҦVLE2Data, 3"%%u5E b%%u5E bLE2Data$LE2 Data for node >g'JNjn*pLE2Data, 6QA@y:l1QA@y:l1LE2Data, 5$LE2 Data for node >g'JNjn*p$Q/G|]8$Q/G|]8LE2Data, 1$LE2 Data for node >g'JNjn*p-1OSM n#E .;]kI 忞@" x6 ݹ 8L  (g x%  , & E зVJil= R:>a[EH*M\>g'JNjn*pFBC`@d@?(gD9f<wkd@Xy?7wCH>g'JNjn*pFCC`@0@?%%u5E b>g'JNjn*pF`CCb@\@KAC?4W}@O{зVJilĦBZ?y݀J}N(XFҦV>g'JNjn*pFBCb@ `@KAC?)rޙG >g'JNjn*pFBC`@d@?$Q/G|]8>g'JNjn*pFCCC`@d@?QA@y:l1>g'JNjn*pF:iQ ShaderTexcoordE зVJilPE (@ )#,OrRt)#,OrRTexcoord*Input texcoord brick F 1+5?N>/E x6 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1 r!"I = 8tr!"I = 8Texcoord2,Input texcoord2 brick F 1+5?N>/E %%u5E b>g'JNjn*pFEDA`@P@?4W}@O{зVJil(XFҦV>g'JNjn*pFEDA`@P@?)#,OrRr!"I = 8-1OSM n 럆L<_ї, L{0nBg)`! \" AddP)\Fvq3P)\Fvq3$PrivateShaderData$PrivateShaderData wk0.DX?_V :JF>*Ut:JF>*UInputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ (۸ #2 |L?¢Fht#2 |L?¢FhInputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ ,8A fKھT,8A fKھResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/(@ ݹ 4W}@O{%%%u5E b-1OSM n"(XFҦVLE2Data, 1,8A fKھ:JF>*U%%u5E b>g'JNjn*pFD`B`@P@?4W}@O{(XFҦV>g'JNjn*pFD`B`@P@?#2 |L?¢FhP)\Fvq3wk0.DX?_Gp.HOV-1OSM n 럆L<_ї, L{0nBg)`! <# ModulateP)\Fvq3p˺ 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/Ѻ Pͺ TXGy5֣ tTXGy5֣ FullLightColorInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/Ѻ Ѻ  dE9@T dE9@ AttenuatedColorResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/V 4W}@O{%%%u5E b-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFC`@P@?4W}@O{(XFҦV>g'JNjn*pFC`@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5-1OSM n 럆L<_ї, L{0nBg)`! w% *VectorFromComponents P)\Fvq3Ȗ Gx:G<l5tGx:G<l5XTX : RtFloat - Scalar floating point value F 1+5?N>/H  LDs(et LDs(eYTY : RtFloat - Scalar floating point value F 1+5?N>/H P ?8[GVTIt?8[GVTIZTZ : RtFloat - Scalar floating point value F 1+5?N>/H 0 "PZKLьt"PZKLьWTW : RtFloat - Scalar floating point value F 1+5?N>/H H JN۪BP TJN۪BP ResultnResult : RtFloat4 - The four component vector or color F 1+5?N>/p˺ 8L 4W}@O{%%%u5E b(XFҦVLE2Data, 1-1OSM n" "PZKLь%%u5E b>g'JNjn*pFC`@\@??8[GVTI LDs(e4W}@O{(XFҦV>g'JNjn*pFC`@\@?Gx:G<l5JN۪BP P)\Fvq3wk0.DX?_JEG0-1OSM n 럆L<_ї, L{0nBg)`! j& 0VectorFromComponents, 1 P)\Fvq3@j Gx:G<l5tGx:G<l5 Row1jRow1 : RtFloat4 - The four component vector or color F 1+5?N>/pͼ o  LDs(et LDs(eYTY : RtFloat - Scalar floating point value F 1+5?N>/pͼ  ?8[GVTIt?8[GVTIZTZ : RtFloat - Scalar floating point value F 1+5?N>/pͼ д "PZKLьt"PZKLьWTW : RtFloat - Scalar floating point value F 1+5?N>/pͼ pͼ JN۪BP TJN۪BP ResultnResult : RtFloat4 - The four component vector or color F 1+5?N>/(۸  4W}@O{%%%u5E b(XFҦVLE2Data, 1-1OSM n" "PZKLь%%u5E b>g'JNjn*pFCB`@\@??8[GVTI LDs(e4W}@O{(XFҦV>g'JNjn*pFCB`@\@?Gx:G<l5JN۪BP P)\Fvq3wk0.DX?_JEG0-1OSM n 럆L<_ї, /|V FK|( ShaderInput?ڵfA'7(?ڵfA'7(EyePos8Eye position in world space F 1+5?N>/%dLrQn0%dLrQn0EyeDirNormalized eye vector in world space. Note that this is vector pointing from surface to the eye F 1+5?N>/piDM7piDM7EyeDistNDistance from current point to the eye F 1+5?N>/^@A툷^@A툷PositionNShading point position in world space. F 1+5?N>/! p1M@o=p1M@o=TexCoords3D texture coordinates for given surface point. Any undefined channel (u, v or w) is replaced with 0. Initialized to interpolated vertex texture coords. Replaced by output of TextCoord shader. F 1+5?N>/Pͺ }E[2CV)}E[2CV) ColornColor specified by color shader. RGB portion is used to specify color (and is not limited to range 0-1). Initialized to interpolated vertex color. Replaced by output of Color shader. F 1+5?N>/`MOWIB"ѥ`MOWIB"ѥNormalNormalized normal of the surface for given pixel. Normal vector is expected to be in world space. Initialized with denormalized interpolated vertex normal. Replaced by output of Normal shader. F 1+5?N>/HtO{/(HtO{/(TangentNormalized tangent of the surface for given pixel. Tangent vector is expected to be in world space. Initialized with denormalized interpolated vertex tangent. Replaced by output of Normal shader. F 1+5?N>/ qQ@Rj qQ@Rj AlphaZTransparency specified for given pixel. Value should be specified in range 0...1 (full transparency ... fully opaque). Initialized to 1. Replaced by output of Alpha shader. F 1+5?N>/ҥY@e&ҥY@e&LightDirNormalized light direction vector for given pixel. Light vector is expected to be in world space. Note that this is vector pointing from surface to the light. Initialized in the Vertex light shader. Replaced by output of Light shader. F 1+5?N>/B_;OKFJ*rB_;OKFJ*rLightDistDistance of the current point to the light. Initialized in the Vertex light shader. Replaced by output of Light shader. F 1+5?N>/HRSEpFCHRSEpFCLightColorLight color for given pixel. Replaced by output of Light shader. F 1+5?N>/~__um1CR¬5~__um1CR¬5TangentToWorldTransformation matrix from tangent space to world space for vectors. F 1+5?N>/ٻzEuSٻzEuSWorldToObjectnTransformation matrix from world space to object space F 1+5?N>/SaI7֏bSaI7֏bObjectToWorldTransformation matrix from object space to world space. Note that this is inverse matrix to WorldToObject. F 1+5?N>/(g 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1y"WMB]y"WMB]*ObjectToWorld_NormalA 3x3 Transformation matrix for normal and tangent vectors from object space to world space. F 1+5?N>/)5FYP)5FYPObjectToClipPerspective transformation matrix from object space to screen space. F 1+5?N>/x*yIx*yIWorldToClipPerspective transformation matrix from world space to screen space. F 1+5?N>/#h"mO('#h"mO('TexCoords2`A secondary set of texture coordinates for given surface point. Any undefined channel (u, v or w) is replaced with 0. Initialized to interpolated second vertex texture coords. F 1+5?N>/B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pF CA`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pF CA`@0@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї, HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatz€ L& * InputFloatP* +kCY5]BtOp~% r& r& uM@n;LATuM@n;LAFloatBrickFloat brick F 1+5?N>/@j ~% \/3Kf͈,t\/3Kf͈,oFloatOutput float> GqiFE0IN tGqiFE0IN Input usageVThe usage specification for this parameterr& x% 4W}@O{$%%u5E b(XFҦVLE2Data, 1-1OSM n"GqiFE0IN C_TCMOVEX%%u5E b>g'JNjn*pFtBb@X@?4W}@O{+kCY5]BtO(XFҦV>g'JNjn*pFtBb@X@?uM@n;LA\/3Kf͈,?-1OSM n 럆L<_ї, z€ L& DQ0 InputFloat, 1 K3 +kCY5]BtOp(_2 ]3 ]3 uM@n;LAPo (_2 \/3Kf͈,p(3 GqiFE0IN p]3  4W}@O{$%%u5E b(XFҦVLE2Data, 1-1OSM n"GqiFE0IN C_TCMOVEY%%u5E b>g'JNjn*pF8Cb@X@?4W}@O{+kCY5]BtO(XFҦV>g'JNjn*pF8Cb@X@?uM@n;LA\/3Kf͈,?-1OSM n 럆L<_ї, z€ L& k7 InputFloat, 242 +kCY5]BtOpy+ uM@n;LAPȖ y+ \/3Kf͈,pv+ GqiFE0IN p, 4W}@O{$%%u5E b(XFҦVLE2Data, 1-1OSM n"GqiFE0IN C_TCSCALEX%%u5E b>g'JNjn*pF'b@X@?4W}@O{+kCY5]BtO?(XFҦV>g'JNjn*pF'b@X@?uM@n;LA\/3Kf͈,?-1OSM n 럆L<_ї, z€ L& > InputFloat, 3+ +kCY5]BtOp@% + + uM@n;LAP @% \/3Kf͈,p/+ GqiFE0IN p+ & 4W}@O{$%%u5E b(XFҦVLE2Data, 1-1OSM n"GqiFE0IN C_TCSCALEY%%u5E b>g'JNjn*pFXb@X@?4W}@O{+kCY5]BtO?(XFҦV>g'JNjn*pFXb@X@?uM@n;LA\/3Kf͈,?-1OSM n 럆L<_ї, ܂dKu= h? &DefaultModelShader R:>a[EH*M\7wCH(L% y݀J}NShininessV @<% 4W}@O{$)rޙG (XFҦVLE2Data, 3"%%u5E bLE2Data, 6QA@y:l10$ 4 Hm9E4 Hm9E ColorInput color -n,NjlpgSpecularColor $Q/G|]8-1OSM n#$ .;]kI 忞@" ." > pn  x (qΤIGGI6  R:>a[EH*M\>g'JNjn*pFCA`@T@?7wCH>g'JNjn*pF[C)C`@T@?%%u5E b>g'JNjn*p^CCb@T@y݀J}N Ԡ>KC~B?4W}@O{y݀J}NA(XFҦV>g'JNjn*p^XB-Cb@@X@y݀J}N Ԡ>KC~B?)rޙG >g'JNjn*pFCA`@T@?$Q/G|]8>g'JNjn*pFC`B`@T@?4 Hm9E-n,Njlpg?QA@y:l1>g'JNjn*pFAC`@@@?.;]kI 忞@-1OSM n 럆L<_ї, qΤIGGIL{0nBg)`! @ Phong Lighting P)\Fvq3f# :6~KAMt:6~KAMDiffuseColorzDiffuseColor : RtFloat4 - The four component vector or color F 1+5?N>/0" k# R]JĀ7tR]JĀ7SpecularColor|SpecularColor : RtFloat4 - The four component vector or color F 1+5?N>/0" xS# vJ ~~tvJ ~~ShininessdShininess : RtFloat - Scalar floating point value F 1+5?N>/0" 8# $&*2HӁdńt$&*2HӁdńNormalVectorjNormalVector : RtFloat3 - The three component vector F 1+5?N>/0" # Z[G {/,tZ[G {/,EyeDirectionjEyeDirection : RtFloat3 - The three component vector F 1+5?N>/0" "  zE%Sft zE%SfLightDirectionnLightDirection : RtFloat3 - The three component vector F 1+5?N>/0" " w!XCLtw!XCLLightColorvLightColor : RtFloat4 - The four component vector or color F 1+5?N>/0" 0"  B#A)[(dT B#A)[(dResultColorxResultColor : RtFloat4 - The four component vector or color F 1+5?N>/P ." 4W}@O{%%%u5E b-1OSM n"(XFҦVLE2Data, 1 %%u5E b>g'JNjn*pFCLb@d@?4W}@O{(XFҦV>g'JNjn*pFCLb@d@?Z[G {/,:6~KAM B#A)[(dP)\Fvq3wk0.DX?_|X?dK;,w!XCL$&*2HӁdńvJ ~~-1OSM n 럆L<_ї,  zE%SfR]JĀ7/|V FK|E ShaderInput?ڵfA'7(R" %dLrQn0# piDM7^@A툷p1M@o=k! }E[2CV)f# ! `MOWIB"ѥ 8# HtO{/( qQ@Rj! ҥY@e&" B_;OKFJ*r HRSEpFC" ~__um1CR¬5ٻzEuSSaI7֏b> 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFC`@0@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї, HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloat]IDjdcrL InputColor "uI̎4)]t"uI̎4)] ColorInput color -n,NjlpgX 8 8 \PtIL;I1T\PtIL;I1ColorBrickColor brick F 1+5?N>/k# X q\W D ɭtq\W D ɭoColorOutput color -n,NjlpgȲ GqiFE0IN p8 pn 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN SPECULARCOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFX@@b@X@?4W}@O{(XFҦV>g'JNjn*pFX@@b@X@?q\W D ɭ-1OSM n 럆L<_ї, z€ L& \r` InputFloatV +kCY5]BtOp   uM@n;LAPxS#  \/3Kf͈,p GqiFE0IN p  4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN SHININESS%%u5E b>g'JNjn*pFPb@X@?4W}@O{+kCY5]BtOA(XFҦV>g'JNjn*pFPb@X@?uM@n;LA\/3Kf͈,?-1OSM n 럆L<_ї, fC{ot ShaderModel qΤIGGIP(P C/-~CxrEtC/-~CxrE Color$Input color brick F 1+5?N>/ x 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pF DA`@P@?4W}@O{(XFҦV>g'JNjn*pF DA`@P@?C/-~CxrE-1OSM n 럆L<_ї, qΤIGGI܂dKu=  ConstantTexture X* .;]kI 忞@"p # y إ p 4 @ AD O yQ ER `R PR `qT T x) 4W}@O{$(k L QNIM5G& %%u5E b-1OSM n#(XFҦVLE2Data, 1# t@*Nt@*N Constant_shader Constant shader QVO Pk@(t \ h_/A]T p h@ +kCY5]BtOS > 5h˨GmY;+*tT  L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?4W}@O{h_/A]T +kCY5]BtO?(XFҦV>g'JNjn*pFC7Cb@ j@pC?5h˨GmY;+*?t@*N-1OSM n 럆L<_ї, .;]kI 忞@/|V FK|2 ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷 6 p1M@o=Щ }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏bp4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4p1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3 qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatHRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4%%u5E b>g'JNjn*pFCC`@0@?)5FYPڳVܯ]FՃ尲1+tsxi_GetInputObjectToClip RtFloat4x4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x44W}@O{(XFҦV>g'JNjn*pF80AX@1@?x*yIڳVܯ]FՃ尲0*tsxi_GetInputWorldToClip RtFloat4x4?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3#h"mO('ڳVܯ]FՃ尲-'tsxi_GetInputTexCoords2RtFloat3%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]ڳVܯ]FՃ尲93!tsxi_GetInputObjectToWorld_Normal RtFloat3x3}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3-1OSM n 럆L<_ї, piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`! |? "Color texture, 1P)\Fvq3 1frHsOP5t 1frHsOP5ColorSamplerrColorSampler : RtSampler2D - The two dimensional sampler (TpFޚ@'PR3HBPtPR3HBP&TextureCoordinatesvTextureCoordinates : RtFloat3 - The three component vector F 1+5?N>/z(J.ĎTz(J.Ď ColorlColor : RtFloat4 - The four component vector or color F 1+5?N>/h/ 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFX@>@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї, nEd InputBitmap L QNIM5G&p 5%Kլy|T5%Kլy|SamplerBrickBitmap brick (TpFޚ@' Q])JNЈtQ])JNЈoBitmapOutput bitmap eSBgcX GqiFE0IN p A ?gŘrtA ?gŘrMinFilterbMinification filter (Point, Linear, Anisotropic) 5 B%OKt5 B%OKMagFilterdMagnification filter (Point, Linear, Anisotropic) Muf2BޠQTtMuf2BޠQTMipFilter^Mipmapping filter (Point, Linear, Anisotropic) xnw T?cCx%Kt T?cCx%KU_AddressModexU Addressing mode (Wrap, Mirror, Clamp, Border, MirrorOnce) XJ QnfM9M$ tQnfM9M$ V_AddressModexV Addressing mode (Wrap, Mirror, Clamp, Border, MirrorOnce) Ȉ 9QbJF}~b{t9QbJF}~b{Border colorBorder color -n,Njlpg ' TKAIzc(tTKAIzc(MaxAnisotropy2Maximum anisotropy level P!  b/IG t b/IG MipMapLODBias"Mip map LOD Bias p  ЎeJf6KtЎeJf6KMaxMipLevel*Maximum mipmap level  hdzCqIjAthdzCqIjA$EnableCompressionEnable the DirectX texture compression to save memory and increase speed (details of the texture might be decreased)  H oC~Oܝ3 toC~Oܝ3  GenerateMipMapsPGenerate mip-maps to increase the speed   4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#L QNIM5G&5%Kլy|GqiFE0IN DIFFUSEMAP9QbJF}~b{-n,Njlpg????Q])JNЈQnfM9M$  Wrap%%u5E b>g'JNjn*pFB`Bb@u@? b/IG hdzCqIjA ЎeJf6K4W}@O{oC~Oܝ3 (XFҦV>g'JNjn*pFX@1@?5 B%OKAnisotropicMuf2BޠQTAnisotropicA ?gŘrAnisotropicTKAIzc( T?cCx%K Wrap-1OSM n 럆L<_ї, NH}=e!yR, ShaderConstantx7 t@*NP 5 -wA 2t-wA 2 Color$Input color brick F 1+5?N>/x7 # 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pF;Db@@T@?-wA 2t@*NnEr$ InputBitmap, 1p L QNIM5G&pr u u 5%Kլy|P: r Q])JNЈp GqiFE0IN pu  A ?gŘrpu  5 B%OKpu  Muf2BޠQTpu   T?cCx%Kpu  QnfM9M$ pu 0 9QbJF}~b{pu K TKAIzc(pu Ȃ  b/IG pu  ЎeJf6Kpu } hdzCqIjApu xz oC~Oܝ3 pu y 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pF/BX@1@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї,  T?cCx%K WrapL{0nBg)`! ,?, "Color texture, 2P)\Fvq3:  1frHsOP5p Щ PR3HBPp z(J.ĎP`" إ 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFBX@>@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї, L{0nBg)`!  b5 AddP)\Fvq3 :JF>*Ut:JF>*UInputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ #2 |L?¢Fht#2 |L?¢FhInputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ ,8A fKھT,8A fKھResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/5 p 4W}@O{$(XFҦV",8A fKھ:JF>*U#2 |L?¢Fh(XFҦV>g'JNjn*pF@DX@1@?P)\Fvq3wk0.DX?_Gp.HOVL{0nBg)`! L6 &VectorToComponentsP)\Fvq3`" snrvX@,jtsnrvX@,j InputlInput : RtFloat4 - The four component vector or color F 1+5?N>/8 @l `k `b 8 }UCCbT}UCCbXTX : RtFloat - Scalar floating point value F 1+5?N>/`GD @l  kݤNqLkhɯT kݤNqLkhɯYTY : RtFloat - Scalar floating point value F 1+5?N>/QD `k b,CIkM}puTb,CIkM}puZTZ : RtFloat - Scalar floating point value F 1+5?N>/UD `b e/4 4W}@O{$(XFҦV"}UCCb(XFҦV>g'JNjn*pFB4CX@1@?P)\Fvq3wk0.DX?_ 6 Lrk47b,CIkM}pu kݤNqLkhɯsnrvX@,jeg'JNjn*pF AX@>@?P)\Fvq3wk0.DX?_ 6 Lrk47b,CIkM}pu kݤNqLkhɯsnrvX@,je/InputX)A (XFҦV"h 2x2֣K!dE52x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/InputYPtB ,8A fKھ,8A fKھResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/luminance@eR  ش]C!"H^Xش]C!"H^XInputX, 1InputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/InputZB ,8A fKھش]C!"H^X(XFҦV>g'JNjn*pF5C%b@@T@?TXGy5֣ 2x2֣K!dE5z€ L& 4= redScale +kCY5]BtOpp P P uM@n;LAP%A p \/3Kf͈,p9? GqiFE0IN pP `? 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtO>(XFҦV>g'JNjn*pFB,Bb@@T@?uM@n;LA\/3Kf͈,>z€ L& \cA greenScale ? +kCY5]BtOpH? (? (? uM@n;LAPXB H? \/3Kf͈,pU@ GqiFE0IN p(? V@ 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtO= ?(XFҦV>g'JNjn*pFBCb@@T@?uM@n;LA\/3Kf͈,= ?z€ L& g'JNjn*pFBfCb@@T@?uM@n;LA\/3Kf͈,G=L{0nBg)`! teM ModulateXP)\Fvq3%A 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/8@ )A TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/8@ 8@  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/IB B 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC0Ab@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5L{0nBg)`!  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K Add, 1P)\Fvq3IB :JF>*Ut:JF>*UInputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/pC oC #2 |L?¢Fht#2 |L?¢FhInputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/pC pC ,8A fKھT,8A fKھResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/C C 4W}@O{$(XFҦV",8A fKھ:JF>*U(XFҦV>g'JNjn*pFDBb@@P@?#2 |L?¢FhP)\Fvq3wk0.DX?_Gp.HOVL{0nBg)`!  Add, 2P)\Fvq3C :JF>*Ut:JF>*UInputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/C C #2 |L?¢Fht#2 |L?¢FhInputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/C C ,8A fKھT,8A fKھResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ PC 4W}@O{$(XFҦV",8A fKھ:JF>*U#2 |L?¢Fh(XFҦV>g'JNjn*pF/D&Cb@@P@?P)\Fvq3wk0.DX?_Gp.HOV܂dKu= .luminance converter, 1 D .;]kI 忞@"E h4F K 8K M @M N #N AD 4W}@O{$`GD TXGy5֣ TXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/InputXK (XFҦV"QD 2x2֣K!dE52x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/InputYK RD ,8A fKھ,8A fKھResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/luminance@Q PT UD ش]C!"H^XInputZ8K ,8A fKھش]C!"H^X(XFҦV>g'JNjn*pFCBb@@T@?TXGy5֣ 2x2֣K!dE5z€ L& 7 redScale0C +kCY5]BtOpD C C uM@n;LAPH)K D \/3Kf͈,p E GqiFE0IN pC E 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtO>(XFҦV>g'JNjn*pFB,Bb@@T@?uM@n;LA\/3Kf͈,>z€ L& U greenScaleD +kCY5]BtOpE E E uM@n;LAPJ E \/3Kf͈,p?NGqiFE0IN pE h4F 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtO= ?(XFҦV>g'JNjn*pFBCb@@T@?uM@n;LA\/3Kf͈,= ?z€ L& |c blueScaleJ +kCY5]BtOpКJ pJ pJ uM@n;LAPM КJ \/3Kf͈,pJ GqiFE0IN ppJ K 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOG=(XFҦV>g'JNjn*pFBfCb@@T@?uM@n;LA\/3Kf͈,G=L{0nBg)`! ,s ModulateXP)\Fvq3H)K 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/`K K TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/`K `K  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ M 8K 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC0Ab@@P@?P)\Fvq3wk0.DX?_M0(rHHTXGy5֣  dE9@2x2֣K!dE5L{0nBg)`! < ModulateYP)\Fvq3K 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/L J TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/L L  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/gM M 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5L{0nBg)`! 0 ModulateZP)\Fvq38K 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/M M TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/M M  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/N @M 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFCJCb@@P@?P)\Fvq3wk0.DX?_M0(rHHTXGy5֣  dE9@2x2֣K!dE5L{0nBg)`! ` Add, 1P)\Fvq3 M :JF>*Ut:JF>*UInputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/N gM #2 |L?¢Fht#2 |L?¢FhInputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/N N ,8A fKھT,8A fKھResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/N N 4W}@O{$(XFҦV",8A fKھ:JF>*U#2 |L?¢Fh(XFҦV>g'JNjn*pFDBb@@P@?P)\Fvq3wk0.DX?_Gp.HOVL{0nBg)`! < Add, 2P)\Fvq3N :JF>*Ut:JF>*UInputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/:N N #2 |L?¢Fht#2 |L?¢FhInputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/:N :N ,8A fKھT,8A fKھResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/RD #N 4W}@O{$(XFҦV",8A fKھ:JF>*U(XFҦV>g'JNjn*pF/D&Cb@@P@?#2 |L?¢FhP)\Fvq3wk0.DX?_Gp.HOVL{0nBg)`! | 0RedVectorFromComponentsP)\Fvq3&O Gx:G<l5tGx:G<l5XTX : RtFloat - Scalar floating point value F 1+5?N>/0N 'O  LDs(et LDs(eYTY : RtFloat - Scalar floating point value F 1+5?N>/0N +O ?8[GVTIt?8[GVTIZTZ : RtFloat - Scalar floating point value F 1+5?N>/0N PN "PZKLьt"PZKLьWTW : RtFloat - Scalar floating point value F 1+5?N>/0N 0N JN۪BP TJN۪BP ResultnResult : RtFloat4 - The four component vector or color F 1+5?N>/ O 4W}@O{$(XFҦV""PZKLь?8[GVTI LDs(e(XFҦV>g'JNjn*pFDMb@@X@?Gx:G<l5P)\Fvq3wk0.DX?_JEG0JN۪BP L{0nBg)`! v 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1+5?N>/&O `R 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFCb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5z€ L& ' InputFloatS +kCY5]BtOpS hS hS uM@n;LAPHXR S \/3Kf͈,pXR GqiFE0IN phS PR 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtO?(XFҦV>g'JNjn*pF4b@@T@?uM@n;LA\/3Kf͈,?L{0nBg)`! /) Modulate, 1P)\Fvq3PT 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0wT aT TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0wT 0wT  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/lP `qT 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFCvCb@@T@?P)\Fvq3wk0.DX?_M0(rHHTXGy5֣  dE9@2x2֣K!dE5z€ L& <) InputFloat, 1tT +kCY5]BtOpT `T `T uM@n;LAPaT T \/3Kf͈,phS GqiFE0IN p`T T 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtO?(XFҦV>g'JNjn*pF\Cb@@T@?uM@n;LA\/3Kf͈,?܂dKu=t\+ "SolidColorShaderT .;]kI 忞@""U V T 4W}@O{$%%u5E b-1OSM n"BU "uI̎4)]T xCU 5OD.GWf56 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFBPCb@@T@?-1OSM n 럆L<_ї, .;]kI 忞@"YMڿ$Zߦ, ShaderColor ~U 5OD.GWf5PxCU U C/-~CxrEp ~U "U 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{C/-~CxrE(XFҦV>g'JNjn*pFChB`@P@?-1OSM n 럆L<_ї, ]IDjdc $/ InputColorT "uI̎4)]p@nV IV IV \PtIL;I1PU @nV q\W D ɭpV GqiFE0IN pIV V 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR"uI̎4)]\PtIL;I1%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї, b=h0CRf0Material Flavor ManagerV gYأC۲+?PE, 0V !EJGWMt!EJGWMMaterial IndexMaterial IndexV V 6~qK;2t&t6~qK;2t&Active Info4Active and validity flags NOI/)[&V h&W 4W}@O{$XNW CdD9QtCdD9QMat Item 0BDynamic material input connectorV (XFҦV"!EJGWM(XFҦV>g'JNjn*pFB CX@>@?6~qK;2t&NOI/)[&2/ChˢjCgYأC۲+?CdD9Q܂dKu=rightCameraHtW .;]kI 忞@":Y Y Y Z [ P] ] ] HwW 4W}@O{$W 1H4NT/eKzQ ЀW 6Vg'JNjn*pFDb@ l@?.F_P#׊;Jf|ڢX PLI,33?1H4NT/eKzWAG G?ŋ<ĠF姁J]-1OSM n 럆L<_ї  Default GFʠN=P5 }}X PLIZ`Ez]UO1釥GP>aP,X PLIZ`Ez]UO GFʠN=P 5 }}6VaP ,6Vg'JNjn*pFB BX@1@?eПH3M_"oΗOƴ$fY@1H4NT/eKzX PLI,33?aAJ@@2-H1]q 47m2O TTransformXeY <ĠF姁J]pD0Y Y Y WAGpY 0Y 偢jD%~`8PBhW Y ׊;Jf|ڢPBW Y 4W}@O{$(XFҦV"偢jD%~`8(XFҦV>g'JNjn*pFBBX@1@?׊;Jf|ڢWAG<ĠF姁J]vEwTݬ4E  Shape`Y tveDCE`"IWJpC@Y VIQGіF͡Tp`Y Y 4W}@O{%(XFҦV"4W}@O{(XFҦV>g'JNjn*pFCLCb@H@?VIQGіF͡T>W5f@(䐈Pٸ*ćIC7ZpߘHXO h* 6H?BJ8{EE%D7[LjUb)Rʽt AqrsN%[N1#y'HNű_,lLo ' 89Ig" ZpߘHXO qwB]zJ4 p}Z J.HE /*gp}Z 8VnZN:W pp}0Z ll-#Ez k^p}Z 4W}@O{%(XFҦV"ȃ K#uiL$p}hZ ,L?D}p} J.HE /*gB4W}@O{(XFҦV>g'JNjn*pFCBX@1@?>]zJ4 n%⟀A}aJ-n,Njlpg???~?,L?D}.F_P#K#uiL$:KrbSxbDisabledEnabledAs OpaqueDisabledll-#Ez k^=8VnZN:W pfff?qU F3f$2Object Render AttributesZ S $hKnPSVmPX Z 8Ns2]pZ 0Z ^mګA~Ksi[pZ Z (lrsGrpZ Z \Eh{5pZ PZ "PbEGDߗrpZ [ F?N dpZ [ ]*qBCxpZ JZ \J:I%7upZ [ iA޲1rIK>XpZ `[ ,ot"AaYpZ Е[ ^RI8ÿRpZ p[ çwH5#VpZ [ 4W}@O{%J@#QL-1OSM n#(XFҦV"W0@zd%0[ ȅ8vDCxZpZ [ F+2MGpZ [ I2GWM:).$pZ [ mBޖw ppZ x[ o[nfFpZ \ zgGFohN)pZ H\ vhD zʔpZ \ fB #^pZ \ |$}mK;)p Z \ rg@*oHp Z \ !eLZE^Np Z zgGFohN)I2GWM:).$ vhD zʔ]*qBCxS $hKnPSVmrg@*oHçwH5#V 4W}@O{fB #^:KrbSxv No Hidden FacesNo SortTriangle SortNo Sort\J:I%7u-n,Njlpg???\Eh{5-n,Njlpg????(XFҦV>g'JNjn*pFDBk@@\@?F?N d ȅ8vDCxZ 8Ns2]?F+2MG "PbEGDߗr J@#QL>g'JNjn*pFCBb@ h@?(lrsGr?^mګA~Ksi[o[nfFW0@zdmBޖw p-1OSM n 럆L<_ї   DefaultAdvanced GFʠN=5 ^RI8ÿRZ`Ez]UOͽ>fdN*5Ւh, ^RI8ÿRϱZ`Ez]UO GFʠN= 5 ,ot"AaYZ`Ez]UOͽ>fdN*5Ւh , Ϳ,ot"AaYZ`Ez]UO GFʠN= 05 ȅ8vDCxZZ`Ez]UOͽ>fdN*5Ւh 0, ȅ8vDCxZZ`Ez]UO GFʠN=0@5 F+2MGZ`Ez]UOͽ>fdN*5Ւh0@, F+2MGZ`Ez]UO GFʠN=@P5 I2GWM:).$Z`Ez]UOͽ>fdN*5Ւh@P, I2GWM:).$Z`Ez]UO GFʠN=P`5 mBޖw pZ`Ez]UO1釥GP>aP`4 mBޖw pZ`Ez]UO GFʠN=0(@: Color\J:I%7uZ`Ez]UO B>I(0h@%\VV\J:I%7uZ`Ez]UO GFʠN=@(P< Opacity]*qBCxZ`Ez]UON\q+nN-K^(@hPA?]*qBCxZ`Ez]UOY@ GFʠN=h@PD Enable Obj ModeçwH5#VZ`Ez]UOͽ>fdN*5Ւh@P, çwH5#VZ`Ez]UO GFʠN=h : Color\Eh{5Z`Ez]UO B>I %\VV\Eh{5Z`Ez]UO GFʠN=h 0< Opacity^mګA~Ksi[Z`Ez]UON\q+nN-K^ 0A?^mګA~Ksi[Z`Ez]UOY@ GFʠN=h0@9 Size(lrsGrZ`Ez]UON\q+nN-K^0@A?$@(lrsGrZ`Ez]UOY@ GFʠN=( < Opacity8Ns2]Z`Ez]UON\q+nN-K^(h 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4W}@O{$(XFҦV"偢jD%~`8(XFҦV>g'JNjn*pFBBX@1@?׊;Jf|ڢWAG<ĠF姁J]vEwTݬt3x Shapeh{ tveDCE`"IWJpC< VIQGіF͡Tph{ F 4W}@O{%(XFҦV"4W}@O{(XFҦV>g'JNjn*pFCNCX@1@?VIQGіF͡T>W5f@(䐈Pٸ*ćIC7ZpߘHXO h* 6H?BJ8{EE%D7[LjUb)Rʽt AqrsN%[N1#y'HNű_,lLo ' 89Ig" ZpߘHXO qwB]zJ4 pe $ J.HE /*gpe $ 8VnZN:W ppe ' ll-#Ez k^pe 4) 4W}@O{%(XFҦV") K#uiL$pe ) ,L?D}pe  J.HE /*gB4W}@O{>]zJ4 (XFҦV>g'JNjn*pFCCX@1@?n%⟀A}aJ-n,Njlpg???~?.F_P#,L?D}ll-#Ez k^=K#uiL$:KrbSxbDisabledEnabledAs OpaqueDisabled8VnZN:W pfff?qU F3fb? 2Object Render Attributes'/ S $hKnPSVmP` / 8Ns2]p'/ P ^mګA~Ksi[p'/ (lrsGrp'/ \Eh{5p'/ ೆ"PbEGDߗrp'/ F?N dp'/ x,]*qBCxp'/ (*\J:I%7up'/ H)iA޲1rIK>Xp'/ h(,ot"AaYp'/ `&^RI8ÿRp'/ p"çwH5#Vp'/ !4W}@O{%J@#QL-1OSM n#(XFҦV"W0@zd%pԽȅ8vDCxZp'/ ӽF+2MGp'/ (ҽI2GWM:).$p'/ HѽmBޖw pp'/ hнo[nfFp'/ `νzgGFohN)p'/ ˽vhD zʔp'/ ˽fB #^p'/ |$}mK;)p '/ ࿽rg@*oHp '/ !eLZE^Np '/ I2GWM:).$ zgGFohN)S $hKnPSVm]*qBCxvhD zʔçwH5#V rg@*oH4W}@O{\Eh{5-n,Njlpg????\J:I%7u-n,Njlpg???fB #^:KrbSxv No Hidden FacesNo SortTriangle SortNo Sort(XFҦV>g'JNjn*pFBCX@>@?F?N d 8Ns2]?ȅ8vDCxZ "PbEGDߗr F+2MG ^mګA~Ksi[(lrsGr?J@#QL>g'JNjn*pFCBb@ h@?W0@zdo[nfFmBޖw p,ot"AaY -1OSM n 럆L<_ї   DefaultAdvanced GFʠN=5 ^RI8ÿRZ`Ez]UOͽ>fdN*5Ւh, ^RI8ÿRϱZ`Ez]UO GFʠN= 5 ,ot"AaYZ`Ez]UOͽ>fdN*5Ւh , Ϳ,ot"AaYZ`Ez]UO GFʠN= 05 ȅ8vDCxZZ`Ez]UOͽ>fdN*5Ւh 0, ȅ8vDCxZZ`Ez]UO GFʠN=0@5 F+2MGZ`Ez]UOͽ>fdN*5Ւh0@, F+2MGZ`Ez]UO GFʠN=@P5 I2GWM:).$Z`Ez]UOͽ>fdN*5Ւh@P, I2GWM:).$Z`Ez]UO GFʠN=P`5 mBޖw pZ`Ez]UO1釥GP>aP`4 mBޖw pZ`Ez]UO GFʠN=0(@: Color\J:I%7uZ`Ez]UO B>I(0h@%\VV\J:I%7uZ`Ez]UO GFʠN=@(P< Opacity]*qBCxZ`Ez]UON\q+nN-K^(@hPA?]*qBCxZ`Ez]UOY@ GFʠN=h@PD Enable Obj ModeçwH5#VZ`Ez]UOͽ>fdN*5Ւh@P, çwH5#VZ`Ez]UO GFʠN=h : Color\Eh{5Z`Ez]UO B>I %\VV\Eh{5Z`Ez]UO GFʠN=h 0< Opacity^mګA~Ksi[Z`Ez]UON\q+nN-K^ 0A?^mګA~Ksi[Z`Ez]UOY@ GFʠN=h0@9 Size(lrsGrZ`Ez]UON\q+nN-K^0@A?$@(lrsGrZ`Ez]UOY@ GFʠN=( < Opacity8Ns2]Z`Ez]UON\q+nN-K^(h A?8Ns2]Z`Ez]UOY@ GFʠN=h,SurfaceZ`Ez]UO GFʠN= h0*EdgesZ`Ez]UO GFʠN=h+PointsZ`Ez]UO GFʠN=Ph`5 fB #^Z`Ez]UOnevG4'hP`̎ fB #^VNo hidden faces No solving Triangle sortZ`Ez]UO^RI8ÿR |$}mK;)!eLZE^NiA޲1rIK>X Bz+D#=Object hider Lvj B'eIpԽl^ xBbŊMල4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFBKCb@H@?Lvj B'eIl^ xBbŊMu8DMhbEt7{ OwnerName 6Vg'JNjn*pFC Bb@@@?vEwTݬLShape, 1/} tveDCE`"IWJPB`_ PVIQGіF͡Tp/} p4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFCyCb@@P@?VIQGіF͡T>W5f@(䐈ٸ*ćIC7  h* 6H?BJy'HNLjUb)R8{EE%D7[ZpߘHXO89Ig"tveDCE`"IWJ̧GCvҳExpandInMatrixhȎJxѝTȎJxѝMatrix(Expand input matrix `^02eE{|@^ OIo9tOIo9txPosition Xh w<:'Cu`ntw<:'Cu`ntyPosition Yh@ОU BPDC tОU BPDC tzPosition Zh`UA0GF(K3tUA0GF(K3sxScale xh a@7>t a@7>syScale yhԕfHKUR8HtԕfHKUR8HszScale Zhv_.%YBQ:Pt_.%YBQ:PshxShear XhwhIu) thIu) shyShear YhwglVL'{/:tglVL'{/:shzShear Zh`w8S H"`7M_t8S H"`7M_ rollRotation by Xh0ǰ϶F?tǰ϶F? pitchRotation by YhތdnJAy0VWtތdnJAy0VWyawRotation by Zh v4W}@O{$(XFҦV"-1OSM n"ȎJxѝ a@7>?w<:'Cu`n`Sh>_.%YBQ:P`} (XFҦV>g'JNjn*pYDpCX@1@_.%YBQ:P1 =glVL'{/:i>hIu) =?8S H"`7M_ =hIu) glVL'{/:A=ԕfHKUR8H?ތdnJAy0VW` b=-1OSM n 럆L<_ї˺  Default GFʠN=@(P5 ǰ϶F?Z`Ez]UO1釥GP>a(@`P4 ǰ϶F?Z`Ez]UO GFʠN=0(@5 8S H"`7M_Z`Ez]UO1釥GP>a(0`@4 8S H"`7M_Z`Ez]UO GFʠN=`(p5 UA0GF(K3Z`Ez]UO1釥GP>a(``p4 UA0GF(K3Z`Ez]UO GFʠN=p(5 a@7>Z`Ez]UO1釥GP>a(p`4 a@7>Z`Ez]UO GFʠN=(5 ԕfHKUR8HZ`Ez]UO1釥GP>a(`4 ԕfHKUR8HZ`Ez]UO GFʠN=(5 OIo9Z`Ez]UO1釥GP>a(`4 OIo9Z`Ez]UO GFʠN=( 5 w<:'Cu`nZ`Ez]UO1釥GP>a(` 4 w<:'Cu`nZ`Ez]UO GFʠN= (05 ОU BPDC Z`Ez]UO1釥GP>a( `04 ОU BPDC Z`Ez]UO GFʠN=P(`5 ތdnJAy0VWZ`Ez]UO1釥GP>a(P``4 ތdnJAy0VWZ`Ez]UO GFʠN=`5 ȎJxѝZ`Ez]UOOIo9Q޿ОU BPDC p?UA0GF(K3?ǰ϶F?z̧GCvҳ $ExpandInMatrix, 1ȎJxѝPV vOIo9p\w<:'Cu`npjОU BPDC pUA0GF(K3phˍ  a@7>pō ԕfHKUR8Hp _.%YBQ:Pp`y hIu) p8x glVL'{/:p8|8S H"`7M_ph ǰ϶F?p h ތdnJAy0VWp(h 4W}@O{$(XFҦV"-1OSM n"ȎJxѝ a@7>@?w<:'Cu`n`-_.%YBQ:P}R(XFҦV>g'JNjn*pXD\X@>@_.%YBQ:P1 =hIu) =glVL'{/:i>?8S H"`7M_hIu) `мglVL'{/:`Yh=ԕfHKUR8H?ތdnJAy0VW-1OSM n 럆L<_ї˒  Default GFʠN=@(P1 }}ǰ϶F?Z`Ez]UO1釥GP>a(@`P4 ǰ϶F?Z`Ez]UO GFʠN=0(@1 }}8S H"`7M_Z`Ez]UO1釥GP>a(0`@4 8S H"`7M_Z`Ez]UO GFʠN=`(p1 }}UA0GF(K3Z`Ez]UO1釥GP>a(``p4 UA0GF(K3Z`Ez]UO GFʠN=p(1 }} a@7>Z`Ez]UO1釥GP>a(p`4 a@7>Z`Ez]UO GFʠN=(1 }}ԕfHKUR8HZ`Ez]UO1釥GP>a(`4 ԕfHKUR8HZ`Ez]UO GFʠN=(1 }}OIo9Z`Ez]UO1釥GP>a(`4 OIo9Z`Ez]UO GFʠN=( 1 }}w<:'Cu`nZ`Ez]UO1釥GP>a(` 4 w<:'Cu`nZ`Ez]UO GFʠN= (01 }}ОU BPDC Z`Ez]UO1釥GP>a( `04 ОU BPDC Z`Ez]UO GFʠN=P(`1 }}ތdnJAy0VWZ`Ez]UO1釥GP>a(P``4 ތdnJAy0VWZ`Ez]UO GFʠN=`1 }}ȎJxѝZ`Ez]UOOIo9Q?ОU BPDC &?UA0GF(K3?ǰ϶F?z?ͤ*EgbĬ<jScript object 2AEHM'2AEHM'LE2Data$LE2 Data for node >g'JNjn*pceZU@䑧rceZU@䑧r$_scriptData*Internal Script data [җJs@ %4W}@O{$(XFҦV#.;]kI 忞@"-1OSM n# >܁f-H{Hg'JNjn*pFBC`@0@?ceZU@䑧r[җJs@ NewObject6// OnComputeOutputs // Called to compute values of all output connectors function OnComputeOutputs(params) { var eyeSep = params.ConValue('eyeSep'); // TODO: put your computation here params.ConValue('eyeSepOut') = eyeSep; params.ConValue('eyeSepO2') = -eyeSep; } NScript Object Package/jScript language~൱Dw #^cnumbereyeSep>܁f-H{Hg'JNjn*pF%DCb@@P@?$^r9F@c̵Q޿>܁f-H{Hg'JNjn*pFBC`@0@?ceZU@䑧r[җJs@ NewObjectX// OnComputeOutputs // Called to compute values of all output connectors function OnComputeOutputs(params) { var converge = params.ConValue('converge'); // TODO: put your computation here params.ConValue('convergeOut1') = converge; params.ConValue('convergeOut2') = -converge; } NScript Object Package/jScript language~൱D #^cnumberconvergeljlIYL@} ٶbnumberconvergeOut1W@-HSj5numberconvergeOut2EEkIDqݮljlIYL@} ٶbz?4W}@O{(XFҦV>g'JNjn*pF%DPBb@@P@?W@-HSj5z?EEkIDqݮz.;]kI 忞@-1OSM n 럆L<_ї, ͤ*EgbĬ@ $jScript object, 32AEHM'ceZU@䑧r%ب 4W}@O{$(XFҦV#.;]kI 忞@"-1OSM n#H -bG)OTkpDh h = OtNYܙT= OtNYܙBcamFovOutB^ ȸW -bG)OTk,33?= OtNYܙ,33?2AEHM'>g'JNjn*pFBC`@0@?ceZU@䑧r[җJs@ NewObject// OnComputeOutputs // Called to compute values of all output connectors function OnComputeOutputs(params) { var camFOV = params.ConValue('camFOV'); // TODO: put your computation here params.ConValue('camFovOut') = camFOV; } NScript Object Package/jScript languagefOnumbercamFOV-bG)OTknumbercamFovOut= OtNYܙ4W}@O{(XFҦV>g'JNjn*pF@'Db@H@?.;]kI 忞@-1OSM n 럆L<_ї, 48@J g'JNjn*pLE2Data, 2J@#QLLE2Data, 3-1OSM n# 2|=Bynj2AEHM'>g'JNjn*pnBC`@0@2|=Bynj|?z@Hoۙ>?ceZU@䑧r[җJs@ 84W}@O{(XFҦV>g'JNjn*pnCB`@@P@2|=Bynj|?z@Hoۙ>?J@#QL>g'JNjn*pnBB`@T@2|=Bynj|?z@Hoۙ>?-1OSM n 럆L<_їn  ControlOˁ CRih[ eм8Activity.Run('%THIS_NAME%') StartZ`Ez]UOOˁ CRih[ 0e:Activity.Stop('%THIS_NAME%') StopZ`Ez]UOMT^RwL~YYT>g'JNjn*pnCB`@0@2|=Bynj|?z@Hoۙ>?z@HoZ;9L/DYfO3V@  ExpandOutMatrixL  E[~@}hBt E[~@}hBMatrixExpand matrix `^02eE{|@ @ ` P   ݣ  zKӊ"T zKӊ"txPosition Xã @ 0Fs0QT0Fs0QtyPosition Yx %2F҉hu=%T%2F҉hu=%tzPosition Z@ / CxQt/ CxQsxScale X l,)HMS4tl,)HMS4syScale Y` /*ڱ]7B?Pw=t/*ڱ]7B?Pw=szScale Z 3L5t3L5shxShear XP ]3DOgYwt]3DOgYwshyShear Y JrFmYT$tJrFmYT$shzShear Z  dO3I~mT@#TdO3I~mT@# rollRotation by X  Q!3Egm*_T Q!3Egm*_ pitchRotation by Y ݣ C}L ^o-OTC}L ^o-OyawRotation by Z@ `ܣ 4W}@O{$(XFҦV"-1OSM n" zKӊ"7]3DOgYwJrFmYT$dO3I~mT@#n(%2F҉hu=%y[bA3L5 Q!3Egm*_Gs(XFҦV>g'JNjn*pCfCX@ f@JrFmYT$h?]3DOgYw?3L5o&??C}L ^o-OA/ CxQ?l,)HMS4? E[~@}hB0Fs0Q{A-1OSM n 럆L<_ї˒  Default GFʠN=`1 }} E[~@}hBZ`Ez]UO GFʠN=P(`1 }} Q!3Egm*_Z`Ez]UO1釥GP>a(P``4 Q!3Egm*_Z`Ez]UO GFʠN=@(P1 }}dO3I~mT@#Z`Ez]UO1釥GP>a(@`P4 dO3I~mT@#Z`Ez]UO GFʠN=p(1 }}/ CxQZ`Ez]UO1釥GP>a(p`4 / CxQZ`Ez]UO GFʠN=(1 }}l,)HMS4Z`Ez]UO1釥GP>a(`4 l,)HMS4Z`Ez]UO GFʠN=(1 }}/*ڱ]7B?Pw=Z`Ez]UO1釥GP>a(`4 /*ڱ]7B?Pw=Z`Ez]UO GFʠN=( 1 }} zKӊ"Z`Ez]UO1釥GP>a(` 4 zKӊ"Z`Ez]UO GFʠN= (01 }}0Fs0QZ`Ez]UO1釥GP>a( `04 0Fs0QZ`Ez]UO GFʠN=0(@1 }}%2F҉hu=%Z`Ez]UO1釥GP>a(0`@4 %2F҉hu=%Z`Ez]UO GFʠN=`(p1 }}C}L ^o-OZ`Ez]UO1釥GP>a(``p4 C}L ^o-OZ`Ez]UO/*ڱ]7B?Pw=?̧GCvҳ$$ExpandInMatrix, 2pԣ ȎJxѝpã OIo9ppԣ x w<:'Cu`nppԣ @ ОU BPDC ppԣ  UA0GF(K3ppԣ (  a@7>ppԣ h ԕfHKUR8Hppԣ n _.%YBQ:Pppԣ  hIu) ppԣ glVL'{/:ppԣ  8S H"`7M_ppԣ ǰ϶F?ppԣ @ ތdnJAy0VWppԣ 4W}@O{$(XFҦV"-1OSM n" a@7> ?ȎJxѝ_.%YBQ:P tw<:'Cu`n@wO5@(XFҦV>g'JNjn*p DlCX@g@_.%YBQ:P1 =glVL'{/:i>hIu) =?8S H"`7M_ ^glVL'{/:>hIu) @A7ԕfHKUR8H?-1OSM n 럆L<_ї˒  Default GFʠN=@(P1 }}ǰ϶F?Z`Ez]UO1釥GP>a(@`P4 ǰ϶F?Z`Ez]UO GFʠN=0(@1 }}8S H"`7M_Z`Ez]UO1釥GP>a(0`@4 8S H"`7M_Z`Ez]UO GFʠN=`(p1 }}UA0GF(K3Z`Ez]UO1釥GP>a(``p4 UA0GF(K3Z`Ez]UO GFʠN=p(1 }} a@7>Z`Ez]UO1釥GP>a(p`4 a@7>Z`Ez]UO GFʠN=(1 }}ԕfHKUR8HZ`Ez]UO1釥GP>a(`4 ԕfHKUR8HZ`Ez]UO GFʠN=(1 }}OIo9Z`Ez]UO1釥GP>a(`4 OIo9Z`Ez]UO GFʠN=( 1 }}w<:'Cu`nZ`Ez]UO1釥GP>a(` 4 w<:'Cu`nZ`Ez]UO GFʠN= (01 }}ОU BPDC Z`Ez]UO1釥GP>a( `04 ОU BPDC Z`Ez]UO GFʠN=P(`1 }}ތdnJAy0VWZ`Ez]UO1釥GP>a(P``4 ތdnJAy0VWZ`Ez]UO GFʠN=`1 }}ȎJxѝZ`Ez]UOތdnJAy0VW|5@ǰ϶F?h.BUA0GF(K3?ОU BPDC  oK,@OIo9&2 #yHJI|>RightD3D Texture render target -1OSM n"F Gp@`=mtGp@`=mBackground"Background color -n,Njlpg xC ġ"b8".@6zp B 2gdwEO\t2gdwEO\FormatTexture format :KrbSx + U"`TB-p  Go^E tGo^E  Width Width ١ I"[!H@*HtI"[!H@*HHeightHeight ס &sUY@O|\ 't&sUY@O|\ ' Root^Rendering root (empty to current encapsulator) p# :Al~t:Al~Camera8Camera to use for rendering  ZsYňOY@p  4W}@O{$(XFҦV" & Ew/skT& Ew/skTexture"Rendered texture eSBgc ġ"b8".@6zU"`TB-Go^E :Al~f/Project/Space 3D/anaglyph object 3.01/rightCameraZsYňOY@0(XFҦV>g'JNjn*pF`DCk@ j@?&sUY@O|\ '2/Project/stereo3Ddemo, 22gdwEO\:KrbSxn*ARGB_4_4_4_4 (16bit)$RGB_5_6_5 (16bit)$RGB_5_5_5 (16bit)*ARGB_1_5_5_5 (16bit)*xRGB_8_8_8_8 (32bit)*ARGB_8_8_8_8 (32bit)0ABGR_2_10_10_10 (32bit)0ARGB_2_10_10_10 (32bit)"GR_16_16 (32bit)2ABGR_16_16_16_16 (64bit)(R_16f (16bit,float)4GR_16f_16f (32bit,floats)JABGR_16f_16f_16f_16f (64bit, floats)*R_32f (32bit, float)6GR_32f_32f (64bit, floats)LABGR_32f_32f_32f_32f (128bit, floats)*ARGB_8_8_8_8 (32bit)I"[!H@*HGp@`=m& Ew/sk-1OSM n 럆L<_ї   Default GFʠN= P0) 5 }}U"`TB-Z`Ez]UOnevG4'P 0) x 3 U"`TB-@None Level 1 Level 2 Level 3Z`Ez]UO GFʠN=0P@) 5 }}Gp@`=mZ`Ez]UO B>IP0@) %\VVGp@`=mZ`Ez]UO GFʠN=PP`) 5 }}:Al~Z`Ez]UO1釥GP>aPP`) ,:Al~Z`Ez]UO GFʠN=P ) 5 }}2gdwEO\Z`Ez]UOnevG4'P ) L 3 2gdwEO\ARGB_4_4_4_4 (16bit) RGB_5_6_5 (16bit) RGB_5_5_5 (16bit) ARGB_1_5_5_5 (16bit) xRGB_8_8_8_8 (32bit) ARGB_8_8_8_8 (32bit) ABGR_2_10_10_10 (32bit) ARGB_2_10_10_10 (32bit) GR_16_16 (32bit) ABGR_16_16_16_16 (64bit) R_16f (16bit,float) GR_16f_16f (32bit,floats) ABGR_16f_16f_16f_16f (64bit, floats) R_32f (32bit, float) GR_32f_32f (64bit, floats) ABGR_32f_32f_32f_32f (128bit, floats)Z`Ez]UO GFʠN=h) 5 }}I"[!H@*HZ`Ez]UO1釥GP>a) ,I"[!H@*HZ`Ez]UO GFʠN=p) 5 }}ġ"b8".@6zZ`Ez]UO GFʠN=`Pp) 5 }}ZsYňOY@Z`Ez]UO1釥GP>aP`p) ,ZsYňOY@Z`Ez]UO GFʠN=@PP) 5 }}&sUY@O|\ 'Z`Ez]UO1釥GP>aP@P) ,&sUY@O|\ 'Z`Ez]UO GFʠN=0) 5 }}Go^E Z`Ez]UO1釥GP>a0h) ,Go^E Z`Ez]UO GFʠN=) 5 }}& Ew/skZ`Ez]UOٓ PM>1wd) %\VV& Ew/skZ`Ez]UOmD  #yHJI|d-<LeftD3D Texture render target -1OSM n"m Gp@`=mp T ġ"b8".@6zp PC 2gdwEO\p U"`TB-p ( Go^E p I"[!H@*Hp &sUY@O|\ 'p :Al~p k ZsYňOY@p ࡙ 4W}@O{$(XFҦV" & Ew/skP% Go^E U"`TB-ġ"b8".@6z(XFҦV>g'JNjn*pFDb@k@?ZsYňOY@0:Al~d/Project/Space 3D/anaglyph object 3.01/leftCamera&sUY@O|\ '2/Project/stereo3Ddemo, 22gdwEO\:KrbSxn*ARGB_4_4_4_4 (16bit)$RGB_5_6_5 (16bit)$RGB_5_5_5 (16bit)*ARGB_1_5_5_5 (16bit)*xRGB_8_8_8_8 (32bit)*ARGB_8_8_8_8 (32bit)0ABGR_2_10_10_10 (32bit)0ARGB_2_10_10_10 (32bit)"GR_16_16 (32bit)2ABGR_16_16_16_16 (64bit)(R_16f (16bit,float)4GR_16f_16f (32bit,floats)JABGR_16f_16f_16f_16f (64bit, floats)*R_32f (32bit, float)6GR_32f_32f (64bit, floats)LABGR_32f_32f_32f_32f (128bit, floats)*ARGB_8_8_8_8 (32bit)I"[!H@*H& Ew/skGp@`=m-1OSM n 럆L<_ї   Default GFʠN= P0) 5 }}U"`TB-Z`Ez]UOnevG4'P 0) x 3 U"`TB-@None Level 1 Level 2 Level 3Z`Ez]UO GFʠN=0P@) 5 }}Gp@`=mZ`Ez]UO B>IP0@) %\VVGp@`=mZ`Ez]UO GFʠN=PP`) 5 }}:Al~Z`Ez]UO1釥GP>aPP`) ,:Al~Z`Ez]UO GFʠN=P ) 5 }}2gdwEO\Z`Ez]UOnevG4'P ) L 3 2gdwEO\ARGB_4_4_4_4 (16bit) RGB_5_6_5 (16bit) RGB_5_5_5 (16bit) ARGB_1_5_5_5 (16bit) xRGB_8_8_8_8 (32bit) ARGB_8_8_8_8 (32bit) ABGR_2_10_10_10 (32bit) ARGB_2_10_10_10 (32bit) GR_16_16 (32bit) ABGR_16_16_16_16 (64bit) R_16f (16bit,float) GR_16f_16f (32bit,floats) ABGR_16f_16f_16f_16f (64bit, floats) R_32f (32bit, float) GR_32f_32f (64bit, floats) ABGR_32f_32f_32f_32f (128bit, floats)Z`Ez]UO GFʠN=h) 5 }}I"[!H@*HZ`Ez]UO1釥GP>a) ,I"[!H@*HZ`Ez]UO GFʠN=p) 5 }}ġ"b8".@6zZ`Ez]UO GFʠN=`Pp) 5 }}ZsYňOY@Z`Ez]UO1釥GP>aP`p) ,ZsYňOY@Z`Ez]UO GFʠN=@PP) 5 }}&sUY@O|\ 'Z`Ez]UO1釥GP>aP@P) ,&sUY@O|\ 'Z`Ez]UO GFʠN=0) 5 }}Go^E 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)}BwidthOutB ( h' €WE#rzJT€WE#rzJBheightOutB ١  2AEHM'>g'JNjn*pFBC`@0@?ceZU@䑧r[җJs@ NewObject// OnComputeOutputs // Called to compute values of all output connectors function OnComputeOutputs(params) { var width = params.ConValue('width'); var height = params.ConValue('height'); var background = params.ConValue('background'); // TODO: put your computation here // var backgroundOut = System.CreateDO('Common Data Package/Color Data'); params.ConValue('backgroundOut') = background; params.ConValue('widthOut') = width; params.ConValue('heightOut') = height; } NScript Object Package/jScript language| int width!W[s L!VintheightgĥC(Xս>Common Data Package/Color Databackground -n,NjlpgeVF*Y{ >Common Data Package/Color DatabackgroundOut -n,Njlpg bbK(6CintwidthOutՎ90F4 )}intheightOut€WE#rzJՎ90F4 )}4W}@O{€WE#rzJgĥC(Xս(XFҦV>g'JNjn*pFDJCb@@\@?!W[s L!V-1OSM n 럆L<_ї, .;]kI 忞@eVF*Y{  bbK(6C8ʯȥJH|o7 gH]kDwP#O`d8pM*#ͺOx/tfѭ8Lwb"q &