TrueSpace to Unreal T3D file export
This plug in will save a truespace object or scene as an
Unreal brush or map.
When exporting a map there is also the
option to export all the elements of the scene as seperate t3d brush
files
By painting an object with a bumpmap texture file named “STATICMESH” the object will export as a seperate ASE file which can be imported to Unreal2 and UT2k3 as a static mesh.
StaticMesh objects with animation(rotation or translation) will export to the map as Movers. StaticMesh objects with a “Name,x” where x is anything will be exported as an instance of “Name”.
Spot lights, geometry and texture names are exported.
This plug in should work with trueSpace versions 5.1 and
up.
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this is the view from trueSpace |
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imported level being played |
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Above: Truespace scene with 4 movers, a tree staticmesh and several tree instances. The tree is named “tree” and the cubes are named “tree,1” “tree,2” “tree,3” and so on. One tree ase file will be created Right: Imported level in UT2k3. The boxes have been replaced by tree instances. The textures for normal brushes need to be fixed in the game. The staticmesh textures are good. Below: Movers in action. |
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| Model with scene units of meters and object units of inches. The object's one inch will translate to one unreal unit. | ||
click this line to get the
source code
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***13-May-2004 the order of the Unreal brushes is now the same as that created in Truespace and the brush pivot is taken from the object's Truespace axis |
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*** 18-April-2004 added support for movers and instancing, if level scaled on export - lights will scale in size and brightness, fewer questions on export |
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*** 13-March-2004 now exports light brightness and colors, export static meshes |
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*** 09-March-2004 added option to export individual elements of scene (requested by “Ab Posti”) |
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*** 08-Aug-2003 added support for textures |
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*** 03-Aug-2003 fixed cancel button on file dialog |
Clinton's TrueSpace Plugins
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