VolumeTree
version 1.0
Calculation
of octree representation for given space
(Anton Mateasik)
Names |
Description |
Default |
Type |
Flags |
SpaceRoot |
Space Root Name |
--- |
string |
INPUT, |
Volume Tree |
Volume Space
Octree |
--- |
Tree Data object |
OUTPUT, CACHING,
|
Depth |
Octree Depth |
--- |
uint |
INPUT,
|
Last
modified: 01.10.2003
ShapeVolumeInfo
version 1.0
Calculation
of OBB Tree, mesh center and bounding box for given object
(Anton Mateasik)
Names |
Description |
Default |
Type |
Flags |
Mesh |
Input Mesh |
--- |
Mesh Data object |
INPUT, |
Matrix |
Transform Matrix |
--- |
Matrix Float Data
object |
INPUT, |
Shape Info |
Shape Volume
Info |
--- |
OBBTree Data
object |
OUTPUT, CACHING,
|
Box |
Bounding Box |
--- |
Float Array Data
object |
OUTPUT, CACHING,
|
Inertia |
Inertia Matrix |
--- |
Matrix Float Data
object |
OUTPUT, CACHING,
|
Center |
Mesh Center |
--- |
Point Data
object |
OUTPUT, CACHING,
|
Volume |
Object Volume |
--- |
real |
OUTPUT, CACHING,
|
RoxX |
Rotation Center
X |
--- |
real |
INPUT, |
RoxY |
Rotation Center
Y |
--- |
real |
INPUT, |
RoxZ |
Rotatation Center
Z |
--- |
real |
INPUT, |
Sphere Tree |
Sphere Tree
Hierarchy |
--- |
Sphere Tree Data
object |
OUTPUT, CACHING,
|
Render |
Render
Attributes |
--- |
Render Attributes Data
object |
INPUT,
|
Last
modified: 01.09.2003
Material
List Manager version 1.0
Material
list manager (creates final material list from input material chunks). Input
connectors are added dynamically to match required chunks number
(Peter Malcovsky)
Names |
Description |
Default |
Type |
Flags |
Material List |
Material List |
--- |
Material List Data
object |
OUTPUT, |
Active material
ID |
Active material class
ID |
--- |
string |
INPUT,
|
Last
modified: 01.09.2005
Material
Flavor Manager version 1.0
Material
chunk manager (creates final material chunk from input material items and
additional info). Input connectors are added dynamically to match required items
number. (Peter Malcovsky)
Names |
Description |
Default |
Type |
Flags |
Material Chunk |
Material Chunk |
--- |
Material Chunk Data
object |
OUTPUT, |
Material Index |
Material Index |
--- |
uint |
INPUT, |
Active Info |
Active and validity
flags |
--- |
Material Active Info Data
object |
INPUT,
|
Last
modified: 01.09.2005
Material
List Inspect version 1.0
Helper
object for inspecting material lists (num of chunks, indices, duplicity check
etc) (Peter Malcovsky)
Names |
Description |
Default |
Type |
Flags |
Input material
list |
Input material
list |
--- |
Material List Data
object |
INPUT, |
Number of chunks |
Number of chunks |
--- |
uint |
OUTPUT, |
Active class |
Active (origin)
class |
--- |
string |
OUTPUT, |
Indices |
Indices list |
--- |
string |
OUTPUT,
|
Last
modified: 01.09.2005
Array
Object Info version 1.0
Bridge
helper object for identifying an arrays object
(Peter Malcovsky)
Names |
Description |
Default |
Type |
Flags |
Array Obj Info |
Array Object
Info |
--- |
Array Object Info Data
object |
OUTPUT,
|
Last
modified: 01.09.2005
Lattice
version 1.0
Skin mesh
object (similar to the Shape object)
(Peter Malcovsky)
Names |
Description |
Default |
Type |
Flags |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 01.09.2005
Layers
Info version 1.0
Layers info
object (Peter Malcovsky)
Names |
Description |
Default |
Type |
Flags |
Layers Info |
Modeler Layers
Info |
--- |
Layers Info Data
object |
OUTPUT,
|
Last
modified: 01.09.2005
Grid
snapping version 1.0
Grid
snapping node. (Tomas Bujnak,
Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Snap coordinates |
Snapping
coordinates |
--- |
String Enum Data
object |
INPUT, |
Multiplicative
scale |
Use multiplicative scale
grid snapping. |
--- |
boolean |
INPUT, |
Angle X |
Angle step for angle
snapping, X direction. |
--- |
real |
INPUT, |
Angle Y |
Angle step for angle
snapping, Y direction. |
--- |
real |
INPUT, |
Angle Z |
Angle step for angle
snapping, Z direction. |
--- |
real |
INPUT, |
Scale X |
Scale step for snapping, X
direction. |
--- |
real |
INPUT, |
Scale Y |
Scale step for snapping, Y
direction. |
--- |
real |
INPUT, |
Scale Z |
Scale step for snapping, Z
direction. |
--- |
real |
INPUT, |
Offset x |
Grid offset, X
direction |
--- |
real |
INPUT, |
Offset y |
Grid offset, Y
direction |
--- |
real |
INPUT, |
Offset z |
Grid offset, Z
direction |
--- |
real |
INPUT, |
Step x |
Grid size, X
direction |
--- |
real |
INPUT, |
Step y |
Grid size, Y
direction |
--- |
real |
INPUT, |
Step z |
Grid size, Z
direction |
--- |
real |
INPUT, |
Absolute |
In Absolute mode, use
offsets as starting position. Otherwise use current point
position. |
--- |
boolean |
INPUT, |
Grid snapping |
Enable/Disable grid
snapping |
--- |
boolean |
INPUT, |
Snap radius |
Grid snap radius in screen
pixels. Set 0 for infinity. |
--- |
real |
INPUT, |
MoveEnableX |
Enable move snapping in X
direction |
--- |
boolean |
INPUT, |
MoveEnableY |
Enable move snapping in Y
direction |
--- |
boolean |
INPUT, |
MoveEnableZ |
Enable move snapping in Z
direction |
--- |
boolean |
INPUT, |
Angular snap |
Angular snapping
radius |
--- |
real |
INPUT, |
RotateEnableX |
Enable rotation snapping
in X direction |
--- |
boolean |
INPUT, |
RotateEnableY |
Enable rotation snapping
in Y direction |
--- |
boolean |
INPUT, |
RotateEnableZ |
Enable rotation snapping
in Z direction |
--- |
boolean |
INPUT, |
Scale snap |
Scaling snapping
factor |
--- |
real |
INPUT, |
ScaleEnableX |
Enable scale snapping in X
direction |
--- |
boolean |
INPUT, |
ScaleEnableY |
Enable scale snapping in Y
direction |
--- |
boolean |
INPUT, |
ScaleEnableZ |
Enable scale snapping in Z
direction |
--- |
boolean |
INPUT, |
Snapping |
Snapping & constraints
data object |
--- |
object |
OUTPUT, CUSTOM,
|
Last
modified: 11/04/2006
Axis
lock version 1.0
Axis
locking node. (Tomas Bujnak, Caligari
corp.)
Names |
Description |
Default |
Type |
Flags |
Enable X |
Enable movement along X
axis |
--- |
boolean |
INPUT, |
Enable Y |
Enable movement along Y
axis |
--- |
boolean |
INPUT, |
Enable Z |
Enable movement along Z
axis |
--- |
boolean |
INPUT, |
Axes lock |
Enable/Disable axis
locking |
--- |
boolean |
INPUT, |
Screen in 2D |
Force screenspace in 2D
ortho views |
--- |
boolean |
INPUT, |
Angle |
Axes angle for 2D
screenspace mode |
--- |
real |
INPUT, |
Snapping |
Snapping & constraints
data object |
--- |
object |
OUTPUT, CUSTOM,
|
Last
modified: 12/04/2006
Bone
transform version 1.0
Bone
transformation. (Tomas Bujnak,
Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Bone |
Bone parameters |
--- |
Bone transform parameters
DO object |
INPUT, |
Bones |
Bone transform |
--- |
Matrix Float Data
object |
INPUT, HIDDEN,
|
Transform |
World space transform
matrix |
--- |
Matrix Float Data
object |
INPUT, |
WldMatrix |
World matrix |
--- |
Matrix Float Data
object |
OUTPUT, CACHING,
|
Last
modified: 26/09/2006
Dialog
settings version 1.0
Store for
user responses for various actions.
(Tomas Bujnak, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Convert to editable
mesh |
Show dialog about
conversion to editable mesh |
--- |
boolean |
INPUT, |
Instanced to editable
mesh |
Convert instanced shape to
editable shape |
--- |
boolean |
INPUT, |
Flatten objects |
Construction history &
scripts destruction warning |
--- |
boolean |
INPUT, |
Editing non-genuine
mesh |
Editing of non-genuine
mesh which may cause loss of functionality. |
--- |
boolean |
INPUT, |
Topology mods before
morph |
Performance warning when
adding morphs after topology modifier nodes. |
--- |
boolean |
INPUT, |
Object already
skinned |
Object already skinned;
skin settings will be lost |
--- |
boolean |
INPUT, |
Attached to other
skeleton |
Object attached to
different skeleton and needs to be re-attached |
--- |
boolean |
INPUT, |
Attached as
object |
Object already attached to
skeleton and needs skin modifier |
--- |
boolean |
INPUT, |
Skinning non-mesh
obj |
You are trying to skin
non-mesh object (camera, light, ...) |
--- |
boolean |
INPUT, |
Skinned with other
skeleton |
Object already skinned
with different skeleton, re-attaching will lost skinning |
--- |
boolean |
INPUT, |
Skinning SDS
object |
SDS may corrupt skin
weights when SDS is done before skinning |
--- |
boolean |
INPUT, |
Morphs mesh history
collapse |
Vertex morph do not
support topology operations in mesh modifiers pipeline |
--- |
boolean |
INPUT, |
UV remapping
required |
UV modifier needs to be
applyed to control mesh |
--- |
boolean |
INPUT, |
Primitive tool mesh
conversion |
Unioning meshes requires
conversion to editable mesh |
--- |
boolean |
INPUT,
|
Last
modified: 18/10/2006
Hair
version 1.0
Hair
generator node (Marek Kovac)
Names |
Description |
Default |
Type |
Flags |
Control mesh |
Hair source
geometry |
--- |
Mesh Data object |
INPUT, |
Length |
Hair length |
--- |
real |
INPUT, |
Density |
Hair density |
--- |
real |
INPUT, |
Softness |
Hair softness |
--- |
real |
INPUT, |
Direction
randomization |
Direction
randomization |
--- |
real |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Control matrix |
Control matrix |
--- |
Matrix Float Data
object |
INPUT, |
Bottom thickness |
Bottom thickness |
--- |
real |
INPUT, |
Top thickness |
Top thickness |
--- |
real |
INPUT, |
Strand profile |
Strand profile |
--- |
string |
INPUT, |
Profile segments |
Profile segments |
--- |
uint |
INPUT, |
Length
randomization |
Length
randomization |
--- |
real |
INPUT, |
Show backfaces |
Show backfaces |
--- |
boolean |
OUTPUT, |
Hair data |
Hair data |
--- |
Hair Data object |
OUTPUT, |
Realtime render |
Vray render
percentage |
--- |
real |
INPUT, |
Vray render |
Vray render
percentage |
--- |
real |
INPUT, |
Curliness |
Curliness |
--- |
real |
INPUT, |
Edge opacity |
Edge opacity |
--- |
real |
OUTPUT, |
Face opacity |
Face opacity |
--- |
real |
OUTPUT, |
Preview mode |
Preview mode |
--- |
boolean |
INPUT, |
Texture segments |
Texture segments |
--- |
uint |
INPUT, |
Enable
collisions |
Enable
collisions |
--- |
boolean |
INPUT, |
Color texture |
Color texture |
--- |
Bitmap Data
object |
INPUT, |
Render as mesh |
Render as mesh |
--- |
boolean |
INPUT,
|
Last
modified: 11/29/2006
Editable
shape version 1.0
Editable
mesh node. (Tomas Bujnak, Caligari
corp.)
Names |
Description |
Default |
Type |
Flags |
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Selection |
Mesh selected
elements |
--- |
Selection Data
object |
INPUT,
|
Last
modified: 03/06/2005
Hair
preferences version 1.0
Hair
preferences node (Marek Kovac)
Names |
Description |
Default |
Type |
Flags |
Max strands per
object |
Max strands per
object |
--- |
real |
INPUT, |
Preview color |
Preview color |
--- |
Color Data
object |
INPUT,
|
Last
modified: 01/10/2007
Hair
mapper version 1.0
Hair wig
mapper node (Marek Kovac)
Names |
Description |
Default |
Type |
Flags |
Source mesh |
Source mesh |
--- |
Mesh Data object |
INPUT, |
Source matrix |
Source matrix |
--- |
Matrix Float Data
object |
INPUT, |
Dest matrix |
Dest matrix |
--- |
Matrix Float Data
object |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, |
WldMatrix |
World matrix |
--- |
Matrix Float Data
object |
OUTPUT, CACHING,
|
ObjMatrix |
Object's matrix |
--- |
Matrix Float Data
object |
OUTPUT, CACHING,
|
OwnerMatrix |
Owner's matrix |
--- |
Matrix Float Data
object |
INPUT, |
Matrix |
Object's input
matrix |
--- |
Matrix Float Data
object |
INPUT, CACHING,
|
Last
modified: 03/20/2006
Vertex
morphs version 1.0
Vertex
morph store node (Tomas Bujnak,
Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Current morph |
Current edited vertex
morph |
--- |
String Enum Data
object |
INPUT, |
Relative Edit |
Edit morph relative to
other morphs instead of relative to base pose |
--- |
boolean |
INPUT, |
Input morphs |
Input vertex
morphs |
--- |
Vertex morph DO
object |
INPUT, |
Vertex Morphs |
Vertex Morphs |
--- |
Vertex morph DO
object |
OUTPUT,
|
Last
modified: 25/07/2007
Vertex
morpher version 1.0
Vertex
morpher node (Tomas Bujnak, Caligari
corp.)
Names |
Description |
Default |
Type |
Flags |
Morphs |
Morphs |
--- |
Vertex morph DO
object |
INPUT, |
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 25/07/2007
Material
editor handler version 1.0
Material
editor master encapsulator. (Tomas
Bujnak, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Active material |
Active material editor
material |
--- |
String Enum Data
object |
INPUT, |
Direct editing |
Edit picked material
directly |
--- |
boolean |
INPUT, |
Default editor |
Default material editor to
open for material |
--- |
String Enum Data
object |
INPUT, |
Conversion mode |
Material conversion
mode |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 20/10/2007
Offline
renderers version 1.0
Offline
renderers encapsulator. (Tomas
Bujnak, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Renderer |
Active offline
renderer |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 27/10/2007
Materials
version 1.0
Referenced
materials encapsulator. (Tomas
Bujnak, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Last
modified: 21/12/2007
Referenced
Material version 1.0
Referenced
material flavor manager. (Tomas
Bujnak, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Material Chunk |
Material Chunk |
--- |
Material Chunk Data
object |
OUTPUT, |
Material Index |
Material Index |
--- |
uint |
INPUT, |
Active Info |
Active and validity
flags |
--- |
Material Active Info Data
object |
INPUT, |
Input material |
|
--- |
Material Chunk Data
object |
INPUT, HIDDEN,
|
Reference |
Material referencing
info |
--- |
Referenced material info
object |
INPUT, HIDDEN,
|
Last
modified: 27/12/2007
Command
Prompt Node version 1.0
Command
prompt node provides communication and accessibility between the Command prompt
activeX control and the rest of graph. It processes input keyboard actions from
users, translates them to command lines which are sent to command manager for
further processing. (Kusnier Martin,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
NameSpace |
Name Space |
--- |
string |
INPUT,
|
Last
modified: 05/10/2003
Output
Node version 1.0
Debug view
node provides communication and accessibility between the Debug view activeX
control and the rest of graph. It processes log events from system and displays
them in assigned control. (Kusnier
Martin, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Text |
Output text |
--- |
string |
INPUT, |
Output Msg |
Message
connector |
--- |
uint |
INPUT,
|
Last
modified: 05/10/2003
StackView
Node version 1.0
Stack view
prompt node providees communication and accessibility between the Stack view
activeX control and the rest of graph. It processes events of executed commands
and updates control with command history data.
(Kusnier Martin, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Last
modified: 05/10/2003
LogOutput
version 1.0
Debug view
node provides communication and accessibility between the Debug view activeX
control and the rest of graph. It processes log events from system and displays
them in assigned control. (Kusnier
Martin, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
LogMode |
Log view mode |
--- |
int |
INPUT,
|
Last
modified: 05/10/2003
Package
View Node version 1.0
Package
manager (Kusnier Martin, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Last
modified: 19/10/2007
SceneView
Node version 1.0
Scene
view (Kusnier Martin, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Last
modified: 14/11/2007
D3DRendererData
version 1.0
This object
holds the performance settings of the D3DView rendering engine
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Start_Node |
Starting node of the
created window |
--- |
string |
INPUT, HIDDEN,
|
Full_Rescan_Rate |
Maximum rate of full graph
rescan (N times per second) |
--- |
uint |
INPUT, |
Refresh_Rate |
Maximum rate of refresh of
cache nodes values (N times per second) |
--- |
uint |
INPUT, |
Refresh_Rate_Medium |
Maximum rate of medium
complex refresh of cache nodes values (N times per second) |
--- |
uint |
INPUT, |
Refresh_Rate_Heavy |
Maximum rate of heavy
complex refresh of cache nodes values (N times per second) |
--- |
uint |
INPUT, |
Maximum_FPS |
Maximum frame rate for
rendering (N times per second) |
--- |
uint |
INPUT, HIDDEN,
|
LOD_Geometry |
Geometry LOD |
--- |
real |
INPUT, HIDDEN,
|
LOD_Texture |
Texture LOD |
--- |
real |
INPUT, HIDDEN,
|
LOD_Lighting |
Lighting LOD |
--- |
real |
INPUT, HIDDEN,
|
LOD_Shadow |
Shadows LOD |
--- |
real |
INPUT, HIDDEN,
|
Last
modified: 07/04/2005
D3DMeshCache
version 1.0
Internal
object that translates 3D objects from graph to the D3DView engine format (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
D3D_MeshCache_Transform |
Transform |
--- |
Matrix Float Data
object |
INPUT, DISABLECACHING,
|
D3D_MeshCache_Mesh |
Mesh |
--- |
Mesh Data object |
INPUT, DISABLECACHING,
|
D3D_MeshCache_Material |
Material |
--- |
Material Data
object |
INPUT, DISABLECACHING,
|
D3D_MeshCache_Atts |
Attribs |
--- |
Render Attributes Data
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
D3DLightCache2
version 1.0
Internal
object that translates lights from graph to the D3DView engine format (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
D3D_Light_Attributes |
Light_Attributes |
--- |
D3D Light Properties Data
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
D3DWidgetCache
version 1.0
Internal
object that translates widgets from graph to the D3DView engine format (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
D3D_Widget_Attribs |
D3D_Widget_Attribs |
--- |
Base Widget Interface
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
D3DCameraCache
version 1.0
Internal
object that translates cameras from graph to the D3DView engine format (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
D3D_Camera_Transform |
Camera_Transform |
--- |
Matrix Float Data
object |
INPUT, |
D3D_Camera_Attributes |
Camera_Attributes |
--- |
D3D Camera Data
object |
INPUT, |
Camera_Attributes |
Camera_Attributes |
--- |
Camera Data
object |
INPUT,
|
Last
modified: 07/04/2005
D3DMaterialSimple
version 1.0
Simple
material with single diffuse color property. This material does not have any
specular attributes (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
DiffuseColor |
Diffuse color |
--- |
Color Data
object |
INPUT, |
D3DMaterial |
Output material |
--- |
D3D Material Data
object |
OUTPUT,
|
Last
modified: 07/04/2005
HDRColor
version 1.0
HDRColor
object allows to create IRdColor output as well as plain 32bit RGBA color code
from four real number values - Red, Green, Blue and Alpha
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
HDRColor |
High definition range
color |
--- |
Color Data
object |
OUTPUT, |
Red |
Red value (1 is full
intensity) |
--- |
real |
INPUT, |
Green |
Green value (1 is full
intensity) |
--- |
real |
INPUT, |
Blue |
Blue value (1 is full
intensity) |
--- |
real |
INPUT, |
Alpha |
Alpha value (1 is full
intensity) |
--- |
real |
INPUT, |
Color32 |
32bit color value with 8
bits for each channel in the RGBA order |
--- |
uint |
OUTPUT,
|
Last
modified: 07/04/2005
D3DSceneLayer
version 1.0
Scene layer
represents one batch of rendered context. Each layer has to specify the camera
it uses for the rendering. Layers are valid only inside the window nodes and
together with the proper render target nodes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Lower Layer |
The layer input |
--- |
D3D Layer Data
object |
INPUT, |
Layer |
The layer output
parameter |
--- |
D3D Layer Data
object |
OUTPUT, |
SceneRoot |
Root of the
rendering |
--- |
string |
INPUT, |
Camera |
Camera for the
rendering |
--- |
string |
INPUT, |
Clear depth
stencil |
Clear depth
stencil |
--- |
boolean |
INPUT, |
RenderAttributesLayer |
RenderAttributesLayer |
--- |
Render Attributes Data
object |
INPUT, |
Usage |
The usage of the
layer |
--- |
string |
INPUT, |
ViewType |
Type of the view when the
eye camera is used |
--- |
uint |
INPUT, |
Grid |
The grid for this
view |
--- |
D3D Grid Data
object |
INPUT,
|
Last
modified: 07/04/2005
D3DWindowedRT
version 1.0
Windowed
render target represents represents the target surface where the layers are
being rendered. Windowed render targets are valid only inside the window nodes
and together with the proper scene layer nodes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
RenderTarget |
Output render
target |
--- |
D3D Render Target Data
object |
OUTPUT, |
LayerIn |
Input layer |
--- |
D3D Layer Data
object |
INPUT, |
BackgroundColor |
BackgroundColor |
--- |
Color Data
object |
INPUT, |
Version |
Version |
--- |
uint |
INPUT, HIDDEN,
|
NavToolbar |
NavToolbar |
--- |
string |
INPUT, |
TopNavToolbar |
TopNavToolbar |
--- |
string |
INPUT, |
PostProcessingSetup |
PostProcessingSetup |
--- |
D3DView post processing
setup object |
INPUT, |
AntiAliasing |
Anti Aliasing
Quality |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 07/04/2005
D3DGrid
version 1.0
Grid object
displays the two color checkerboard surface in the context.
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
GridData |
The grid data |
--- |
D3D Grid Data
object |
OUTPUT, |
TilesX |
Tiles count on X
axis |
--- |
uint |
INPUT, |
ZoomFactor |
Zoom from range 0..1 to
0..x |
--- |
real |
INPUT, |
ColorDiff1 |
Diffuse color for square
type 1 |
--- |
Color Data
object |
INPUT, |
ColorDiff2 |
Diffuse color for square
type 2 |
--- |
Color Data
object |
INPUT, |
Repeat |
Repeat factor around the
origin |
--- |
uint |
INPUT, |
Version |
Version of grid to allow
panel changes in views |
--- |
uint |
INPUT, HIDDEN,
|
Orientation |
Orientation of the
grid |
--- |
String Enum Data
object |
INPUT, |
Ground |
Render style of the
ground |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 07/04/2005
SphericalBoundingVolume
version 1.0
This object
creates the spherical bounding volume objects from given position and
radius (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Center |
Center of the spherical
bounding volume |
--- |
Point Data
object |
INPUT, |
Radius |
Radius of the spherical
bounding volume |
--- |
real |
INPUT, |
Volume |
The bounding
volume |
--- |
Bounding Volume Data
object |
OUTPUT,
|
Last
modified: 07/04/2005
FrustumBoundingVolume
version 1.0
This object
creates view frustum bounding volume from given view-projection matrix (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
FrustumMatrix |
FrustumMatrix of the
bounding volume |
--- |
Matrix Float Data
object |
INPUT, |
Volume |
The bounding
volume |
--- |
Bounding Volume Data
object |
OUTPUT,
|
Last
modified: 07/04/2005
FullAttenuationDistance
version 1.0
This object
computes the distance at which the light attenuation falls below given
threshold. Light attenuation has the formula 1/(d*d*Quadratic + d*Linear +
Constant) (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
FullAttenuationDistance |
Full Attenuation
Distance |
--- |
real |
OUTPUT, |
QuadraticAttenuation |
Quadratic attenuation
parameter |
--- |
real |
INPUT, |
LinearAttenuation |
Linear attenuation
parameter |
--- |
real |
INPUT, |
ConstantAttenuation |
Constant attenuation
parameter |
--- |
real |
INPUT, |
ThresholdAttenuation |
Threshold
Attenuation |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
TSCompatibleLight
version 1.0
This object
computes the structure necessary for the light transfer to Model view (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
TSLightProperties |
TSLightProperties |
--- |
TS Compatible Light Data
object |
OUTPUT, |
Type |
Type (local, infinite,
spot, projector) |
--- |
string |
INPUT, |
Color |
Color |
--- |
Color Data
object |
INPUT, |
Position |
Position |
--- |
Point Data
object |
INPUT, |
Direction |
Direction |
--- |
Point Data
object |
INPUT, |
AttQuadratic |
Quadratic
attenuation |
--- |
real |
INPUT, |
AttLinear |
Linear
attenuation |
--- |
real |
INPUT, |
AttConstant |
Constant
attenuation |
--- |
real |
INPUT, |
AttTreshold |
Attenuation
threshold |
--- |
real |
INPUT, |
Angle |
Light cone angle
(spotlight) or radius (directional light) |
--- |
real |
INPUT, |
ShadowMapSize |
ShadowMap Size |
--- |
uint |
INPUT, |
ShadowEnabled |
Status of the
shadow |
--- |
boolean |
INPUT, |
ProjectorMap |
Projector Map (for
projector lights) |
--- |
Bitmap Data
object |
INPUT, |
AreaLightVisible |
Visibility (for area
lights) |
--- |
boolean |
INPUT, |
AreaSamples |
Number of samples (for
area lights) |
--- |
uint |
INPUT, |
HotspotAngle |
Light cone hotspot angle
(for spotlights) |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
D3D
Texture render target version 1.0
Render to
texture node (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Texture |
Rendered texture |
--- |
Bitmap Data
object |
OUTPUT, |
Background |
Background color |
--- |
Color Data
object |
INPUT, |
Post processing |
Post processing
object |
--- |
D3DView post processing
setup object |
INPUT, |
Format |
Texture format |
--- |
String Enum Data
object |
INPUT, |
AntiAliasing |
Anti aliasing quality (if
supported) |
--- |
String Enum Data
object |
INPUT, |
Width |
Width |
--- |
uint |
INPUT, |
Height |
Height |
--- |
uint |
INPUT, |
Root |
Rendering root (empty to
current encapsulator) |
--- |
string |
INPUT, |
Camera |
Camera to use for
rendering |
--- |
string |
INPUT, |
Preview refresh |
Refresh of the preview
(and non D3D bitmap interface). Slow. |
--- |
string |
INPUT,
|
Last
modified: 17/02/2007
SpotlightMatrix
version 1.0
Create the
projection (frustum) matrix of the spotlight and compute the light vector and
maximum cone angle (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Angle |
The lighting angle of the
light |
--- |
real |
INPUT, |
Near_clip_plane |
Near clipping
plane |
--- |
real |
INPUT, |
Far_clip_plane |
Far clipping
plane |
--- |
real |
INPUT, |
Input_position |
Input position |
--- |
Matrix Float Data
object |
INPUT, |
SpotlightMatrix |
Spotlight matrix |
--- |
Matrix Float Data
object |
OUTPUT, |
TargetVector |
Spotlight direction vector
to the target |
--- |
Point Data
object |
OUTPUT, |
MaxAngle |
Maximum spotlight
angle |
--- |
real |
OUTPUT,
|
Last
modified: 07/04/2005
DirectionallightMatrix
version 1.0
Create the
projection (frustum) matrix of the directional light and compute the light
vector (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Size |
The size of the light
beam |
--- |
real |
INPUT, |
Near_clip_plane |
Near clipping
plane |
--- |
real |
INPUT, |
Far_clip_plane |
Far clipping
plane |
--- |
real |
INPUT, |
Input_position |
Input position |
--- |
Matrix Float Data
object |
INPUT, |
LightMatrix |
Light matrix |
--- |
Matrix Float Data
object |
OUTPUT, |
TargetVector |
Light direction vector to
the target |
--- |
Point Data
object |
OUTPUT,
|
Last
modified: 07/04/2005
ShaderInput
version 1.0
This object
provides access to all attributes filled by the real-time material rendering
engine (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
EyePos |
Eye position in world
space |
--- |
object |
OUTPUT, |
EyeDir |
Normalized eye vector in
world space. Note that this is vector pointing from surface to the
eye |
--- |
object |
OUTPUT, |
EyeDist |
Distance from current
point to the eye |
--- |
object |
OUTPUT, |
Position |
Shading point position in
world space. |
--- |
object |
OUTPUT, |
TexCoords |
3D texture coordinates for
given surface point. Any undefined channel (u, v or w) is replaced with 0.
Initialized to interpolated vertex texture coords. Replaced by output of
TextCoord shader. |
--- |
object |
OUTPUT, |
Color |
Color specified by color
shader. RGB portion is used to specify color (and is not limited to range
0-1). Initialized to interpolated vertex color. Replaced by output of
Color shader. |
--- |
object |
OUTPUT, |
Normal |
Normalized normal of the
surface for given pixel. Normal vector is expected to be in world space.
Initialized with denormalized interpolated vertex normal. Replaced by
output of Normal shader. |
--- |
object |
OUTPUT, |
Tangent |
Normalized tangent of the
surface for given pixel. Tangent vector is expected to be in world space.
Initialized with denormalized interpolated vertex tangent. Replaced by
output of Normal shader. |
--- |
object |
OUTPUT, |
Alpha |
Transparency specified for
given pixel. Value should be specified in range 0...1 (full transparency
... fully opaque). Initialized to 1. Replaced by output of Alpha
shader. |
--- |
object |
OUTPUT, |
LightDir |
Normalized light direction
vector for given pixel. Light vector is expected to be in world space.
Note that this is vector pointing from surface to the light. Initialized
in the Vertex light shader. Replaced by output of Light shader. |
--- |
object |
OUTPUT, |
LightDist |
Distance of the current
point to the light. Initialized in the Vertex light shader. Replaced by
output of Light shader. |
--- |
object |
OUTPUT, |
LightColor |
Light color for given
pixel. Replaced by output of Light shader. |
--- |
object |
OUTPUT, |
TangentToWorld |
Transformation matrix from
tangent space to world space for vectors. |
--- |
object |
OUTPUT, |
WorldToObject |
Transformation matrix from
world space to object space |
--- |
object |
OUTPUT, |
ObjectToWorld |
Transformation matrix from
object space to world space. Note that this is inverse matrix to
WorldToObject. |
--- |
object |
OUTPUT, |
ObjectToWorld_Normal |
A 3x3 Transformation
matrix for normal and tangent vectors from object space to world
space. |
--- |
object |
OUTPUT, |
ObjectToClip |
Perspective transformation
matrix from object space to screen space. |
--- |
object |
OUTPUT, |
WorldToClip |
Perspective transformation
matrix from world space to screen space. |
--- |
object |
OUTPUT, |
TexCoords2 |
A secondary set of texture
coordinates for given surface point. Any undefined channel (u, v or w) is
replaced with 0. Initialized to interpolated second vertex texture
coords. |
--- |
object |
OUTPUT,
|
Last
modified: 07/04/2005
InputBitmap
version 1.0
This object
provides access to the bitmap (texture) data from the shader
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Bitmap |
Input bitmap |
--- |
Bitmap Data
object |
INPUT, |
SamplerBrick |
Bitmap brick |
--- |
object |
OUTPUT, DISABLECACHING,
|
oBitmap |
Output bitmap |
--- |
Bitmap Data
object |
OUTPUT, |
Input usage |
The usage specification
for this parameter |
--- |
string |
INPUT, |
MinFilter |
Minification filter
(Point, Linear, Anisotropic) |
--- |
string |
INPUT, |
MagFilter |
Magnification filter
(Point, Linear, Anisotropic) |
--- |
string |
INPUT, |
MipFilter |
Mipmapping filter (Point,
Linear, Anisotropic) |
--- |
string |
INPUT, |
U_AddressMode |
U Addressing mode (Wrap,
Mirror, Clamp, Border, MirrorOnce) |
--- |
string |
INPUT, |
V_AddressMode |
V Addressing mode (Wrap,
Mirror, Clamp, Border, MirrorOnce) |
--- |
string |
INPUT, |
Border color |
Border color |
--- |
Color Data
object |
INPUT, |
MaxAnisotropy |
Maximum anisotropy
level |
--- |
uint |
INPUT, |
MipMapLODBias |
Mip map LOD Bias |
--- |
real |
INPUT, |
MaxMipLevel |
Maximum mipmap
level |
--- |
uint |
INPUT, |
EnableCompression |
Enable the DirectX texture
compression to save memory and increase speed (details of the texture
might be decreased) |
--- |
boolean |
INPUT, |
GenerateMipMaps |
Generate mip-maps to
increase the speed |
--- |
boolean |
INPUT,
|
Last
modified: 07/04/2005
InputBitmap1D
version 1.0
This object
provides access to the 1D bitmap (texture) data from the shader. 1D bitmap has
vertical resolution of one pixel.
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Bitmap |
Input bitmap |
--- |
Bitmap Data
object |
INPUT, |
Sampler1DBrick |
Bitmap brick |
--- |
object |
OUTPUT, DISABLECACHING,
|
oBitmap |
Output bitmap |
--- |
Bitmap Data
object |
OUTPUT, |
Input usage |
The usage specification
for this parameter |
--- |
string |
INPUT, |
MinFilter |
Minification filter
(Point, Linear, Anisotropic) |
--- |
string |
INPUT, |
MagFilter |
Magnification filter
(Point, Linear, Anisotropic) |
--- |
string |
INPUT, |
MipFilter |
Mipmapping filter (Point,
Linear, Anisotropic) |
--- |
string |
INPUT, |
U_AddressMode |
U Addressing mode (Wrap,
Mirror, Clamp, Border, MirrorOnce) |
--- |
string |
INPUT, |
Border color |
Border color |
--- |
Color Data
object |
INPUT, |
MaxAnisotropy |
Maximum anisotropy
level |
--- |
uint |
INPUT, |
MipMapLODBias |
Mip map LOD Bias |
--- |
real |
INPUT, |
MaxMipLevel |
Maximum mipmap
level |
--- |
uint |
INPUT, |
EnableCompression |
Enable the DirectX texture
compression to save memory and increase speed (details of the texture
might be decreased) |
--- |
boolean |
INPUT, |
GenerateMipMaps |
Generate mip-maps to
increase the speed |
--- |
boolean |
INPUT,
|
Last
modified: 07/04/2005
InputColor
version 1.0
This object
provides access to the color data from the shader.
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Color |
Input color |
--- |
Color Data
object |
INPUT, |
ColorBrick |
Color brick |
--- |
object |
OUTPUT, DISABLECACHING,
|
oColor |
Output color |
--- |
Color Data
object |
OUTPUT, |
Input usage |
The usage specification
for this parameter |
--- |
string |
INPUT,
|
Last
modified: 07/04/2005
InputFloat
version 1.0
This object
provides access to the numerical data from the shader.
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Float |
Input float |
--- |
real |
INPUT, |
FloatBrick |
Float brick |
--- |
object |
OUTPUT, DISABLECACHING,
|
oFloat |
Output float |
--- |
real |
OUTPUT, |
Input usage |
The usage specification
for this parameter |
--- |
string |
INPUT,
|
Last
modified: 07/04/2005
InputMatrix
version 1.0
This object
provides access to the matrix (transformation) data from the shader.
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Matrix |
Input matrix |
--- |
Matrix Float Data
object |
INPUT, |
MatrixBrick |
Matrix brick |
--- |
object |
OUTPUT, DISABLECACHING,
|
oMatrix |
Output matrix |
--- |
Matrix Float Data
object |
OUTPUT, |
Input usage |
The usage specification
for this parameter |
--- |
string |
INPUT,
|
Last
modified: 07/04/2005
InputPoint
version 1.0
This object
provides access to the point (vertex) data from the shader.
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Point |
Input point |
--- |
Point Data
object |
INPUT, |
PointBrick |
Point brick |
--- |
object |
OUTPUT, DISABLECACHING,
|
oPoint |
Output point |
--- |
Point Data
object |
OUTPUT, |
Input usage |
The usage specification
for this parameter |
--- |
string |
INPUT,
|
Last
modified: 07/04/2005
FunctionBrick
version 1.0
Common code
for each shader component defined in the XML file
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
PrivateShaderData |
PrivateShaderData |
--- |
ME2 Shader Brick Method
Def Data object |
INPUT, HIDDEN,
|
Last
modified: 07/04/2005
HLSL
Script Brick version 1.0
Common code
for each shader component defined in the scripting form.
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
_scriptData |
Internal Script
data |
--- |
Script Object Definition
Data object |
INPUT, HIDDEN,
|
Last
modified: 07/04/2005
ShaderAlpha
version 1.0
Alpha
shader specifies the transparency properties of the real-time material (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Alpha_shader |
Alpha shader |
--- |
ME2 Shader Alpha Data
object |
OUTPUT, DISABLECACHING,
|
Alpha |
Input alpha
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
ShaderColor
version 1.0
Color
shader specifies the color properties of the real-time material
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Color_shader |
Color shader |
--- |
ME2 Shader Color Data
object |
OUTPUT, DISABLECACHING,
|
Color |
Input color
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
ShaderConstant
version 1.0
Constant
shader specifies the constant color properties of the real-time material (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Constant_shader |
Constant shader |
--- |
ME2 Shader Constant Data
object |
OUTPUT, DISABLECACHING,
|
Color |
Input color
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 14/12/2006
ShaderNormal
version 1.0
Normal
shader computes the normal and tangent vector of the point in the real-time
material (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Normal_shader |
Normal shader |
--- |
ME2 Shader Normal Data
object |
OUTPUT, DISABLECACHING,
|
Normal |
Input Normal
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Tangent |
Input Tangent
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
ShaderTexcoord
version 1.0
Texture
coordinates shader computes the primary and secondary coordinates of the point
in the real-time material (Michal
Valient)
Names |
Description |
Default |
Type |
Flags |
Texcoord_shader |
Texcoord shader |
--- |
ME2 Shader Texcoord Data
object |
OUTPUT, DISABLECACHING,
|
Texcoord |
Input texcoord
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Texcoord2 |
Input texcoord2
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
ShaderModel
version 1.0
Lighting
model shader computes the reflectance properties of the material
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Model_shader |
Model shader |
--- |
ME2 Shader Model Data
object |
OUTPUT, DISABLECACHING,
|
Color |
Input color
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
ShaderLight
version 1.0
Light
shader specifies the light properties (light vector, color) that affect the
point during rendering (Michal
Valient)
Names |
Description |
Default |
Type |
Flags |
Light_shader |
Light shader |
--- |
ME2 Shader Light Data
object |
OUTPUT, DISABLECACHING,
|
Color |
Input color
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Direction |
Input direction
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Distance |
Input distance
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
ShaderLightVertex
version 1.0
Vertex
light shader specifies the light properties (light vector, color) that affect
the mesh vertex during rendering
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Light_shader |
Light shader |
--- |
ME2 Shader Light Vertex
Data object |
OUTPUT, DISABLECACHING,
|
Color |
Input color
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Direction |
Input direction
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Distance |
Input distance
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
ShaderVertex
version 1.0
Vertex
shader specifies the properties of vertex (position, normal, tangent, color)
during the rendering. (Michal
Valient)
Names |
Description |
Default |
Type |
Flags |
Vertex_shader |
Vertex shader |
--- |
ME2 Shader Vertex Data
object |
OUTPUT, DISABLECACHING,
|
Position |
Input position
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Color |
Input color
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Normal |
Input normal
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Tangent |
Input tangent
brick |
--- |
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
Material
version 1.0
The
real-time material compiler object creates material from individual shaders (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
AlphaShader |
Alpha shader |
--- |
ME2 Shader Alpha Data
object |
INPUT, DISABLECACHING,
|
Constant_shader |
Constant shader |
--- |
ME2 Shader Constant Data
object |
INPUT, DISABLECACHING,
|
ColorShader |
Color shader |
--- |
ME2 Shader Color Data
object |
INPUT, DISABLECACHING,
|
ModelShader |
Model shader |
--- |
ME2 Shader Model Data
object |
INPUT, DISABLECACHING,
|
NormalShader |
Normal shader |
--- |
ME2 Shader Normal Data
object |
INPUT, DISABLECACHING,
|
TexcoordShader |
Texcoord shader |
--- |
ME2 Shader Texcoord Data
object |
INPUT, DISABLECACHING,
|
VertexShader |
Vertex shader |
--- |
ME2 Shader Vertex Data
object |
INPUT, DISABLECACHING,
|
AlphaTest |
Alpha Test type |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
Alpha Test Value |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
LightProperties
version 1.0
Properties
of the real-time lights such as shaders and bounding volume objects
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
LightAttributes |
LightAttributes |
--- |
D3D Light Properties Data
object |
OUTPUT, DISABLECACHING,
|
LightShader |
LightShader |
--- |
ME2 Shader Light Data
object |
INPUT, DISABLECACHING,
|
VertexLightShader |
VertexLightShader |
--- |
ME2 Shader Light Vertex
Data object |
INPUT, DISABLECACHING,
|
BoundingVolume |
BoundingVolume |
--- |
Bounding Volume Data
object |
INPUT, DISABLECACHING,
|
Last
modified: 07/04/2005
ShadowMap
version 1.0
Shader
component that is able to provide shadow data to the light shaders
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
LightIntensityBrick |
Shadow intensity
brick |
--- |
object |
OUTPUT, DISABLECACHING,
|
LightMatrix |
Spotlight matrix |
--- |
Matrix Float Data
object |
INPUT, |
LightPosition |
Light Position |
--- |
Point Data
object |
INPUT, |
Map_size |
Shadow map size |
--- |
uint |
INPUT, |
EnableShadow |
Enable the
shadow |
--- |
boolean |
INPUT, |
SpotCone |
The spotlight cone
texture |
--- |
Bitmap Data
object |
INPUT, |
NearClipPlane |
The near clipping
plane |
--- |
real |
INPUT, |
FarClipPlane |
The far clipping
plane |
--- |
real |
INPUT, |
DepthBias |
Depth bias value is added
to the shadow depth to resolve the numerical instabilities during
computations. Specify values from 0 to 256. The more bias you add, the
more errors are removed but shadow is less precise |
--- |
uint |
INPUT, |
FilteringQuality |
Shadow filtering quality
level used to create the appearance of soft edged shadows |
--- |
uint |
INPUT, |
SamplesCount |
Number of shadow map
samples for highest quality |
--- |
uint |
INPUT, |
FilterSize |
Size of the shadow filter
(in pixels) |
--- |
uint |
INPUT,
|
Last
modified: 07/04/2005
Solid
version 1.0
Real-time
material with solid color (Michal
Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseColor |
DiffuseColor |
--- |
Color Data
object |
INPUT, |
VertexColorStrength |
VertexColorStrength |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
SolidTransparency
version 1.0
Real-time
material with solid color and transparency
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseColor |
DiffuseColor |
--- |
Color Data
object |
INPUT, |
VertexColorStrength |
VertexColorStrength |
--- |
real |
INPUT, |
Transparency |
Transparency |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
TextureBumpAlpha
version 1.0
Real-time
material with color texture, normal map and alpha texture
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseTexture |
DiffuseTexture |
--- |
Bitmap Data
object |
INPUT, |
DifTexCoordScaleX |
DifTexCoordScaleX |
--- |
real |
INPUT, |
DifTexCoordScaleY |
DifTexCoordScaleY |
--- |
real |
INPUT, |
DifTexCoordMoveX |
DifTexCoordMoveX |
--- |
real |
INPUT, |
DifTexCoordMoveY |
DifTexCoordMoveY |
--- |
real |
INPUT, |
NormalTexture |
NormalTexture |
--- |
Bitmap Data
object |
INPUT, |
NormTexCoordScaleX |
NormTexCoordScaleX |
--- |
real |
INPUT, |
NormTexCoordScaleY |
NormTexCoordScaleY |
--- |
real |
INPUT, |
NormTexCoordMoveX |
NormTexCoordMoveX |
--- |
real |
INPUT, |
NormTexCoordMoveY |
NormTexCoordMoveY |
--- |
real |
INPUT, |
AlphaTexture |
AlphaTexture |
--- |
Bitmap Data
object |
INPUT, |
AlphaTexCoordScaleX |
AlphaTexCoordScaleX |
--- |
real |
INPUT, |
AlphaTexCoordScaleY |
AlphaTexCoordScaleY |
--- |
real |
INPUT, |
AlphaTexCoordMoveX |
AlphaTexCoordMoveX |
--- |
real |
INPUT, |
AlphaTexCoordMoveY |
AlphaTexCoordMoveY |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
TextureBump
version 1.0
Real-time
material with color texture and normal map
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseTexture |
DiffuseTexture |
--- |
Bitmap Data
object |
INPUT, |
DifTexCoordScaleX |
DifTexCoordScaleX |
--- |
real |
INPUT, |
DifTexCoordScaleY |
DifTexCoordScaleY |
--- |
real |
INPUT, |
DifTexCoordMoveX |
DifTexCoordMoveX |
--- |
real |
INPUT, |
DifTexCoordMoveY |
DifTexCoordMoveY |
--- |
real |
INPUT, |
NormalTexture |
NormalTexture |
--- |
Bitmap Data
object |
INPUT, |
NormTexCoordScaleX |
NormTexCoordScaleX |
--- |
real |
INPUT, |
NormTexCoordScaleY |
NormTexCoordScaleY |
--- |
real |
INPUT, |
NormTexCoordMoveX |
NormTexCoordMoveX |
--- |
real |
INPUT, |
NormTexCoordMoveY |
NormTexCoordMoveY |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
TextureBumpTransparency
version 1.0
Real-time
material with color texture, normal map and transparency
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseTexture |
DiffuseTexture |
--- |
Bitmap Data
object |
INPUT, |
DifTexCoordScaleX |
DifTexCoordScaleX |
--- |
real |
INPUT, |
DifTexCoordScaleY |
DifTexCoordScaleY |
--- |
real |
INPUT, |
DifTexCoordMoveX |
DifTexCoordMoveX |
--- |
real |
INPUT, |
DifTexCoordMoveY |
DifTexCoordMoveY |
--- |
real |
INPUT, |
NormalTexture |
NormalTexture |
--- |
Bitmap Data
object |
INPUT, |
NormTexCoordScaleX |
NormTexCoordScaleX |
--- |
real |
INPUT, |
NormTexCoordScaleY |
NormTexCoordScaleY |
--- |
real |
INPUT, |
NormTexCoordMoveX |
NormTexCoordMoveX |
--- |
real |
INPUT, |
NormTexCoordMoveY |
NormTexCoordMoveY |
--- |
real |
INPUT, |
Transparency |
Transparency |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
Texture
version 1.0
Real-time
material with color texture (Michal
Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseTexture |
DiffuseTexture |
--- |
Bitmap Data
object |
INPUT, |
DifTexCoordScaleX |
DifTexCoordScaleX |
--- |
real |
INPUT, |
DifTexCoordScaleY |
DifTexCoordScaleY |
--- |
real |
INPUT, |
DifTexCoordMoveX |
DifTexCoordMoveX |
--- |
real |
INPUT, |
DifTexCoordMoveY |
DifTexCoordMoveY |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
SolidMetal
version 1.0
Real-time
metallic material with solid color
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseColor |
DiffuseColor |
--- |
Color Data
object |
INPUT, |
VertexColorStrength |
VertexColorStrength |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
SolidTransparencyMetal
version 1.0
Real-time
metallic material with solid color and transparency
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseColor |
DiffuseColor |
--- |
Color Data
object |
INPUT, |
VertexColorStrength |
VertexColorStrength |
--- |
real |
INPUT, |
Transparency |
Transparency |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
TextureBumpAlphaMetal
version 1.0
Real-time
metallic material with color texture, normal map and alpha texture
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseTexture |
DiffuseTexture |
--- |
Bitmap Data
object |
INPUT, |
DifTexCoordScaleX |
DifTexCoordScaleX |
--- |
real |
INPUT, |
DifTexCoordScaleY |
DifTexCoordScaleY |
--- |
real |
INPUT, |
DifTexCoordMoveX |
DifTexCoordMoveX |
--- |
real |
INPUT, |
DifTexCoordMoveY |
DifTexCoordMoveY |
--- |
real |
INPUT, |
NormalTexture |
NormalTexture |
--- |
Bitmap Data
object |
INPUT, |
NormTexCoordScaleX |
NormTexCoordScaleX |
--- |
real |
INPUT, |
NormTexCoordScaleY |
NormTexCoordScaleY |
--- |
real |
INPUT, |
NormTexCoordMoveX |
NormTexCoordMoveX |
--- |
real |
INPUT, |
NormTexCoordMoveY |
NormTexCoordMoveY |
--- |
real |
INPUT, |
AlphaTexture |
AlphaTexture |
--- |
Bitmap Data
object |
INPUT, |
AlphaTexCoordScaleX |
AlphaTexCoordScaleX |
--- |
real |
INPUT, |
AlphaTexCoordScaleY |
AlphaTexCoordScaleY |
--- |
real |
INPUT, |
AlphaTexCoordMoveX |
AlphaTexCoordMoveX |
--- |
real |
INPUT, |
AlphaTexCoordMoveY |
AlphaTexCoordMoveY |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
TextureBumpMetal
version 1.0
Real-time
metallic material with color texture and normal map
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseTexture |
DiffuseTexture |
--- |
Bitmap Data
object |
INPUT, |
DifTexCoordScaleX |
DifTexCoordScaleX |
--- |
real |
INPUT, |
DifTexCoordScaleY |
DifTexCoordScaleY |
--- |
real |
INPUT, |
DifTexCoordMoveX |
DifTexCoordMoveX |
--- |
real |
INPUT, |
DifTexCoordMoveY |
DifTexCoordMoveY |
--- |
real |
INPUT, |
NormalTexture |
NormalTexture |
--- |
Bitmap Data
object |
INPUT, |
NormTexCoordScaleX |
NormTexCoordScaleX |
--- |
real |
INPUT, |
NormTexCoordScaleY |
NormTexCoordScaleY |
--- |
real |
INPUT, |
NormTexCoordMoveX |
NormTexCoordMoveX |
--- |
real |
INPUT, |
NormTexCoordMoveY |
NormTexCoordMoveY |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
TextureBumpTransparencyMetal
version 1.0
Real-time
metallic material with color texture, normal map and transparency
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseTexture |
DiffuseTexture |
--- |
Bitmap Data
object |
INPUT, |
DifTexCoordScaleX |
DifTexCoordScaleX |
--- |
real |
INPUT, |
DifTexCoordScaleY |
DifTexCoordScaleY |
--- |
real |
INPUT, |
DifTexCoordMoveX |
DifTexCoordMoveX |
--- |
real |
INPUT, |
DifTexCoordMoveY |
DifTexCoordMoveY |
--- |
real |
INPUT, |
NormalTexture |
NormalTexture |
--- |
Bitmap Data
object |
INPUT, |
NormTexCoordScaleX |
NormTexCoordScaleX |
--- |
real |
INPUT, |
NormTexCoordScaleY |
NormTexCoordScaleY |
--- |
real |
INPUT, |
NormTexCoordMoveX |
NormTexCoordMoveX |
--- |
real |
INPUT, |
NormTexCoordMoveY |
NormTexCoordMoveY |
--- |
real |
INPUT, |
Transparency |
Transparency |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
TextureMetal
version 1.0
Real-time
metallic material with color texture
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME2 Material Data
object |
OUTPUT, DISABLECACHING,
|
DiffuseTexture |
DiffuseTexture |
--- |
Bitmap Data
object |
INPUT, |
DifTexCoordScaleX |
DifTexCoordScaleX |
--- |
real |
INPUT, |
DifTexCoordScaleY |
DifTexCoordScaleY |
--- |
real |
INPUT, |
DifTexCoordMoveX |
DifTexCoordMoveX |
--- |
real |
INPUT, |
DifTexCoordMoveY |
DifTexCoordMoveY |
--- |
real |
INPUT, |
Shininess |
Shininess |
--- |
real |
INPUT, |
DiffuseStrength |
DiffuseStrength |
--- |
real |
INPUT, |
SpecularStrength |
SpecularStrength |
--- |
real |
INPUT, |
AlphaTest |
AlphaTest |
--- |
String Enum Data
object |
INPUT, |
AlphaTestValue |
AlphaTestValue |
--- |
real |
INPUT,
|
Last
modified: 07/04/2005
MaterialEditorHook
version 1.0
The node
that receives material change messages when material editor tool is active (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
EditedObject |
Edited Object |
--- |
string |
INPUT, |
DisplayedObjects |
Displayed
Objects |
--- |
string |
INPUT, |
Enabled |
Enabled |
--- |
boolean |
INPUT,
|
Last
modified: 07/04/2005
PostProcessing
version 1.0
The node
that holds the post-processing settings and panel for the current window. (Michal Valient)
Names |
Description |
Default |
Type |
Flags |
PostProcessingSetup |
PostProcessingSetup |
--- |
D3DView post processing
setup object |
OUTPUT, |
SuperSampling |
SuperSampling of the
image |
--- |
boolean |
INPUT, |
Bloom |
Enable bloom |
--- |
boolean |
INPUT, |
Highlight
Threshold |
Highlight
Threshold |
--- |
real |
INPUT, |
Scene intensity |
Scene intensity |
--- |
real |
INPUT, |
Bloom intensity |
Bloom intensity |
--- |
real |
INPUT, |
Highlight
intensity |
Highlight
intensity |
--- |
real |
INPUT, |
Bloom quality |
Bloom quality |
--- |
uint |
INPUT, |
Bloom downsample |
Bloom downsample |
--- |
uint |
INPUT, |
Version |
Version |
--- |
uint |
INPUT,
|
Last
modified: 07/04/2005
Material
Editor Tools version 1.0
The
persistent data for the material pick tool
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
ToolEnabled |
The state of the material
pick tool |
--- |
boolean |
OUTPUT, |
ShownPanel |
The currently shown panel
node |
--- |
string |
OUTPUT,
|
Last
modified: 08/03/2005
MEFShaderInput
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
EyePos |
Eye position in world
space |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
EyeDir |
Normalized eye vector in
world space. Note that this is vector pointing from surface to the
eye |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
EyeDist |
Distance from current
point to the eye |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
Position |
Shading point position in
world space. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
TexCoords |
3D texture coordinates for
given surface point. Any undefined channel (u, v or w) is replaced with 0.
Initialized to interpolated vertex texture coords. Replaced by output of
TextCoord shader. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
Color |
Color specified by color
shader. RGB portion is used to specify color (and is not limited to range
0-1). Initialized to interpolated vertex color. Replaced by output of
Color shader. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
Normal |
Normalized normal of the
surface for given pixel. Normal vector is expected to be in world space.
Initialized with denormalized interpolated vertex normal. Replaced by
output of Normal shader. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
Tangent |
Normalized tangent of the
surface for given pixel. Tangent vector is expected to be in world space.
Initialized with denormalized interpolated vertex tangent. Replaced by
output of Normal shader. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
Alpha |
Transparency specified for
given pixel. Value should be specified in range 0…1 (full transparency …
fully opaque). Initialized to 1. Replaced by output of Alpha
shader. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
LightDir |
Normalized light direction
vector for given pixel. Light vector is expected to be in world space.
Note that this is vector pointing from surface to the light. Initialized
in the Vertex light shader. Replaced by output of Light shader. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
LightDist |
Distance of the current
point to the light. Initialized in the Vertex light shader. Replaced by
output of Light shader. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
LightColor |
Light color for given
pixel. Replaced by output of Light shader. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
TangentToWorld |
Transformation matrix from
tangent space to world space for vectors. |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
WorldToObject |
Transformation matrix from
world space to object space |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
ObjectToWorld |
Transformation matrix from
object space to world space. Note that this is inverse matrix to
WorldToObject. |
--- |
ME Shader Brick Static
Data object |
OUTPUT,
|
Last
modified: 07/04/2005
MEInputBitmap
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Bitmap |
Input bitmap |
--- |
Bitmap Data
object |
INPUT, |
SamplerBrick |
Bitmap brick |
--- |
ME Shader Brick Static
Sampler2D Data object |
OUTPUT, |
oBitmap |
Output bitmap |
--- |
Bitmap Data
object |
OUTPUT, |
Usage |
The usage specification
for the parameter |
--- |
string |
INPUT, |
MinFilter |
Minification filter
(Point, Linear, Anisotropic) |
--- |
string |
INPUT, |
MagFilter |
Magnification filter
(Point, Linear, Anisotropic) |
--- |
string |
INPUT, |
MipFilter |
Mipmapping filter (Point,
Linear, Anisotropic) |
--- |
string |
INPUT, |
U_AddressMode |
U Addressing mode (Wrap,
Mirror, Clamp, Border, MirrorOnce) |
--- |
string |
INPUT, |
V_AddressMode |
V Addressing mode (Wrap,
Mirror, Clamp, Border, MirrorOnce) |
--- |
string |
INPUT, |
Border color |
Border color |
--- |
Color Data
object |
INPUT, |
MaxAnisotropy |
Maximum anisotropy
level |
--- |
uint |
INPUT, |
MipMapLODBias |
Mip map LOD Bias |
--- |
real |
INPUT, |
MaxMipLevel |
Maximum mipmap
level |
--- |
uint |
INPUT,
|
Last
modified: 07/04/2005
MEInputBitmap1D
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Bitmap |
Input bitmap |
--- |
Bitmap Data
object |
INPUT, |
Sampler1DBrick |
Bitmap brick |
--- |
ME Shader Brick Static
Sampler1D Data object |
OUTPUT, |
oBitmap |
Output bitmap |
--- |
Bitmap Data
object |
OUTPUT, |
Usage |
The usage specification
for the parameter |
--- |
string |
INPUT, |
MinFilter |
Minification filter
(Point, Linear, Anisotropic) |
--- |
string |
INPUT, |
MagFilter |
Magnification filter
(Point, Linear, Anisotropic) |
--- |
string |
INPUT, |
MipFilter |
Mipmapping filter (Point,
Linear, Anisotropic) |
--- |
string |
INPUT, |
U_AddressMode |
U Addressing mode (Wrap,
Mirror, Clamp, Border, MirrorOnce) |
--- |
string |
INPUT, |
Border color |
Border color |
--- |
Color Data
object |
INPUT, |
MaxAnisotropy |
Maximum anisotropy
level |
--- |
uint |
INPUT, |
MipMapLODBias |
Mip map LOD Bias |
--- |
real |
INPUT, |
MaxMipLevel |
Maximum mipmap
level |
--- |
uint |
INPUT,
|
Last
modified: 07/04/2005
MEInputColor
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Color |
Input color |
--- |
Color Data
object |
INPUT, |
ColorBrick |
Color brick |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
oColor |
Output color |
--- |
Color Data
object |
OUTPUT, |
Usage |
The usage specification
for the parameter |
--- |
string |
INPUT,
|
Last
modified: 07/04/2005
MEInputFloat
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Float |
Input float |
--- |
real |
INPUT, |
FloatBrick |
Float brick |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
oFloat |
Output float |
--- |
real |
OUTPUT, |
Usage |
The usage specification
for the parameter |
--- |
string |
INPUT,
|
Last
modified: 07/04/2005
MEInputMatrix
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Matrix |
Input matrix |
--- |
Matrix Float Data
object |
INPUT, |
MatrixBrick |
Matrix brick |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
oMatrix |
Output matrix |
--- |
Matrix Float Data
object |
OUTPUT, |
Usage |
The usage specification
for the parameter |
--- |
string |
INPUT,
|
Last
modified: 07/04/2005
MEInputPoint
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Point |
Input point |
--- |
Point Data
object |
INPUT, |
PointBrick |
Point brick |
--- |
ME Shader Brick Static
Data object |
OUTPUT, |
oPoint |
Output point |
--- |
Point Data
object |
OUTPUT, |
Usage |
The usage specification
for the parameter |
--- |
string |
INPUT,
|
Last
modified: 07/04/2005
MEFunctionBrick
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
PrivateShaderData |
PrivateShaderData |
--- |
ME Shader Brick Method Def
Data object |
INPUT, HIDDEN,
|
Last
modified: 07/04/2005
MECustomBrick
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
_scriptData |
Internal Script
data |
--- |
Script Object Definition
Data object |
INPUT, HIDDEN,
|
Last
modified: 07/04/2005
MEColorShader
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Color_shader |
Color shader |
--- |
ME Shader Color Data
object |
OUTPUT, |
Color |
Input color
brick |
--- |
ME Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/04/2005
MEAlphaShader
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Alpha_shader |
Alpha shader |
--- |
ME Shader Alpha Data
object |
OUTPUT, |
Alpha |
Input alpha
brick |
--- |
ME Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/04/2005
MELightShader
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Light_shader |
Light shader |
--- |
ME Shader Light Data
object |
OUTPUT, |
LightVector |
Input light vector
brick |
--- |
ME Shader Brick Static
Data object |
INPUT, |
LightColor |
Input light color
brick |
--- |
ME Shader Brick Static
Data object |
INPUT, |
LightDistance |
Input light distance
brick |
--- |
ME Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/04/2005
MEVertexLightShader
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
VertexLight_shader |
Vertex Light
shader |
--- |
ME Shader LightVS Data
object |
OUTPUT, |
LightVector |
Input light vector
brick |
--- |
ME Shader Brick Static
Data object |
INPUT, |
LightColor |
Input light color
brick |
--- |
ME Shader Brick Static
Data object |
INPUT, |
LightDistance |
Input light distance
brick |
--- |
ME Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/04/2005
MEModelShader
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Model_shader |
Model shader |
--- |
ME Shader Model Data
object |
OUTPUT, |
Color |
Input color
brick |
--- |
ME Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/04/2005
MENormalShader
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Normel_shader |
Normal shader |
--- |
ME Shader Normal Data
object |
OUTPUT, |
Normal |
Input normal
brick |
--- |
ME Shader Brick Static
Data object |
INPUT, |
Tangent |
Input tangent
brick |
--- |
ME Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/04/2005
METexCoordShader
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
TexCoord_shader |
TexCoord shader |
--- |
ME Shader Tex Coord Data
object |
OUTPUT, |
TexCoord |
Input texture coordinate
brick |
--- |
ME Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/04/2005
MEMaterial
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Material |
Output material |
--- |
ME Material Data
object |
OUTPUT, |
AlphaShader |
Alpha shader |
--- |
ME Shader Alpha Data
object |
INPUT, |
ColorShader |
Color shader |
--- |
ME Shader Color Data
object |
INPUT, |
ModelShader |
Model shader |
--- |
ME Shader Model Data
object |
INPUT, |
NormalShader |
Normal shader |
--- |
ME Shader Normal Data
object |
INPUT, |
TexcoordShader |
Texcoord shader |
--- |
ME Shader Tex Coord Data
object |
INPUT, |
Opaque |
True if shader is
completely opaque |
--- |
boolean |
INPUT,
|
Last
modified: 07/04/2005
MEShadowMap
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
ShadowSamplerBrick |
Shadow texture
brick |
--- |
ME Shader Brick Static
Sampler2D Data object |
OUTPUT, |
LightMatrix |
Spotlight matrix |
--- |
Matrix Float Data
object |
INPUT, |
LightPosition |
Light Position |
--- |
Point Data
object |
INPUT, |
Map_size |
Shadow map size |
--- |
uint |
INPUT, |
ProjectiveShadow |
If shadow matrix specifies
the perspective transform |
--- |
boolean |
INPUT,
|
Last
modified: 07/04/2005
D3DLightProperties
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
LightAttributes |
LightAttributes |
--- |
D3D Light Properties Data
object |
OUTPUT, |
LightShader |
LightShader |
--- |
ME Shader Light Data
object |
INPUT, |
VertexLightShader |
VertexLightShader |
--- |
ME Shader LightVS Data
object |
INPUT, |
BoundingVolume |
BoundingVolume |
--- |
Bounding Volume Data
object |
INPUT,
|
Last
modified: 07/04/2005
D3DTexture
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
TextureFile |
Filename of the
texture |
--- |
string |
INPUT, |
D3DTexture |
Handle to the created
texture |
--- |
D3D Texture2D Data
object |
OUTPUT,
|
Last
modified: 07/04/2005
D3DTextureRT
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
RenderTarget |
Render target |
--- |
D3D Render Target Data
object |
OUTPUT, |
D3DTexture |
Rendered image |
--- |
D3D Texture2D Data
object |
OUTPUT, |
Width |
Width |
--- |
uint |
INPUT, |
Height |
Height |
--- |
uint |
INPUT, |
ColorChannelPrecision |
Precision of the color
channel |
--- |
uint |
INPUT, |
AlphaChannelPrecision |
Precision of the alpha
channel |
--- |
uint |
INPUT, |
UseDepthBuffer |
Use depth buffer |
--- |
boolean |
INPUT, |
DepthPrecision |
Depth buffer
precision |
--- |
uint |
INPUT, |
StencilPrecision |
Stencil buffer
precision |
--- |
uint |
INPUT, |
UseFloatColor |
Use floating point color
buffer |
--- |
boolean |
INPUT, |
UseSignedColor |
Use signed numbers color
buffer |
--- |
boolean |
INPUT, |
UseFloatDepthBuffer |
Use floating point depth
buffer |
--- |
boolean |
INPUT, |
BackgroundColor |
Color of the
background |
--- |
uint |
INPUT, |
LayerIn |
Input layer |
--- |
D3D Layer Data
object |
INPUT,
|
Last
modified: 07/04/2005
D3DTexToBitmap
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
D3DTexture |
D3D Texture |
--- |
D3D Texture2D Data
object |
INPUT, |
Bitmap |
Bitmap |
--- |
Bitmap Data
object |
OUTPUT,
|
Last
modified: 07/04/2005
D3DBitmapToTex
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
D3DTexture |
D3D Texture |
--- |
D3D Texture2D Data
object |
OUTPUT, |
Bitmap |
Bitmap |
--- |
Bitmap Data
object |
INPUT,
|
Last
modified: 07/04/2005
D3DObjectPreview
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
Object |
Full name of the
object |
--- |
string |
INPUT, |
Bitmap |
Bitmap |
--- |
Bitmap Data
object |
OUTPUT, |
Width |
Width of the
image |
--- |
uint |
INPUT, |
Height |
Height of the
image |
--- |
uint |
INPUT, |
SuperSampling |
Amount of super
sampling |
--- |
uint |
INPUT, |
Background color |
Color of the
background |
--- |
Color Data
object |
INPUT, |
Stamp |
Invalidate this connector
before requesting bitmap |
--- |
uint |
INPUT,
|
Last
modified: 07/04/2005
D3DCamera
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
D3DCAM_Type |
Type of camera -
perspective or orthogonal |
--- |
string |
INPUT, |
D3DCAM_FOV |
Field of view |
--- |
real |
INPUT, |
D3DCAM_AspectRatio |
Aspect ratio |
--- |
real |
INPUT, |
D3DCAM_Clipping_near |
Near clipping
plane |
--- |
real |
INPUT, |
D3DCAM_Clipping_far |
Far clipping
plane |
--- |
real |
INPUT, |
D3DCAM_Focus |
Focus distance |
--- |
real |
INPUT, |
D3DCAM_D3DCamera |
D3DCamera |
--- |
D3D Camera Data
object |
OUTPUT,
|
Last
modified: 07/04/2005
D3DMaterialFromME
version 1.0
Deprecated
object - only for content compatibility purposes
(Michal Valient)
Names |
Description |
Default |
Type |
Flags |
D3DMaterial |
Material handle |
--- |
D3D Material Data
object |
OUTPUT, CACHING,
|
MEMaterial |
Material editor
material |
--- |
ME Material Data
object |
INPUT, CACHING,
|
Last
modified: 07/04/2005
D3D
Material Editor version 1.0
D3d
Material editor. (Tomas Bujnak,
Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Input material |
Input material |
--- |
Material Chunk Data
object |
INPUT, |
Material preview |
|
--- |
Bitmap Data
object |
OUTPUT, |
Inspect |
Pick material to open in
material editor |
--- |
Bitmap Data
object |
OUTPUT, |
Paint face |
Paint faces with current
material |
--- |
Bitmap Data
object |
OUTPUT, |
Repaint |
Repaint picked material
with current on whole object |
--- |
Bitmap Data
object |
OUTPUT, |
Paint object |
Repaint all materials on
picked object with current one |
--- |
Bitmap Data
object |
OUTPUT,
|
Last
modified: 22/10/2007
ImportBitmap
version 1.0
Node used
to import bitmap from external location.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
FileName |
Input filename |
--- |
string |
INPUT, |
Bitmap |
Output bitmap |
--- |
Bitmap Data
object |
OUTPUT,
|
Last
modified: 05/10/2003
ImportSound
version 1.0
Object used
to import a sound from external location.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
FileName |
Sound file |
--- |
string |
INPUT, |
Sound |
Sound data
object |
--- |
Sound Data
object |
OUTPUT,
|
Last
modified: 10/17/2005
Collada
exporter version 1.0
Collada
file format exporter settings panel.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Split
hierarchies |
Split hierarchies so that
all nodes are in scene root (except joints) |
--- |
boolean |
INPUT, |
Normals |
Export normals |
--- |
boolean |
INPUT, |
Uv1 |
Export UV coordinates set
1 |
--- |
boolean |
INPUT, |
Uv2 |
Export UV coordinates set
2 |
--- |
boolean |
INPUT, |
Vertex colors |
Export vertex
colors |
--- |
boolean |
INPUT, |
Skeletons |
Export skeletons |
--- |
boolean |
INPUT, |
Stretchy bones |
Add additional joints to
support animated bone stretching |
--- |
boolean |
INPUT, |
Animations |
Export
animations |
--- |
boolean |
INPUT, |
Start time |
Animations export start
time |
--- |
real |
INPUT, |
Stop time |
Animation export end
time |
--- |
real |
INPUT, |
Desired
framerate |
Animation export desired
framerate |
--- |
real |
INPUT, |
Cameras |
Export cameras |
--- |
boolean |
INPUT, |
Lights |
Export lights |
--- |
boolean |
INPUT, |
Geometry |
Export geometry |
--- |
boolean |
INPUT, |
Polygon mode |
Polygon exporting
mode |
--- |
String Enum Data
object |
INPUT, |
Copy textures |
Export textures together
with geometry |
--- |
boolean |
INPUT, |
Texture maps file
type |
File type for texture
maps |
--- |
String Enum Data
object |
INPUT, |
Normal maps file
type |
File type for normal/bump
maps |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 01/06/2007
X
file exporter version 1.0
X file
format exporter settings panel.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Split
hierarchies |
Split hierarchies so that
all nodes are in scene root (except joints) |
--- |
boolean |
INPUT, |
Normals |
Export normals |
--- |
boolean |
INPUT, |
Uv1 |
Export UV coordinates set
1 |
--- |
boolean |
INPUT, |
Uv2 |
Export UV coordinates set
2 |
--- |
boolean |
INPUT, |
X file format |
Output X file
format |
--- |
String Enum Data
object |
INPUT, |
Skeletons |
Export skeletons |
--- |
boolean |
INPUT, |
Stretchy bones |
Add additional joints to
support animated bone stretching |
--- |
boolean |
INPUT, |
Animations |
Export
animations |
--- |
boolean |
INPUT, |
Start frame |
Animations export start
frame |
--- |
real |
INPUT, |
Stop frame |
Animation export end
frame |
--- |
real |
INPUT, |
Frame rate |
Animation export desired
framerate |
--- |
real |
INPUT, |
Geometry |
Export geometry |
--- |
boolean |
INPUT, |
Polygon mode |
Polygon exporting
mode |
--- |
String Enum Data
object |
INPUT, |
Copy textures |
Export textures together
with geometry |
--- |
boolean |
INPUT, |
Texture maps file
type |
File type for texture
maps |
--- |
String Enum Data
object |
INPUT, |
Normal maps file
type |
File type for normal/bump
maps |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 27/05/2008
VE-X
exporter version 1.0
Virtual
Earth X file based exporter settings
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Split
hierarchies |
Split hierarchies so that
all nodes are in scene root (except joints) |
--- |
boolean |
INPUT, |
Normals |
Export normals |
--- |
boolean |
INPUT, |
Uv1 |
Export UV coordinates set
1 |
--- |
boolean |
INPUT, |
Uv2 |
Export UV coordinates set
2 |
--- |
boolean |
INPUT, |
X file format |
Output X file
format |
--- |
String Enum Data
object |
INPUT, |
Skeletons |
Export skeletons |
--- |
boolean |
INPUT, |
Stretchy bones |
Add additional joints to
support animated bone stretching |
--- |
boolean |
INPUT, |
Animations |
Export
animations |
--- |
boolean |
INPUT, |
Start frame |
Animations export start
frame |
--- |
real |
INPUT, |
Stop frame |
Animation export end
frame |
--- |
real |
INPUT, |
Frame rate |
Animation export desired
framerate |
--- |
real |
INPUT, |
Geometry |
Export geometry |
--- |
boolean |
INPUT, |
Polygon mode |
Polygon exporting
mode |
--- |
String Enum Data
object |
INPUT, |
Copy textures |
Export textures together
with geometry |
--- |
boolean |
INPUT, |
Texture maps file
type |
File type for texture
maps |
--- |
String Enum Data
object |
INPUT, |
Normal maps file
type |
File type for normal/bump
maps |
--- |
String Enum Data
object |
INPUT, |
Longitude |
Specify exported object(s)
longitude |
--- |
real |
INPUT, |
Latitude |
Specify exported object(s)
latitude |
--- |
real |
INPUT, |
LongOrient |
Set FALSE for East-West
orientation and TRUE for West-East |
--- |
boolean |
INPUT, |
LatOrient |
Set FALSE for North-South
orientation and TRUE for South-North |
--- |
boolean |
INPUT, |
Elevation |
Specify exported object(s)
elevation |
--- |
real |
INPUT, |
Scale |
Specify exported object(s)
scale |
--- |
real |
INPUT,
|
Last
modified: 06/09/2008
BVH
Import version 1.0
Bvh Import
Settings (Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Encapsulation
Level |
Encapsulation
Level |
--- |
int |
INPUT,
|
Last
modified: 11/05/2008
Mouse
Listener version 1.0
The object
can read current mouse coordinates, mouse buttons state, mouse coordinates
transformed to the scene coordinates etc
(Peter Malcovsky)
Names |
Description |
Default |
Type |
Flags |
Mouse X |
Raw mouse X
coordinate |
--- |
uint |
OUTPUT, |
Mouse Y |
Raw mouse Y
coordinate |
--- |
uint |
OUTPUT, |
Mouse Buttons |
Mouse buttons state
(virtual keys) |
--- |
uint |
OUTPUT, |
Scene X |
Mouse intersection with
scene ground |
--- |
real |
OUTPUT, CUSTOM,
|
Scene Y |
Mouse intersection with
scene ground |
--- |
real |
OUTPUT, CUSTOM,
|
View Width |
Width of the view window
under cursor |
--- |
uint |
OUTPUT, CUSTOM,
|
View Height |
Height of the current view
window under cursor |
--- |
uint |
OUTPUT, CUSTOM,
|
Last
modified: 01.09.2005
Desktop
preferences con version 1.0
Outputs
value of desktop preferences panel connector.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Name |
Desktop preferences
connector name |
--- |
string |
INPUT, |
Value |
Specified desktop
preferences connector value |
--- |
int |
OUTPUT,
|
Last
modified: 20/01/2006
Primitive
tool version 1.0
Primitive
creation tool. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Snapping group |
Snapping group |
--- |
string |
INPUT, |
Perpendicular |
Perpendicular movement
toggle |
--- |
boolean |
INPUT, |
Snap |
Force snapping even if
within nosnap range |
--- |
boolean |
INPUT, |
Highlite |
Tool preview
mesh |
--- |
Mesh Data object |
OUTPUT, |
Matrix |
Tool preview
matrix |
--- |
Matrix Float Data
object |
OUTPUT, |
Tool state |
Tool state |
--- |
Primitive factory state
data object |
INPUT, |
Cursor |
Cursor to display when
tool is active |
--- |
Bitmap Data
object |
INPUT, |
Material |
Tool preview
material |
--- |
Material List Data
object |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 04/09/2006
Primitive
tool preferences version 1.0
Primitive
creation tool. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Nosnap radius |
Radius or region around
active corner where no snapping is performed. |
--- |
real |
INPUT, |
Preserve
dimensions |
Preserve object
dimensions |
--- |
boolean |
INPUT, |
Base plane |
Base plane for coordinates
calculation |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 13/09/2006
Matrix
manager preferences version 1.0
Matrix
primitive manager preferences panel.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Mode |
Defines mode for primitive
matrix manager. |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 14/09/2006
Spherical
manager preferences version 1.0
Spherical
manager preferences panel. (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Mode |
Define mode for spherical
objects manager. |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 14/09/2006
Lights
factory preferences version 1.0
Lights
factory preferences panel. (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Mode |
Define mode for object
creation. |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 21/09/2006
Desktop
preferences version 1.0
Modeling
preferences settings panel. (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Dynapick |
Enable/Disable dynapick
for select |
--- |
boolean |
INPUT, |
Undo/Redo |
Specifies length of
undo/redo stack |
--- |
real |
INPUT, |
Camera undo |
Enable/Disable undo/redo
for camera navigation |
--- |
boolean |
INPUT, |
Select color |
Selection preview
highlight color |
--- |
Color Data
object |
INPUT, |
Select
transparency |
Selection preview
highlight transparency. |
--- |
real |
INPUT, |
Outline select |
Outline mode for selected
objects. |
--- |
String Enum Data
object |
INPUT, |
Selected color |
Selection highlight
color |
--- |
Color Data
object |
INPUT, |
Selected
transparency |
Selection highlight
transparency. |
--- |
real |
INPUT, |
Prompt for Save |
Enable/Disable scene has
changed warning dialogs |
--- |
boolean |
INPUT, |
Selection |
Choose Selection
Type |
--- |
string |
INPUT, |
BridgeSync |
Enable/disable scene
synchronization |
--- |
string |
INPUT, |
BridgeRate |
Limit for bridge refresh
rate |
--- |
real |
INPUT, |
BridgeLoop |
Animation support for
Modeler |
--- |
boolean |
INPUT, |
SyncMethod |
Choose synchronization
method |
--- |
string |
INPUT, |
NetSounds |
Shared Space notification
sounds |
--- |
boolean |
INPUT, |
NetReconnect |
Automatically try
reconnect to Shared Space |
--- |
boolean |
INPUT, |
AllToolbars |
Display all
toolbars |
--- |
boolean |
INPUT, |
_Widgets_Select_Default
object navigation widget |
Default navigation widget
visibility |
--- |
boolean |
INPUT, |
_Widgets_Edit_Point edit
widget |
Point edit widget
visibility |
--- |
boolean |
INPUT, |
_Widgets_Tools_ViewWidget |
View widget
visibility |
--- |
boolean |
INPUT, |
_Widgets_Select_Spot light
widget |
Spot light widget
visibility |
--- |
boolean |
INPUT, |
_Widgets_Select_Camera |
Camera widget
visibility |
--- |
boolean |
INPUT, |
_Widgets_Select_Bone |
Bone envelope weight
widget visibility |
--- |
boolean |
INPUT,
|
Last
modified: 09/08/2005
Optical
Detector Node version 1.0
Object scan
whole scene and looking for near objects. If a color is specified on input
connectors, it know find object that much this color.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Active |
Detector
activation |
--- |
boolean |
INPUT, |
ColRed |
Red color
intensity |
--- |
int |
INPUT, |
ColGreen |
Green color
intensity |
--- |
int |
INPUT, |
ColBlue |
Blue color
intensity |
--- |
int |
INPUT, |
ColRange |
Difference color
range |
--- |
int |
INPUT, |
DistRange |
Activation distance from
detector |
--- |
real |
INPUT, |
UpdFreq |
Update frequency in
ms |
--- |
uint |
INPUT, |
MonSpace |
Monitored space, if empty,
the whole Space is enumerated |
--- |
string |
INPUT, |
DetectorMatrix |
Detector's position
matrix |
--- |
Matrix Float Data
object |
INPUT, |
ColOutput |
Detector's color
output |
--- |
int |
OUTPUT, |
DistOutput |
Detector's distance
output |
--- |
int |
OUTPUT,
|
Last
modified: 04/20/2005
Object
factory preferences version 1.0
Simple
object factory preferences panel.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Mode |
Define mode for object
creation. |
--- |
String Enum Data
object |
INPUT,
|
Last
modified: 18/09/2006
Enter
Shared Space Command version 1.0
Scene
widget controller. Activates widget only if it is not obscured by scene
geometry. (Gesture node connects
actions and activation condition with widget controller. If mouse cursor is
above widget shape, widget controller sends mouse messages to gesture node. Node
checks, if activation condition is true (defined through InputFilter). If yes,
gesture initializes connected tools and activates them. Gesture can activate two
types of actions - Activities, they are executed in button-like style (activated
on button release), and Widget tools, activated in tool style)
Names |
Description |
Default |
Type |
Flags |
ConntrolIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 04/09/2005
Sound
player activity version 1.0
Sound
player activity object. (Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Control In |
TransitionIn |
--- |
uint |
INPUT, CONTROLFLOW,
|
Control Out |
TransitionOut |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Sound |
Sound data
object |
--- |
Sound Data
object |
INPUT, |
PlayInLoop |
Play sound in loop while
another sound is not set |
--- |
boolean |
INPUT,
|
Last
modified: 10/25/2006
SoundPlayer
version 1.0
Sound
Player object (Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Sound |
The sound source |
--- |
Sound Data
object |
INPUT, |
ObjPosition |
Position of the object in
3D space. Necessary only for 3D sound |
--- |
Matrix Float Data
object |
INPUT, |
3DSound |
Set to TRUE if you want
the sound behave as 3D |
--- |
boolean |
INPUT, |
Play |
Set to TRUE if you want to
play the sound |
--- |
boolean |
INPUT, |
PlayInLoop |
Set to TRUE if you want
the sound play in infinity loop |
--- |
boolean |
INPUT, |
Volume |
Set the playback volume.
The volume range is from 0.0 to 1.0 |
--- |
real |
INPUT, |
Pan |
Set the playback pan. The
pan range is from -1.0 to 1.0 |
--- |
real |
INPUT, |
MinDist |
Set the minimum distance
for 3D sound. |
--- |
real |
INPUT, |
MaxDist |
Set the maximum distance
for 3D sound. |
--- |
real |
INPUT,
|
Last
modified: 01/24/2008
LWFShaderInput
version 1.0
Lightworks
based, global shader rendering variables for SuperLightworks materials.
Information on point being shaded, normal, texture coordinates,...
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Alpha |
Surface fractional
coverage |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
Ci |
Input colour |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
Co |
Output colour |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
u |
Parameter space
u-coordinate |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
v |
Parameter space
v-coordinate |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
dPdu |
Parameter space derivative
vector with respect to u |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
dPdv |
Parameter space derivative
vector with respect to v |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
du |
Change in parameter space
u-coordinate |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
dv |
Change in parameter space
v-coordinate |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
E |
Camera eye (‘from’)
point |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
I |
View direction vector of
shading point |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
modI |
Length of I
vector |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
N |
Surface shading
normal |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
Ng |
Surface geometric
normal |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
P |
Shading point in local
coordinate system |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
Pw |
Shading point in world
coordinate system |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
Ti |
Input
transparency |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
unitI |
Unitary version of I
vector |
--- |
LW Shader Brick Static
Data object |
OUTPUT,
|
Last
modified: 07/06/2005
LWInputBitmap
version 1.0
Input node
for bitmaps for SuperLightworks materials.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Bitmap |
Input bitmap |
--- |
Bitmap Data
object |
INPUT, |
Texture2DBrick |
Texture 2D brick |
--- |
LW Shader Brick Static
Bitmap2D Data object |
OUTPUT, |
oBitmap |
Output bitmap |
--- |
Bitmap Data
object |
OUTPUT,
|
Last
modified: 07/06/2005
LWInputBitmap3D
version 1.0
Input node
for 3D bitmaps for SuperLightworks materials.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Bitmap3D |
Input bitmap |
--- |
Volume Texture Data
object |
INPUT, |
Texture3DBrick |
Texture 2D brick |
--- |
LW Shader Brick Static
Bitmap3D Data object |
OUTPUT, |
oBitmap3D |
Output bitmap |
--- |
Volume Texture Data
object |
OUTPUT,
|
Last
modified: 07/06/2005
LWInputBitmapCube
version 1.0
Input node
for cube bitmaps for SuperLightworks materials. (Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
BitmapCube |
Input bitmap
cube |
--- |
Cube Texture Data
object |
INPUT, |
TextureCubeBrick |
Texture Cube
brick |
--- |
LW Shader Brick Static
BitmapCUBE Data object |
OUTPUT, |
oBitmapCube |
Output bitmap
cube |
--- |
Cube Texture Data
object |
OUTPUT,
|
Last
modified: 07/06/2005
LWInputColor
version 1.0
Input node
for color value for SuperLightworks materials.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Color |
Input color |
--- |
Color Data
object |
INPUT, |
ColorBrick |
Color brick |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
oColor |
Output color |
--- |
Color Data
object |
OUTPUT,
|
Last
modified: 07/06/2005
LWInputFloat
version 1.0
Input node
for float value for SuperLightworks materials.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Float |
Input float |
--- |
real |
INPUT, |
FloatBrick |
Float brick |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
oFloat |
Output float |
--- |
real |
OUTPUT,
|
Last
modified: 07/06/2005
LWInputMatrix
version 1.0
Input node
for transformation matrix value for SuperLightworks materials.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Matrix |
Input matrix |
--- |
Matrix Float Data
object |
INPUT, |
MatrixBrick |
Matrix brick |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
oMatrix |
Output matrix |
--- |
Matrix Float Data
object |
OUTPUT,
|
Last
modified: 07/06/2005
LWInputPoint
version 1.0
Input node
for 3D point value for SuperLightworks materials.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Point |
Input point |
--- |
Point Data
object |
INPUT, |
PointBrick |
Point brick |
--- |
LW Shader Brick Static
Data object |
OUTPUT, |
oPoint |
Output point |
--- |
Point Data
object |
OUTPUT,
|
Last
modified: 07/06/2005
LWFunctionBrick
version 1.0
General,
function based, shader brick for SuperLightworks (SLW) materials.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
PrivateShaderData |
PrivateShaderData |
--- |
Script Object Definition
Data object |
INPUT, HIDDEN,
|
Last
modified: 07/06/2005
LWColorShader
version 1.0
Representation
of SuperLightworks (SLW) color shader in Workspace's scene graph. Contains the
shader graph of SLW material shader.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Color_shader |
Color shader |
--- |
LW Shader Color Data
object |
OUTPUT, |
Co |
Input color
brick |
--- |
LW Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/06/2005
LWTransparencyShader
version 1.0
Representation
of SuperLightworks (SLW) transparency shader in Workspace's scene graph.
Contains the shader graph of SLW material shader.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Transparency_shader |
Transparency
shader |
--- |
LW Shader Alpha Data
object |
OUTPUT, |
Alpha |
Input alpha
brick |
--- |
LW Shader Brick Static
Data object |
INPUT, |
To |
Input To brick |
--- |
LW Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/06/2005
LWLightShader
version 1.0
Representation
of SuperLightworks (SLW) light shader in Workspace's scene graph. Contains the
shader graph of SLW material shader.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Light_shader |
Light shader |
--- |
LW Shader Light Data
object |
OUTPUT, |
LightVector |
Input light vector
brick |
--- |
LW Shader Brick Static
Data object |
INPUT, |
LightColor |
Input light color
brick |
--- |
LW Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/06/2005
LWReflectionShader
version 1.0
Representation
of SuperLightworks (SLW) reflectance shader in Workspace's scene graph. Contains
the shader graph of SLW material shader.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Reflection_shader |
Reflection
shader |
--- |
LW Shader Model Data
object |
OUTPUT, |
Co |
Input color
brick |
--- |
LW Shader Brick Static
Data object |
INPUT, |
alpha |
Input color
brick |
--- |
LW Shader Brick Static
Data object |
INPUT, |
Ti |
Input color
brick |
--- |
LW Shader Brick Static
Data object |
INPUT, |
To |
Input color
brick |
--- |
LW Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/06/2005
LWDisplacementShader
version 1.0
Representation
of SuperLightworks (SLW) displacement shader in Workspace's scene graph.
Contains the shader graph of SLW material shader.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
Displacement_shader |
Displacement
shader |
--- |
LW Shader Normal Data
object |
OUTPUT, |
N |
Input normal
brick |
--- |
LW Shader Brick Static
Data object |
INPUT,
|
Last
modified: 07/06/2005
LWCustomBrick
version 1.0
Custom,
script based, shader brick for SuperLightworks (SLW) materials.
(Marek Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
_scriptData |
Internal Script
data |
--- |
Script Object Definition
Data object |
INPUT, HIDDEN,
|
Last
modified: 07/06/2005
LW
Material Editor version 1.0
Encapsulator to
hold SuperLightworks (SLW) material representing the active material in
Modeler's Material editor. (Marek
Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Sync rate |
Maximum rate of
synchronization (how many times per sec. will be the space
updated). |
--- |
real |
INPUT,
|
Last
modified: 07/06/2005
LWMaterial
version 1.0
Representation
of Lightworks (Modeler) material in Workspace's scene graph. Contains 4
attributes for color, transparency, reflectance and displacement shader
types. (Marek Zimanyi, Caligari
corp.)
Names |
Description |
Default |
Type |
Flags |
LW Material |
Output material |
--- |
LW Material Data
object |
OUTPUT, |
TransparentShader |
Transparent
shader |
--- |
LW Shader Alpha Data
object |
INPUT, |
ColorShader |
Color shader |
--- |
LW Shader Color Data
object |
INPUT, |
ReflectanceShader |
Reflectance
shader |
--- |
LW Shader Model Data
object |
INPUT, |
DisplacementShader |
Displacement
shader |
--- |
LW Shader Normal Data
object |
INPUT,
|
Last
modified: 07/06/2005
PureLWColorShader
version 1.0
Representation
of simple (single shader - not SLW) color Lightworks shader in Workspace's scene
graph. Contains shader name, shader type and list of parameters with their
values. (Marek Zimanyi, Caligari
corp.)
Names |
Description |
Default |
Type |
Flags |
LWColor_shader |
Pure Color
shader |
--- |
Pure LW Shader Data
object |
OUTPUT, |
Name |
Shader name |
--- |
string |
INPUT,
|
Last
modified: 07/06/2005
PureLWTransparencyShader
version 1.0
Representation
of simple (single shader - not SLW) transparency Lightworks shader in
Workspace's scene graph. Contains shader name, shader type and list of
parameters with their values. (Marek
Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
LWTransparency_shader |
Pure Transparency
shader |
--- |
Pure LW Shader Data
object |
OUTPUT, |
Name |
Shader name |
--- |
string |
INPUT,
|
Last
modified: 07/06/2005
PureLWModelShader
version 1.0
Representation
of simple (single shader - not SLW) reflectance Lightworks shader in Workspace's
scene graph. Contains shader name, shader type and list of parameters with their
values. (Marek Zimanyi, Caligari
corp.)
Names |
Description |
Default |
Type |
Flags |
LWReflection_shader |
Pure Reflection
shader |
--- |
Pure LW Shader Data
object |
OUTPUT, |
Name |
Shader name |
--- |
string |
INPUT,
|
Last
modified: 07/06/2005
PureLWDisplacementShader
version 1.0
Representation
of simple (single shader - not SLW) displacement Lightworks shader in
Workspace's scene graph. Contains shader name, shader type and list of
parameters with their values. (Marek
Zimanyi, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
LWDisplacement_shader |
Pure Displacement
shader |
--- |
Pure LW Shader Data
object |
OUTPUT, |
Name |
Shader name |
--- |
string |
INPUT,
|
Last
modified: 07/06/2005
TSScene
version 1.0
Object
represents Modeler's scene. (Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Mirror Space |
Set encapsulator which
will be synchronized with tS's Scene |
--- |
string |
INPUT, |
Sync rate |
Maximum rate of
synchronization (how many times per sec. will be the space
updated). |
--- |
real |
INPUT, |
Scene sync |
Scene synchronization
switch. |
--- |
int |
INPUT, |
Sync Method |
Scene synchronization
method. |
--- |
int |
INPUT, |
Half loop |
Rosetta animation support
for Modeler. |
--- |
boolean |
INPUT,
|
Last
modified: 07/11/2005
tSBridgeAppx
version 1.0
Internal
object used for connectors change detection.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
TransMatrixCol |
Registered all objects
with output transformation matrix |
--- |
Matrix Float Data
object |
INPUT, DISABLECACHING,
|
D3DMatCol |
Registered all objects
with D3DMaterial output connectors |
--- |
D3D Material Data
object |
INPUT, DISABLECACHING,
|
MatListCol |
Registered all objects
with MatList output connectors |
--- |
Material List Data
object |
INPUT, DISABLECACHING,
|
MeshCol |
Registered all objects
with mesh output connectors |
--- |
Mesh Data object |
INPUT, DISABLECACHING,
|
CameraCol |
Registered all objects
with camera output connectors |
--- |
Camera Data
object |
INPUT, DISABLECACHING,
|
ShdAlphaCol |
Registered all objects
with Alpha Shader output connectors |
--- |
LW Shader Alpha Data
object |
INPUT, DISABLECACHING,
|
ShdColorCol |
Registered all objects
with Color Shader output connectors |
--- |
LW Shader Color Data
object |
INPUT, DISABLECACHING,
|
ShdModelCol |
Registered all objects
with Model Shader output connectors |
--- |
LW Shader Model Data
object |
INPUT, DISABLECACHING,
|
ShdNormalCol |
Registered all objects
with Normal Shader output connectors |
--- |
LW Shader Normal Data
object |
INPUT, DISABLECACHING,
|
ObjPhActAttrsCol |
Registered all objects
with object physical attributes |
--- |
Phys Object Attributes
Data object |
INPUT, DISABLECACHING,
|
ObjPhEnvAttrsCol |
Registered all objects
with object physical attributes |
--- |
Phys Env Attributes Data
object |
INPUT, DISABLECACHING,
|
ObjPhGrpAttrsCol |
Registered all objects
with object physical group attributes |
--- |
Phys Object Attributes
Data object |
INPUT, DISABLECACHING,
|
SpaceAttrsCol |
Registered all objects
with object physical space attributes |
--- |
Phys Env Attributes Data
object |
INPUT, DISABLECACHING,
|
LightCol |
Registered all objects
with light output connectors |
--- |
Camera Data
object |
INPUT, DISABLECACHING,
|
RenderCol |
Registered all objects
with render attributes output connectors |
--- |
Render Attributes Data
object |
INPUT, DISABLECACHING,
|
WindAttrsCol |
Registered all objects
with object physical wind attributes |
--- |
Phys Env Attributes Data
object |
INPUT, DISABLECACHING,
|
ArrayObjCol |
Registered all objects
with array obj info output connectors |
--- |
Array Object Info Data
object |
INPUT, DISABLECACHING,
|
LayersCol |
Registered all objects
with layers info output connectors |
--- |
Layers Info Data
object |
INPUT, DISABLECACHING,
|
AxesCol |
Registered all objects
with axes output connectors |
--- |
Matrix Float Data
object |
INPUT, DISABLECACHING,
|
RenderOptionsCol |
Registered all objects
with photo render options attributes |
--- |
Ts Photo Render Options
Data object |
INPUT, DISABLECACHING,
|
CurveCol |
Registered all objects
with Curve output connectors |
--- |
Mesh Data object |
INPUT, DISABLECACHING,
|
Last
modified: 10/20/2004
TSKeyFrame
version 1.0
Object
mirroring Modeler's current animation frame.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ActiveFrame |
Current trueSpace active
frame |
--- |
real |
OUTPUT,
|
Last
modified: 11/06/2004
tSMainWnd
version 1.0
Represents
main trueSpace window. (Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Last
modified: 07/12/2005
tSFakeWnd
version 1.0
Represents
encapsulator for trueSpace window.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Last
modified: 08/11/2005
PhotoRender
version 1.0
Object
represents Modeler's global rendering options.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Rendering Engine |
Select rendering
engine |
--- |
String Enum Data
object |
INPUT, |
Quality |
Rendering
Quality |
--- |
string |
INPUT, |
Method |
Rendering Method |
--- |
string |
INPUT, |
SuperSampling |
SuperSampling
Type |
--- |
string |
INPUT, |
Ray Trace |
Enable Ray
Tracing |
--- |
boolean |
INPUT, |
Triangulate |
Triangulate |
--- |
boolean |
INPUT, |
Multithread |
Enable
Multithreading |
--- |
boolean |
INPUT, |
SingleSide |
Enable Single-sided
Rendering |
--- |
boolean |
INPUT, |
Foreground |
Foreground Effects
Shader |
--- |
string |
INPUT, |
Background |
Background Effects
Shader |
--- |
string |
INPUT, |
Tone Mapping |
Enable Tone
Mapping |
--- |
boolean |
INPUT, |
Lens Flares |
Enable Lens
Flares |
--- |
boolean |
INPUT, |
Depth of Field |
Enable Depth of
Field |
--- |
boolean |
INPUT, |
FFAA |
Enable Feature Following
AntiAliasing |
--- |
boolean |
INPUT, |
Background Color |
Background Color |
--- |
Color Data
object |
INPUT, |
Background Image |
Background Image |
--- |
string |
INPUT, |
Raytrace min
contrib |
Minimum contribution of
rays |
--- |
real |
INPUT, |
Raytrace max
depth |
Maximum ray
depth |
--- |
int |
INPUT, |
Raytrace limit |
Limit value for
rays |
--- |
real |
INPUT, |
Out |
Out connector |
--- |
Ts Photo Render Options
Data object |
OUTPUT,
|
Last
modified: 10/12/2005
NURB
shape version 1.0
Non-editable
NURBS shape (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, HIDDEN,
|
ts stream |
ts stream |
--- |
tS obj stream
object |
INPUT, HIDDEN,
|
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 10/17/2005
SDS
shape version 1.0
Non-editatble ts
SDS shape (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, HIDDEN,
|
ts stream |
ts stream |
--- |
tS obj stream
object |
INPUT, HIDDEN,
|
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 10/17/2005
Metaball
shape version 1.0
Non-editable ts
metaballs shape (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, HIDDEN,
|
ts stream |
ts stream |
--- |
tS obj stream
object |
INPUT, HIDDEN,
|
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 10/17/2005
OParticle
shape version 1.0
Non-editable ts
OParticle shape. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, HIDDEN,
|
ts stream |
ts stream |
--- |
tS obj stream
object |
INPUT, HIDDEN,
|
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 10/17/2005
Net
Client Node version 1.0
Represents
client that could be connected to a Server node. Numbers of clients is not
limited. (Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Port |
Network communication Port
number |
--- |
uint |
INPUT, |
ServerAddr |
Server address |
--- |
string |
INPUT, |
SharedSpace |
String ID of the local
Shared Space |
--- |
string |
INPUT, |
Name |
Client Name |
--- |
string |
INPUT, |
Password |
Client Password |
--- |
Cripted Net Info Data
object |
INPUT, |
SyncRate |
Synchronization rate
(num.of updates per second) |
--- |
real |
INPUT, |
Cmprs |
Compression level
(-1..9) |
--- |
int |
INPUT, |
Active |
Client
activation |
--- |
boolean |
INPUT, |
Status |
Client's status |
--- |
Net Client Status Data
object |
OUTPUT, |
LoggedIn |
Connected
participants |
--- |
Net Clients List Data
object |
OUTPUT, |
ClntsStat |
Status of all logged
clients |
--- |
Net Clients Update Info
object |
OUTPUT, |
ClntsVoIPStat |
VoIP statistic of logged
clients |
--- |
Net Clients VoIP Update
Info object |
OUTPUT, |
VoIPStat |
VoIP Status |
--- |
uint |
OUTPUT, HIDDEN,
|
Chat |
Chat |
--- |
Net Chat Data
object |
OUTPUT,
|
Last
modified: 01/25/2005
NetView
version 1.0
Node
represents Network View. (Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
NetName |
Network Node
Name |
--- |
string |
INPUT,
|
Last
modified: 04/20/2005
NetModeratorView
version 1.0
Node
represents Network Moderator View.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
NetName |
Network Node
Name |
--- |
string |
INPUT,
|
Last
modified: 10/24/2007
Shared
space settings version 1.0
Used to
store settings for network links. Data from this object are used by Network Link
Widget. (Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
SName |
Session name |
--- |
string |
INPUT, |
Address |
Network URL or IP
address |
--- |
string |
INPUT, |
Port |
Communication
port |
--- |
uint |
INPUT, |
Refresh rate |
Refresh rate |
--- |
real |
INPUT, |
Shared space
settings |
Shared space
settings |
--- |
Shared Space Settings Data
object |
OUTPUT,
|
Last
modified: 02/01/2005
PrivilegesPanel
version 1.0
Representation
of privileges panel in layout.
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Last
modified: 02/01/2005
Net
Client Authorize Node version 1.0
Authorize
Login object. Its purpose is to connect desired server, check enter
authorization and if successful, execute the reconnect command. After this is
the object self-destroyed (Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Last
modified: 10/20/2005
NetProperties
version 1.0
Network
properties. Through this object you can set some global network settings. (Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
NotifySounds |
Enable or disable sounds
for all clients' nodes |
--- |
boolean |
INPUT, |
AutoReconnect |
Enable or disable
autoreconnect for all clients' nodes after a ctx file load |
--- |
boolean |
INPUT, |
DefServer |
Default server
address |
--- |
string |
INPUT, |
DefServerPort |
Default server's
port |
--- |
uint |
INPUT, |
Management port |
Management port |
--- |
uint |
INPUT, |
ContentUrl |
Content provider
URL |
--- |
string |
INPUT,
|
Last
modified: 02/09/2006
NetServerView
version 1.0
Node
represents Network Server View
(Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Last
modified: 10/24/2007
Content
client version 1.0
Content
client (Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Content server |
Content server |
--- |
string |
INPUT, |
Content port |
Content port |
--- |
uint |
INPUT,
|
Last
modified: 05/20/2008
Widgets
version 1.0
This is
widget subsystem node. If Active checkbox is checked, widget subsystem starts to
wait for selection changes and activates/deactivates widgets from inside of
encapsulator. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Active |
Widget subsystem
active |
--- |
boolean |
INPUT, |
Cache size |
Number of items to cache.
Zero disables caching |
--- |
uint |
INPUT,
|
Last
modified: 07/05/2005
Widget
version 1.0
The widget
node is encapsulator for widget prototype. Help string and icon are used for
Swap widget menu for tooltips and for better widget identification.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Help string |
Help string |
--- |
string |
INPUT, |
Icon |
Icon |
--- |
Bitmap Data
object |
INPUT,
|
Last
modified: 07/08/2004
Active
Widget version 1.0
Active
widget is activated counterpart of widget.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Viewport |
|
--- |
Widget Viewport Parameters
Data object |
OUTPUT, HIDDEN,
|
Params |
|
--- |
Widget Parameters Data
object |
OUTPUT, HIDDEN,
|
Input |
|
--- |
User Input States Data
object |
OUTPUT, HIDDEN,
|
Controlled
objects |
Controlled objects
paths |
--- |
string |
INPUT, EXPORTED,
|
Invalidation |
Invalidation |
--- |
object |
INPUT, HIDDEN,
|
Last
modified: 07/08/2004
Widget
aspect version 1.0
The widget
Aspect is used to specify the widget aspect within the widget. The Coordinate
system input connector specifies the default coordinate system to be used with
nodes if no coordinate system is specified by linking connectors to coordinate
system nodes. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Help string |
Help string |
--- |
string |
INPUT, |
Icon |
Icon |
--- |
Bitmap Data
object |
INPUT, |
Aspect name |
Name of the widget
aspect |
--- |
string |
INPUT, |
Aspect |
Aspect name
output |
--- |
string |
OUTPUT, |
All contexts |
Check to make widget
visible in all contexts. Uncheck to use context rules to evaluate widget
visibility |
--- |
boolean |
INPUT, |
Coordinate
system |
Default coordinate system
for widget |
--- |
Widget Coordinate System
Data object |
INPUT, |
Cachable |
Check to cache widget
aspect |
--- |
boolean |
INPUT, |
Widget
components |
Widget components to
activate with this aspect |
--- |
Widget Component
Parameters Data object |
INPUT, |
In front |
Render in front of
geometry |
--- |
boolean |
INPUT,
|
Last
modified: 07/08/2004
Sequence
version 1.0
Action
sequence designed primarily for dynapick widgets
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
First |
First action, button
style. |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Second |
Second action, continuous
style. |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Enabled |
Enable execution of first
action. If disabled, action sequence is ignored. |
--- |
int |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 07/08/2004
Continuous
Sequence version 1.0
Continous
widget command sequence helper.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
First |
First action, button
style. |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Second |
Second action, continuous
style. |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 30/08/2007
Active
widget controller version 1.0
Active
widget controller manages all actions related to base widgets, which includes:
widget action activation and deactivation, undo - redo operation grouping,
transformation of coordinate systems, base widget state handling and
transformation matrices evaluation. Active widget controller communicates
directly with D3D view window through Base widget connector.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
DockingPosition |
Docking position |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
WidgetVisualization |
Widget
visualization |
--- |
Widget Visualization Data
object |
INPUT, |
ShowInactive |
Set true, to show gesture
also for inactive base widgets |
--- |
boolean |
INPUT, |
Look at camera |
Transform widget so, that
camera is in first octant |
--- |
boolean |
INPUT, |
Active |
True, it base widget is
active |
--- |
boolean |
OUTPUT, |
Gestures |
Gestures assigned to
control surface |
--- |
Widget Action Data
object |
INPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Base widget |
Basewidget
output |
--- |
Base Widget Interface
object |
OUTPUT,
|
Last
modified: 07/08/2004
Scene
widget controller version 1.0
Scene
widget controller. Activates widget only if it is not obscured by scene
geometry. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Docking Position |
Docking position |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Visualization |
Widget visualization
controller output |
--- |
Widget Visualization Data
object |
INPUT, |
Look at camera |
Swap widget axes so, that
camera is in first octant |
--- |
boolean |
INPUT, |
Gestures |
Gestures assigned to
control surface |
--- |
Widget Action Data
object |
INPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Base widget |
Basewidget
output |
--- |
Base Widget Interface
object |
OUTPUT,
|
Last
modified: 03/11/2005
Static
widget controller version 1.0
Static
widget controller is intended to simplify definition of widget parts without
actions. This node therefore does not contain Gestures input and visibility is
determined directly from its Visible input connector.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
DockingPosition |
Docking position |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
WidgetVisualization |
Widget
visualization |
--- |
Widget Visualization Data
object |
INPUT, |
Look at camera |
Transform widget so, that
camera is in first octant |
--- |
boolean |
INPUT, |
Visible |
Set to make static base
widget visible |
--- |
boolean |
INPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Base widget |
Basewidget
output |
--- |
Base Widget Interface
object |
OUTPUT, |
Widget activation
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 07/08/2004
Background
widget controller version 1.0
Background
widget controller handles management of background base widgets.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
DockingPosition |
Docking position |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Active |
True, it base widget is
active |
--- |
boolean |
OUTPUT, |
Gestures |
Gestures assigned to
control surface |
--- |
Widget Action Data
object |
INPUT, |
Orientation |
Coordinate system
modifier |
--- |
Matrix Float Data
object |
INPUT, |
Priority |
Tool priority |
--- |
uint |
INPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Base widget |
Basewidget
output |
--- |
Base Widget Interface
object |
OUTPUT,
|
Last
modified: 07/08/2004
Preferences
coordinate system version 1.0
Coordinate
system with mode defined by preferences panel. Can be used to specify coordinate
system for widget. Widget size will obey perspective rules.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Coordinate
system |
Coordinate system
determined by preferences settings |
--- |
Widget Coordinate System
Data object |
OUTPUT,
|
Last
modified: 22/01/2005
Persp.
comp. preferences cs version 1.0
Coordinate
system with mode defined by preferences panel. Can be used to specify coordinate
system for widget. Coordinate system also compensates for perspective
scaling. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Coordinate
system |
Coordinate system
determined by preferences settings |
--- |
Widget Coordinate System
Data object |
OUTPUT,
|
Last
modified: 20/01/2005
Coordinate
system version 1.0
The
Coordinate systems are used to evaluate the coordinate system in which widget
operates. There are three coordinate systems supported by this node: Local,
Screen, World, accessed through appropriate connectors.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Local
coordinates |
Local coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT, |
World
coordinates |
World coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT, |
Screen
coordinates |
Screen coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT,
|
Last
modified: 07/08/2004
Perspective
compensated coordinate system version 1.0
Coordinate
systems are used to specify coordinate system for widget operations. This one
scales coordinate system so, that the widget will have the same on-screen
size. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Local
coordinates |
Local coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT, |
World
coordinates |
World coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT, |
Screen
coordinates |
Screen coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT,
|
Last
modified: 07/08/2004
Camera
type version 1.0
Camera type
switch. Node can be used to create different widgets for orthogonal and
projective cameras. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
DockingPosition |
Input docking
position |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Ortho camera |
Docking position for
orthogonal cameras |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Perspective
camera |
Docking position for
perspective cameras |
--- |
Widget 3D Docking Position
Data object |
OUTPUT,
|
Last
modified: 19/08/2005
Camera
active version 1.0
Camera
active status switch. Use this node to create different widgets for local /
non-local camera; local means that control set anchor equals current view. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
DockingPosition |
Input docking
position |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Local |
Docking position for case
when view camera equals anchor |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nonlocal |
Docking position for case
when view camera does not equal anchor |
--- |
Widget 3D Docking Position
Data object |
OUTPUT,
|
Last
modified: 21/09/2005
Rectangle
zoom version 1.0
Rectangle
zoom to area (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
MinX |
Rect min x |
--- |
real |
OUTPUT, |
MinY |
Rect min y |
--- |
real |
OUTPUT, |
MaxX |
Rect max x |
--- |
real |
OUTPUT, |
MaxY |
Rect max y |
--- |
real |
OUTPUT, |
Active |
Active |
--- |
boolean |
OUTPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 04/05/2006
Screen
uniform coordinate system version 1.0
Coordinate
system that computes 3D position of 2D screen point.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Coordinate
system |
coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT,
|
Last
modified: 18/01/2006
Screen
docking version 1.0
Screen
docking node evaluates world space position that will be transformed to
specified sceen space coordinates. This node is intended to evaluate positions
for view specific widgets like View widget or sprites or 3D sprite menu. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Docking position |
Docking position |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
X position |
Relative screen position;
X direction |
--- |
real |
INPUT, |
Y position |
Relative screen position;
Y direction |
--- |
real |
INPUT, |
Z distance |
Z distance from
screen |
--- |
real |
INPUT, |
Offset X |
Offset in X
direction |
--- |
real |
INPUT, |
Offset Y |
Offset in Y
direction |
--- |
real |
INPUT, |
Always visible |
Show widget with default
values |
--- |
string |
INPUT, |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 02/07/2004
Bounding
box docking version 1.0
Node
evaluates various positions on bounding box of active nodes.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Left down corner |
Left-downmost visible
bounding box corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nearest corner |
Nearest bounding box
corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nearest silhouette
corner |
Nearest silhouette
bounding box corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
BBox center |
Bounding box
center |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT,
|
Last
modified: 10/10/2004
Anchor
bounding box docking version 1.0
Node
evaluates anchor's (first node in selection) bounding box docking
positions. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Left down corner |
Left-downmost visible
bounding box corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nearest corner |
Nearest bounding box
corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nearest silhouette
corner |
Nearest silhouette
bounding box corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
BBox center |
Bounding box
center |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT,
|
Last
modified: 05/07/2004
Offset
docking version 1.0
Computes
offset position from center of active nodes according to desired mode. Mode 0 -
Displacement is evaluated in coordinate system, Mode 1 - Displacement is
evaluated in World space, Mode 2 - Displacement is evaluated in Screen
space (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Docking position |
Docking position |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Mode |
Mode ID |
--- |
uint |
INPUT, |
Offset X |
Offset in X
direction |
--- |
real |
INPUT, |
Offset Y |
Offset in Y
direction |
--- |
real |
INPUT, |
Offset Z |
Offset in Z
direction |
--- |
real |
INPUT, |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 02/08/2004
World
origin docking version 1.0
World
origin (0,0,0) docking position. Use this docking position to set widget
position to world center (for example when using generated widget meshes) (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
World center |
World center docking
position |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT,
|
Last
modified: 07/08/2004
Avg.
origin docking version 1.0
Docking
position computed as average of pivot positions.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Avg. center |
Averaged origins of
controlled nodes |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 10/09/2004
Selection
center docking version 1.0
Selection
center docking position. This is simplified version of selection bbox docking,
where only selection center is evaluated.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Selection center |
Selection center docking
position |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT,
|
Last
modified: 10/09/2004
Selection
bounding box docking version 1.0
Node
evaluates various positions on bbox of current selection. Each docking position
can be used to specify widget base position.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Left down corner |
Left-downmost visible
bounding box corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nearest corner |
Nearest bounding box
corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nearest silhouette
corner |
Nearest silhouette
bounding box corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
BBox center |
Bounding box
center |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT,
|
Last
modified: 12/09/2004
Bounding
rectangle docking version 1.0
Node
evaluates various positions on view dependant bounding rectangle.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Top left |
Top left corner of 2D
object rectangle |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Top right |
Top right corner of 2D
object rectangle |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Bottom left |
Bottom left corner of 2D
object rectangle |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Bottom right |
Bottom right corner of 2D
object rectangle |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT,
|
Last
modified: 10/07/2004
Anchor
origin docking version 1.0
Anchor
(first node in selection) origin docking position.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Anchor origin |
Anchor origin docking
position |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 20/06/2004
Anchor
coordinates version 1.0
Anchor
coordinate system (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Coordinates |
Anchor coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT,
|
Last
modified: 14/12/2006
Visualization
controller version 1.0
Visualization
controller selects widget mesh according to its three states. Widget can be in
this states: Active - mesh caused tool activation, Operating - widget is in
active state and performing some actions and Default - all other states.
Controller also provides cursor distance output, which ranges from 0 to 1 (0 is
when mouse floats above mesh, 1 is when mouse cursor is more than 100 pixels
away from mesh). Note, than if you don't specify OnOperating or OnActive mesh,
base widget will hide. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
OnDefaultMesh |
On default mesh |
--- |
Mesh Data object |
INPUT, |
OnDefaultMatrix |
On default
transform |
--- |
Matrix Float Data
object |
INPUT, |
OnDefaultMaterial |
On default
material |
--- |
object |
INPUT, |
OnDefaultAttr |
On default render
attributes |
--- |
Render Attributes Data
object |
INPUT, |
OnOperatingMesh |
On operating
mesh |
--- |
Mesh Data object |
INPUT, |
OnOperatingMatrix |
On operating
transform |
--- |
Matrix Float Data
object |
INPUT, |
OnOperatingMaterial |
On operating
material |
--- |
object |
INPUT, |
OnOperatingAttr |
On operating render
attributes |
--- |
Render Attributes Data
object |
INPUT, |
OnActiveMesh |
On active mesh |
--- |
Mesh Data object |
INPUT, |
OnActiveMatrix |
On active
transformation |
--- |
Matrix Float Data
object |
INPUT, |
OnActiveMaterial |
On active
material |
--- |
object |
INPUT, |
OnActiveAttr |
On active render
attributes |
--- |
Render Attributes Data
object |
INPUT, |
Cursor distance |
Estimated on-screen
distance from active shape to mouse cursor |
--- |
real |
OUTPUT, |
Widget
visualization |
Widget
visualization |
--- |
Widget Visualization Data
object |
OUTPUT,
|
Last
modified: 18/01/2006
Simple
visualization controller version 1.0
Functionality of
this node is similar to Visualization controller, but it provides only one mesh,
matrix, attributes and material input. It was designed for optimization
purposes. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Mesh |
Shape input |
--- |
Mesh Data object |
INPUT, |
Matrix |
Euler transform
input |
--- |
Matrix Float Data
object |
INPUT, |
Material |
Material |
--- |
object |
INPUT, |
Attributes |
Render
attributes |
--- |
Render Attributes Data
object |
INPUT, |
Cursor distance |
Estimated on-screen
distance from active shape to mouse cursor |
--- |
real |
OUTPUT, |
Widget
visualization |
Widget
visualization |
--- |
Widget Visualization Data
object |
OUTPUT,
|
Last
modified: 18/01/2006
Gesture
version 1.0
Gesture
node connects actions and activation condition with widget controller. If mouse
cursor is above widget shape, widget controller sends mouse messages to gesture
node. Node checks, if activation condition is true (defined through
InputFilter). If yes, gesture initializes connected tools and activates them.
Gesture can activate two types of actions - Activities, they are executed in
button-like style (activated on button release), and Widget tools, activated in
tool style (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
InputFilter |
Input filters |
--- |
boolean |
INPUT, |
ControlOut |
Control
activation |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Gesture |
Gesture output |
--- |
Widget Action Data
object |
OUTPUT, |
Active |
Gesture active |
--- |
boolean |
OUTPUT,
|
Last
modified: 07/08/2004
Synchronize
widget with selection version 1.0
Widget node
that synchronizes widget internal list of objects with current selection. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Update
eye camera version 1.0
Widget node
that synchronizes widget internal list of objects with active view eye
camera. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Automatic
activation node version 1.0
For
automatically activated widgets, the Automatic activation node is used to scan
the widget and object for which the widget is being searched and evaluate the
match weight of the widget and the actions it contains.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Activation
condition |
Widget activation
condition |
--- |
boolean |
INPUT, |
Initial aspect |
Initial aspect |
--- |
string |
INPUT, |
Evaluate match
weight |
Evaluate activation match
weight |
--- |
boolean |
INPUT, |
Widget weight
bias |
Weight to bias
widget |
--- |
real |
INPUT, |
Widget activation
request |
Widget activation
request |
--- |
Widget Activation Request
Data object |
INPUT, |
Widget match
information |
Widget<->Node match
information |
--- |
Widget Activation
Parameters Data object |
OUTPUT,
|
Last
modified: 18/01/2006
Input
connector sensor version 1.0
Input
connector sensor node is used for scanning connectors of nodes for connector
presence. List of nodes is provided by widget subsystem through Widget
activation request, connectors are specified by linking them to Connectors
connector. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget activation
request |
Widget activation
request |
--- |
Widget Activation Request
Data object |
INPUT, |
Present |
Connector
present |
--- |
boolean |
OUTPUT, |
¬Present |
Connector not
present |
--- |
boolean |
OUTPUT, |
Connectors |
Connectors to check for
presence |
--- |
object |
OUTPUT,
|
Last
modified: 18/01/2006
Output
connector sensor version 1.0
Output
connector sensor node is used for scanning connectors of nodes for connector
presence. List of nodes is provided by widget subsystem through Widget
activation request, connectors are specified by linking them to Connectors
connector. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget activation
request |
Widget activation
request |
--- |
Widget Activation Request
Data object |
INPUT, |
Present |
Connector
present |
--- |
boolean |
OUTPUT, |
¬Present |
Connector not
present |
--- |
boolean |
OUTPUT, |
Connectors |
Connectors to check for
presence |
--- |
object |
INPUT,
|
Last
modified: 18/01/2006
n-ary
and version 1.0
Perform
boolean AND of all connectors connected to input.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Operands |
Values to AND |
--- |
boolean |
INPUT, |
Output |
Output of n-ary
And |
--- |
boolean |
OUTPUT, |
¬Output |
Negated output of n-ary
And |
--- |
boolean |
OUTPUT,
|
Last
modified: 18/01/2006
n-ary
or version 1.0
Perform
boolean OR of all connectors connected to input.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Operands |
Values to OR |
--- |
boolean |
INPUT, |
Output |
Output of n-ary
Or |
--- |
boolean |
OUTPUT, |
¬Output |
Negated output of n-ary
Or |
--- |
boolean |
OUTPUT,
|
Last
modified: 18/01/2006
n-ary
xor version 1.0
Perform
boolean XOR of all connectors connected to input.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Operands |
Values to OR |
--- |
boolean |
INPUT, |
Output |
Output of n-ary
Or |
--- |
boolean |
OUTPUT, |
¬Output |
Negated output of n-ary
Or |
--- |
boolean |
OUTPUT,
|
Last
modified: 18/01/2006
Axes
swap version 1.0
Widgets
operate on the same coordinate system, which is used to transform widget shape
to world space. Sometimes it is required to alter this default behavior - for
example trueSpace default behavior for movement is LClick moves in XY, RClick
moves in Z. This operation is however accessed through one surface. This node
can be used to reorder and swap coordinate system axes.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
ControlOut |
Control out |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Swap |
Swap axis if
checked |
--- |
boolean |
INPUT, |
X axis ID |
1 = x, 2 = y, 3 =
z |
--- |
int |
INPUT, |
Y axis ID |
1 = x, 2 = y, 3 =
z |
--- |
int |
INPUT, |
Z axis ID |
1 = x, 2 = y, 3 =
z |
--- |
int |
INPUT,
|
Last
modified: 18/01/2006
Axes
rotate version 1.0
Axes
rotation provides similar, but more general functionality as Axes Swap. By this
node, you are able to transform operation coordinate system by a matrix. The
matrix can be inversed before multiplication. Multiplication is performed only
if Enable is true (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
ControlOut |
Control out |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Enable |
Transform axis if
checked |
--- |
boolean |
INPUT, |
Inverse |
Use inversed transform
matrix |
--- |
boolean |
INPUT, |
Matrix |
Transformation matrix to
apply on widget coord system |
--- |
Matrix Float Data
object |
INPUT,
|
Last
modified: 18/01/2006
Axes
Z align version 1.0
Align
coordinate system Z axis with world coordinate Z axis.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
ControlOut |
Control out |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Enable |
Transform axes if
checked |
--- |
boolean |
INPUT,
|
Last
modified: 18/01/2006
Coord
system replace version 1.0
Replace
operations coordinate system. This node allows to tweak widget nodes to detect
movements in one coordinate system and perform actions in the other.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
ControlOut |
Control out |
--- |
uint |
OUTPUT, CONTROLFLOW,
|
Enable |
Replace coordinate system
if checked |
--- |
boolean |
INPUT, |
Coordinate
system |
New coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Docking Position |
New docking
position |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Look at camera |
Transform widget so, that
camera is in first octant |
--- |
boolean |
INPUT,
|
Last
modified: 18/01/2006
Rotate
action version 1.0
Rotate
action performs rotation of controlled objects around Center. Rotation is
performed around widget Z axis. Angle of rotation is evaluated in widget XY
space. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Center |
Center of
rotation |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Snapping group |
Snapping group |
--- |
string |
INPUT,
|
Last
modified: 18/01/2006
Linear
rotate action version 1.0
Linear
rotate action performs rotation of controlled objects around Center. Rotation is
performed around X and Y axes, angle is computed from mouse step and projection
of widget X axis to screen. Rotation around X or Y axis can be disabled or
enabled by EnableX and EnableY inputs. Rotation speed can be controlled by Speed
input. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Center |
Center of
rotation |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
EnableX |
Enable rotation around X
axisX |
--- |
boolean |
INPUT, |
EnableY |
Enable rotation around Y
axisX |
--- |
boolean |
INPUT, |
Speed |
Mouse delta to angle
speed |
--- |
real |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Wheel
sensitivity |
Wheel
sensitivity |
--- |
real |
INPUT, |
Alignment |
Enable orientation
swapping |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Snapping group |
Snapping group |
--- |
string |
INPUT,
|
Last
modified: 18/01/2006
Linear
world rotate version 1.0
Linear
world rotate performs similar action as Linear rotate, but instead of rotation
in widget space it always performs rotation in world coordinate space. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Center |
Center of
rotation |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
EnableX |
Enable rotation around X
axisX |
--- |
boolean |
INPUT, |
EnableY |
Enable rotation around Y
axisX |
--- |
boolean |
INPUT, |
Speed |
Mouse delta to angle
speed |
--- |
real |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Move
action version 1.0
Move action
performs movement of controlled objects. Movement step is computed from widget
local coordinate system so, that moved object tracks cursor. If movement along
both coordinate axes is enabled, widget XY plane is taken. If only one axis is
enabled, the second one is selected to make movements most precise.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
EnableX |
Enable moving along X
coordinate |
--- |
boolean |
INPUT, |
EnableY |
Enable moving along Y
coordinate |
--- |
boolean |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Linear
move action version 1.0
Widget node
that is used to change position of controlled objects transform matrices. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
EnableX |
Enable movement along X
axisX |
--- |
boolean |
INPUT, |
EnableY |
Enable movement along Y
axisX |
--- |
boolean |
INPUT, |
SpeedX |
Mouse delta to movement
step, X direction |
--- |
real |
INPUT, |
SpeedY |
Mouse delta to movement
step, Y direction |
--- |
real |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Wheel
sensitivity |
Wheel
sensitivity |
--- |
real |
INPUT, |
Snapping group |
Snapping group |
--- |
string |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Widget
move action version 1.0
Widget move
moves widget from its original position. Movement is performed in widget shape
XY space, where movement along X and Y axes can be enabled or disabled by
EnableX and EnableY inputs. (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
EnableX |
Enable moving along X
coordinate |
--- |
boolean |
INPUT, |
EnableY |
Enable moving along Y
coordinate |
--- |
boolean |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Screen
docking move version 1.0
Screen
docking move changes relative position of widget on the screen docking,
therefore this node can be only used with screen docking node. Action is linked
to docking node by Docking position input. Movement can be enabled or disabled
for X and Y axes. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
EnableX |
Enable moving in X
direction |
--- |
boolean |
INPUT, |
EnableY |
Enable moving in Y
direction |
--- |
boolean |
INPUT, |
Docking position |
Docking position of a
Screen docking node |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Linear
scale action version 1.0
Scale
action performs scaling of controlled objects around Center in XY widget shape
coordinate space. Scaling can be enabled or disabled for each axis. Scaling
coefficients can be computed relative to center of scaling, or they can be
evaluated from direction of widget coordinate system. Uniform scaling scales
along all three axes with equal coefficient.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
EnableX |
Enable moving along X
coordinate |
--- |
boolean |
INPUT, |
EnableY |
Enable moving along Y
coordinate |
--- |
boolean |
INPUT, |
Center |
Center of
scaling |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Uniform |
Scale all axes with the
same factor |
--- |
boolean |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Precision |
Higher precision means
smaller scaling step |
--- |
real |
INPUT, |
Wheel
sensitivity |
Wheel
sensitivity |
--- |
real |
INPUT, |
Snapping group |
Snapping group |
--- |
string |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Linear
slider version 1.0
Linear
slider provides controlling of all floating point inputs that request limited
real linear range of input values. Slider range is defined by RangeHi and
RangeLo inputs. Controlled connector is defined by example with connecting
Connector to node with requested connector.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
RangeLo |
Slider range Lo |
--- |
real |
INPUT, |
RangeHi |
Slider range Hi |
--- |
real |
INPUT, |
Connector |
Controlled
connector |
--- |
real |
OUTPUT, |
Value |
Current slider
value |
--- |
real |
OUTPUT, |
SliderPosLo |
Slider Lo
position |
--- |
real |
INPUT, |
SliderPosHi |
Slider Hi
position |
--- |
real |
INPUT, |
SliderObjMatrix |
Slider object
matrix |
--- |
Matrix Float Data
object |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Simple
slider version 1.0
Simple
slider provides controlling of all floating point inputs that request limited
real linear range of input values. Slider range is defined by RangeHi and
RangeLo inputs. Controlled connector is defined by example with connecting
Connector to node with requested connector.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
RangeLo |
Slider range Lo |
--- |
real |
INPUT, |
RangeHi |
Slider range Hi |
--- |
real |
INPUT, |
Connector |
Controlled
connector |
--- |
real |
OUTPUT, |
Wheel
sensitivity |
Wheel
sensitivity |
--- |
real |
INPUT, |
Value |
Current slider
value |
--- |
real |
OUTPUT, |
Speed |
Slider values change
speed |
--- |
real |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Wheel
slider version 1.0
Slider
controller preferably used with wheel gestures. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Min |
Connector MIN
value |
--- |
real |
INPUT, |
Max |
Connector MAX
value |
--- |
real |
INPUT, |
Wheel
sensitivity |
Wheel
sensitivity |
--- |
real |
INPUT, |
X sensitivity |
Mouse X speed |
--- |
real |
INPUT, |
Y sensitivity |
Mouse Y speed |
--- |
real |
INPUT, |
Connector |
Float connector to
update |
--- |
string |
INPUT, |
Node |
Node name |
--- |
string |
INPUT,
|
Last
modified: 09/02/2007
Toggle
list value version 1.0
On
activation, change list value to next item.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Connector |
Connector to
update |
--- |
string |
INPUT, |
Node |
Node to update |
--- |
string |
INPUT,
|
Last
modified: 15/02/2007
Ctrl
state version 1.0
State of
Ctrl key (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Alt
state version 1.0
State of
Alt key (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Keyboard
button state version 1.0
Keyboard
button state node. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Key name |
Key name |
--- |
string |
INPUT, |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 14/08/2006
Mouse
LClick version 1.0
Left mouse
button click state (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Mouse
MClick version 1.0
Middle
mouse button click state (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Mouse
RClick version 1.0
Right mouse
button click state (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Mouse
LDblClick version 1.0
Left mouse
button doubleclick state (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Mouse
MDblClick version 1.0
Middle
mouse button doubleclick state (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Mouse
RDblClick version 1.0
Right mouse
button doubleclick state (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Mouse
LDrag version 1.0
Left mouse
button drag state (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Mouse
MDrag version 1.0
Middle
mouse button drag state (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Mouse
RDrag version 1.0
Right mouse
button drag state (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Left
mouse button state version 1.0
Left mouse
button state. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 13/09/2006
Middle
mouse button state version 1.0
Middle
mouse button state. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 13/09/2006
Right
mouse button state version 1.0
Right mouse
button state. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 13/09/2006
Mouse
Wheel version 1.0
Mouse wheel
state (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Shift
State version 1.0
State of
Shift key (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Input state |
Input state |
--- |
User Input States Data
object |
INPUT, HIDDEN,
|
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
KeyfilterOut |
Key control flow
out |
--- |
boolean |
OUTPUT, DISABLECACHING,
|
Last
modified: 07/08/2004
Widget
shortcut version 1.0
Widget
shortcut node - allows to assing shortcuts for widget.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Key |
Key |
--- |
string |
INPUT, |
Command |
Command to
execute |
--- |
string |
INPUT, |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT,
|
Last
modified: 17/03/2006
One
from four select version 1.0
Transforms
input states to output; output states are exclusive.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
KeyfilterIn |
Key control flow
in |
--- |
boolean |
INPUT, |
None |
Key control flow out, true
if both inputs false |
--- |
boolean |
OUTPUT, |
A |
Key control flow out, A
output |
--- |
boolean |
OUTPUT, |
B |
Key control flow out, B
output |
--- |
boolean |
OUTPUT, |
A+B |
Key control flow out, A+B
output |
--- |
boolean |
OUTPUT, |
A input |
A selector input |
--- |
boolean |
INPUT, |
B input |
B selector input |
--- |
boolean |
INPUT,
|
Last
modified: 07/08/2004
One
from three select version 1.0
Transforms
input states to output; output states are exclusive.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
A |
Key control flow out, A
output |
--- |
boolean |
OUTPUT, |
B |
Key control flow out, B
output |
--- |
boolean |
OUTPUT, |
A+B |
Key control flow out, A+B
output |
--- |
boolean |
OUTPUT, |
A input |
A selector input |
--- |
boolean |
INPUT, |
B input |
B selector input |
--- |
boolean |
INPUT,
|
Last
modified: 07/08/2004
Open
settings panel version 1.0
Open panel
of current widget. You can specify aspect and thus create various setting
panells for widget. (Tomas Bujnak,
Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Panel aspect |
Panel aspect to
open |
--- |
int |
INPUT, |
Panel path |
Relative path to
panel |
--- |
string |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 05/09/2005
Hide
object widget version 1.0
Widget
component that hides object when widget is activated for it.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 16/10/2005
Object
hider version 1.0
Object hide
helper for widget object hide function
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Invisible |
Invisible |
--- |
boolean |
OUTPUT, |
Hide command |
Hide/show widget
command |
--- |
int |
INPUT,
|
Last
modified: 17/10/2005
Highlite
evaluator version 1.0
Helper node
that evaluates color according to widget - cursor distance nad input colors. It
is intended to compute highlight colors.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Distance |
Distance |
--- |
real |
INPUT, |
Far distance |
|
--- |
real |
INPUT, |
Fallof |
|
--- |
real |
INPUT, |
Active color |
|
--- |
Color Data
object |
INPUT, |
Active
transparency |
|
--- |
real |
INPUT, |
Far color |
|
--- |
Color Data
object |
INPUT, |
Far transparency |
|
--- |
real |
INPUT, |
Near color |
|
--- |
Color Data
object |
INPUT, |
Near
transparency |
|
--- |
real |
INPUT, |
Output color |
|
--- |
Color Data
object |
OUTPUT, |
Output
transparency |
|
--- |
real |
OUTPUT,
|
Last
modified: 18/01/2006
Camera
Walk version 1.0
Camera walk
starts moving controlled object in its Z direction with constant speed defined
by Walk speed. It uses mouse X and Y coordinates to perform rotation around
local X axis (looking Up and Down) and global Y axis (looking left and
right). (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Rotate around X
speed |
Mouse delta to angle delta
coefficient for rotation around camera X axis |
--- |
real |
INPUT, |
Rotate around Y
speed |
Mouse delta to angle delta
coefficient for rotation around camera Y axis |
--- |
real |
INPUT, |
Walk speed |
Walk speed in
m/s |
--- |
real |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Camera
look around version 1.0
Camera look
around uses mouse X and Y coordinates to perform rotation around local X axis
(looking Up and Down) and global Y axis (looking left and right). Rotation speed
can be defined by appropriate speed inputs.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Rotate around X
speed |
Mouse delta to angle delta
coefficient for rotation around camera X axis |
--- |
real |
INPUT, |
Center |
Center of
rotation |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Rotate around Y
speed |
Mouse delta to angle delta
coefficient for rotation around camera Y axis |
--- |
real |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Camera
navigate version 1.0
Camera
navigate uses mouse X coordinate to rotate controlled objects around global Y
axis and Y coordinate to perform movement in local Z axis. Rotation and Movement
speed can be defined by speeds input.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Movement speed |
Mouse delta to walk
speed |
--- |
real |
INPUT, |
Rotate speed |
Mouse delta to rotate
speed |
--- |
real |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Camera
FOV version 1.0
Camera FOV
modifies field of view for projective cameras and zoom factor for orthogonal
views. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Fov change speed |
Mouse delta to angle delta
coefficient for rotation around camera X axis |
--- |
real |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Wheel
sensitivity |
Wheel
sensitivity |
--- |
real |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Camera
roll version 1.0
Camera Roll
rotates eye camera around axis formed by Center input and camera position. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Rotation speed |
Mouse delta to angle delta
coefficient for rotation |
--- |
real |
INPUT, |
Center |
Center of
rotation |
--- |
Widget 3D Docking Position
Data object |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Widget
toolbar version 1.0
Enables
adding toolbars to widgets. When widget gets activated, node creates toolbar
defined by prototype. If widget is deactivated, toolbar will be closed. (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Toolbar
prototype |
Toolbar prototype from
which |
--- |
string |
INPUT, |
Remember state |
Hide toolbar instead of
destroying |
--- |
boolean |
INPUT,
|
Last
modified: 18/01/2006
Open
Panel View Command version 1.0
Widget
button style node (command) that opens panel for each selected object after
activation. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ConntrolIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Aspect |
Aspect of panel view to
open |
--- |
uint |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 04/09/2005
Simple
Script Command version 1.0
Widget
button style node(command) that executes specified simple script after
activation. It supports undo by providing script command also for undo action.
If undo script is not provided, command history is deleted.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ConntrolIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Command |
Command to
execute |
--- |
string |
INPUT, |
Undo command |
Undo command |
--- |
string |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 04/09/2005
Activate
User Widget Command version 1.0
Command
activates user widget specified by search path. If widget path contains
encapsulator, it performs searching of most suitable widget for specified
selection. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ConntrolIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Widget |
Widget to activate / or
set of widgets to select from |
--- |
string |
INPUT, |
Group |
Group ID to activate
widget to |
--- |
string |
INPUT, |
Aspect |
Widget aspect to open. If
empty and widget points to group, default aspect is selected |
--- |
string |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 04/09/2005
Change
Aspect Popup Command version 1.0
Change
aspect command displays change aspect menu acquired from widget aspect
definition. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ConntrolIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Last
modified: 18/01/2006
Close
Widget Command version 1.0
Widget
button style node (command). After activation, it deactivates current
widget. (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ConntrolIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Last
modified: 04/09/2005
3D
Toolbar identification version 1.0
3D toolbar
manager (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
Guid |
Toolbar GUID |
--- |
string |
INPUT, |
Initial X |
Initial X position for
buttons |
--- |
real |
INPUT, |
Initial Y |
Initial Y position for
buttons |
--- |
real |
INPUT, |
Button size X |
Button size in X
direction |
--- |
real |
INPUT, |
Button size Y |
Button size in Y
direction |
--- |
real |
INPUT, |
Columns |
Maximal number of columns
befor starting new row |
--- |
int |
INPUT, |
X dimension |
Toolbar X
dimension |
--- |
real |
OUTPUT, |
Y dimension |
Toolbar Y
dimension |
--- |
real |
OUTPUT, |
Toolbar Id |
Toolbar
identification |
--- |
3D Toolbar Identification
Data object |
OUTPUT,
|
Last
modified: 18/01/2006
3D
Button version 1.0
3D toolbar
button (Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
Button visible |
|
--- |
boolean |
INPUT, |
Button index |
|
--- |
uint |
INPUT,
|
Last
modified: 18/01/2006
Selection
BSphere version 1.0
Compute
bounding sphere of widget's anchor node.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Position X |
Bounding sphere center x
position. |
--- |
real |
OUTPUT, |
Position Y |
Bounding sphere center y
position. |
--- |
real |
OUTPUT, |
Position Z |
Bounding sphere center z
position. |
--- |
real |
OUTPUT, |
Radius |
Bounding sphere
radius. |
--- |
real |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Selection
BBox version 1.0
Evaluate
various corners of selection bounding box as docking position.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Position X |
Bounding box center x
position. |
--- |
real |
OUTPUT, |
Position Y |
Bounding box center y
position. |
--- |
real |
OUTPUT, |
Position Z |
Bounding box center z
position. |
--- |
real |
OUTPUT, |
Halfsize X |
Bounding box x half
extents. |
--- |
real |
OUTPUT, |
Halfsize Y |
Bounding box y half
extents. |
--- |
real |
OUTPUT, |
Halfsize Z |
Bounding box z half
extents. |
--- |
real |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 18/01/2006
Select
object version 1.0
Select
object Command raycasts scene and selects nearest object under mouse cursor.
According to select/deselect connectors, object is either added, removed or
toggled from global selection. (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Enable highlight |
Enable highlight during
picking |
--- |
boolean |
INPUT, |
ConntrolIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Select |
Add obj to
selection |
--- |
boolean |
INPUT, |
Deselect |
Remove obj from
selection |
--- |
boolean |
INPUT,
|
Last
modified: 18/01/2006
Toggle
selected object version 1.0
Toggle
raycasted object in active selection.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Last
modified: 18/01/2006
Drag
And Drop version 1.0
Allows
Drag&Drop objects (Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Last
modified: 20/02/2007
Linear
move constrained action version 1.0
Move object
and constrain movement with collision detection if enabled.
(Anton Mateasik, Caligari corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
EnableX |
Enable movement along X
axisX |
--- |
boolean |
INPUT, |
EnableY |
Enable movement along Y
axisX |
--- |
boolean |
INPUT, |
SpeedX |
Mouse delta to movement
step, X direction |
--- |
real |
INPUT, |
SpeedY |
Mouse delta to movement
step, Y direction |
--- |
real |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
EnableColl |
Enable collision |
--- |
boolean |
INPUT, |
Undoable |
Enable undo/redo for this
tool |
--- |
boolean |
INPUT,
|
Last
modified: 18/01/2006
Denormalized
coordinate system version 1.0
Denormalized
coordinate system allowing objects scaling
(Marek Kovac)
Names |
Description |
Default |
Type |
Flags |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Local
coordinates |
Local coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT, |
World
coordinates |
World coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT, |
Screen
coordinates |
Screen coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT,
|
Last
modified: 25/01/2006
Input
value sensor version 1.0
Input value
sensor node used for scanning value of specifiec connector
(Marek Kovac)
Names |
Description |
Default |
Type |
Flags |
Widget activation
request |
Widget activation
request |
--- |
Widget Activation Request
Data object |
INPUT, |
Equals |
Value equals |
--- |
boolean |
OUTPUT, |
¬Equals |
Value not equals |
--- |
boolean |
OUTPUT, |
Value |
Connector value |
--- |
object |
OUTPUT,
|
Last
modified: 03/02/2006
Anchor
custom box docking version 1.0
Evaluates
docking box at anchor node with specific fixed dimensions
(Marek Kovac)
Names |
Description |
Default |
Type |
Flags |
Anchor origin |
Anchor origin |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Left down corner |
Left-downmost visible
bounding box corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Upper right
corner |
Rightmost upper corner
visible |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nearest corner |
Nearest bounding box
corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Nearest silhouette
corner |
Nearest silhouette
bounding box corner |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
BBox center |
Bounding box
center |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
X dimension |
X dimension |
--- |
real |
INPUT, |
Y dimension |
Y dimension |
--- |
real |
INPUT, |
Z dimension |
Z dimension |
--- |
real |
INPUT, |
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Corner X0Y0Z0 |
Corner X0Y0Z0 |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Corner X1Y0Z0 |
Corner X1Y0Z0 |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Corner X0Y1Z0 |
Corner X0Y1Z0 |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Corner X1Y1Z0 |
Corner X1Y1Z0 |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Corner X0Y0Z1 |
Corner X0Y0Z1 |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Corner X1Y0Z1 |
Corner X1Y0Z1 |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Corner X0Y1Z1 |
Corner X0Y1Z1 |
--- |
Widget 3D Docking Position
Data object |
OUTPUT, |
Corner X1Y1Z1 |
Corner X1Y1Z1 |
--- |
Widget 3D Docking Position
Data object |
OUTPUT,
|
Last
modified: 21/02/2006
Scale
compensator version 1.0
(Marek Kovac)
Names |
Description |
Default |
Type |
Flags |
Compensate X |
Compensate X |
--- |
boolean |
INPUT, |
Compensate Y |
Compensate Y |
--- |
boolean |
INPUT, |
Compensate Z |
Compensate Z |
--- |
boolean |
INPUT, |
WldMatrix |
World matrix |
--- |
Matrix Float Data
object |
OUTPUT, CACHING,
|
Matrix |
Object's input
matrix |
--- |
Matrix Float Data
object |
INPUT, CACHING,
|
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT,
|
Last
modified: 03/09/2006
Axis
aligned CS version 1.0
Coordinate
system which is kept aligned on axis but scale and position is calculated (Marek Kovac)
Names |
Description |
Default |
Type |
Flags |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
OUTPUT, |
Wrapped object |
Wrapped object |
--- |
string |
INPUT,
|
Last
modified: 25/01/2006
Marker
shape version 1.0
Snapper
shape collects all snapping shapes generated by snapping tools.
(Tomas Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 18/04/2006
Axis
slider version 1.0
Axis slider
provides control of two float parameters based on horizontal and vertical
direction mouse dragging (Marek
Kovac)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
XRangeLo |
X range Lo |
--- |
real |
INPUT, |
XRangeHi |
X range Hi |
--- |
real |
INPUT, |
YRangeLo |
Y range Lo |
--- |
real |
INPUT, |
YRangeHi |
Y range Hi |
--- |
real |
INPUT, |
XValue |
X value |
--- |
real |
OUTPUT, |
YValue |
Y value |
--- |
real |
OUTPUT, |
XSensitivity |
X sensitivity |
--- |
real |
INPUT, |
YSensitivity |
Y sensitivity |
--- |
real |
INPUT, |
MajorAxis |
Major axis only |
--- |
boolean |
INPUT, |
X connector |
X connector |
--- |
string |
INPUT, |
Y connector |
Y connector |
--- |
string |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 20/04/2007
Invert
value version 1.0
Inverts
value of specified connector (Marek
Kovac)
Names |
Description |
Default |
Type |
Flags |
Node name |
Node name |
--- |
string |
INPUT, |
Connector |
Connector |
--- |
string |
INPUT, |
Control in |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Last
modified: 04/05/2007
Offline
render area version 1.0
Photo
render area widget node. (Tomas
Bujnak, Caligari Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
MinX |
Selection rect min
x |
--- |
real |
OUTPUT, |
MinY |
Selection rect min
y |
--- |
real |
OUTPUT, |
MaxX |
Selection rect max
x |
--- |
real |
OUTPUT, |
MaxY |
Selection rect max
y |
--- |
real |
OUTPUT, |
Active |
Active |
--- |
boolean |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 11/01/2007
Control
cage version 1.0
Control
cage widget (Tomas Bujnak, Caligari
Corp.)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Move Speed |
|
--- |
real |
INPUT, |
Move wheel |
Mouse delta to movement
step |
--- |
real |
INPUT, |
Scale Speed |
|
--- |
real |
INPUT, |
Scale wheel |
Mouse delta to scale
step |
--- |
real |
INPUT, |
Rotate Speed |
|
--- |
real |
INPUT, |
Rotate wheel |
Mouse delta to angle
step |
--- |
real |
INPUT, |
Snapping group |
Snapping group |
--- |
string |
INPUT, |
Material |
Material |
--- |
object |
INPUT, |
Attributes |
Render
attributes |
--- |
Render Attributes Data
object |
INPUT, |
Widget
visualization |
Widget
visualization |
--- |
Widget Visualization Data
object |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Coordinate
system |
Coordinate
system |
--- |
Widget Coordinate System
Data object |
INPUT,
|
Last
modified: 02/11/2006
Normalmap
generator version 1.0
Normalmap
generator node. Creates normal map from low res and high res meshes. Low
resolution mesh needs to be unwrapped.
(Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
LoresInput |
Lo resolution input
mesh |
--- |
Mesh Data object |
INPUT, |
HiresInput |
High resolution input
mesh |
--- |
Mesh Data object |
INPUT, |
Tangent space |
Check, if you want to use
tangent space normals. Uncheck means object space. |
--- |
boolean |
INPUT, |
Normalmap
resolution |
Normalmap texture edge
length |
--- |
uint |
INPUT, |
Precision |
Specifies square root of
number of rays for pixel's geometry surround scanning |
--- |
uint |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Normal map |
Normal map for lo
resolution mesh |
--- |
Bitmap Data
object |
OUTPUT, CACHING,
|
Height map |
Height map for lo
resolution mesh |
--- |
Bitmap Data
object |
OUTPUT, CACHING,
|
Status |
Normalmap generator
status |
--- |
real |
OUTPUT,
|
Last
modified: 05/09/2005
Mesh
simplifier version 1.0
Mesh
simplifier node. Creates simplified version of input mesh.
(Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
Input |
Input mesh |
--- |
Mesh Data object |
INPUT, |
Simplification
level |
Mesh simplification level
in %, 100 means no simplification |
--- |
real |
INPUT, |
Welding |
Mesh welding range in
tenths of % |
--- |
real |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 05/09/2005
Mesh
unwrapper version 1.0
Mesh
unwrapper node. Automatically unwrap mesh to texture. Unwrap is stored in
secondary texture coordinates mesh stream.
(Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
InputMesh |
Mesh to be
unwrapped |
--- |
Mesh Data object |
INPUT, |
Gap size |
Gap to allocate between
unwrap patches |
--- |
real |
INPUT, |
Unwrap
Resolution |
Texture
resolution |
--- |
uint |
INPUT, |
Object scale |
Object units to texture
scale |
--- |
real |
INPUT, |
Reprojection
Angle |
Maximal angle to apply
projection |
--- |
real |
INPUT, |
Coordinate set |
Coordinate set, which will
be filled with unwrapped coordinates |
--- |
real |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 05/09/2004
t-junction
remover version 1.0
T-Junction
remover. Node removes T-junction topology errors (cracks) from mesh and corrects
topology information. (Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
Input |
Input mesh |
--- |
Mesh Data object |
INPUT, |
Welding |
Mesh welding range
(promile) |
--- |
real |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 05/09/2005
Mesh
collapse version 1.0
Mesh
collapse encapsulator. Node collects all meshes inside and collapse them into
one. (Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
SubObject |
Encapsulated
objects |
--- |
uint |
OUTPUT, HIDDEN, CUSTOM,
|
Owner |
Owner of the
Encapsulator |
--- |
uint |
INPUT, HIDDEN, CUSTOM,
|
ng |
|
--- |
object |
INPUT, HIDDEN,
|
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Material List |
Material List |
--- |
Material List Data
object |
OUTPUT, EXPORTED,
|
Last
modified: 05/09/2005
Modeling
preferences con version 1.0
Modeling
preferences panel connector wrapper
(Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
Name |
Modeling preferences
connector name |
--- |
string |
INPUT, |
Value |
Specified modeling
preferences connector value |
--- |
string |
OUTPUT,
|
Last
modified: 18/01/2006
Modeling
preferences version 1.0
Modeling
preferences panel (Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
Coordinate
system |
Current coordinate
system |
--- |
string |
INPUT, |
Partial loops |
Enable opened face
loops |
--- |
boolean |
INPUT, |
Direction
ambiguity |
Face loops direction
ambiguity threshold |
--- |
real |
INPUT, |
Loop smoothing |
Partial loop smoothness
control |
--- |
real |
INPUT, |
Max path
deviation |
Maximal edgeloop deviation
from leading direction |
--- |
real |
INPUT,
|
Last
modified: 18/01/2006
Mesh
editor version 1.0
Mesh editor
activator/deactivator widget component.
(Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
Widget component |
Widget component |
--- |
Widget Component
Parameters Data object |
OUTPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Last
modified: 05/07/2005
Rect
select version 1.0
Point
editor rectangle selection widget component.
(Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Mode |
Selection mode.
vertex,triangle edge,face edge,triangle,face,auto |
--- |
string |
INPUT, |
Style |
Selection style. all,
visible |
--- |
string |
INPUT, |
Highlite |
Selection highlight
mesh |
--- |
Mesh Data object |
OUTPUT, |
Connected |
Select elements connected
with nearest element |
--- |
boolean |
INPUT, |
MinX |
Selection rect min
x |
--- |
real |
OUTPUT, |
MinY |
Selection rect min
y |
--- |
real |
OUTPUT, |
MaxX |
Selection rect max
x |
--- |
real |
OUTPUT, |
MaxY |
Selection rect max
y |
--- |
real |
OUTPUT, |
Active |
Active |
--- |
boolean |
OUTPUT, |
Select |
Add elements to
selection |
--- |
boolean |
INPUT, |
Deselect |
Remove elements from
selection |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 05/07/2005
Lasso
select version 1.0
Point
editor lasso selection widget component.
(Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Mode |
Selection mode.
vertex,triangle edge,face edge,triangle,face,auto |
--- |
string |
INPUT, |
Highlite |
Selection highlight
mesh |
--- |
Mesh Data object |
OUTPUT, |
Style |
Selection style. all,
visible |
--- |
string |
INPUT, |
Connected |
Select elements connected
with nearest element |
--- |
boolean |
INPUT, |
Polygon |
Selection
polygon |
--- |
Vertex Stream Data
object |
OUTPUT, |
Active |
Active |
--- |
boolean |
OUTPUT, |
Select |
Add elements to
selection |
--- |
boolean |
INPUT, |
Deselect |
Remove elements from
selection |
--- |
boolean |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 05/07/2005
SDS
filter version 1.0
Subdivision
surfaces generator. Core node for SDS mesh edit support.
(Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 05/09/2005
Mirror
modeler version 1.0
Mirror
modeler node. (Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
Weld distance |
Mirror plane weld
distance |
--- |
real |
INPUT, |
Picked mirror
plane |
Select mirror plane you
want to modify from drop-down list |
--- |
String Enum Data
object |
INPUT, |
Name |
Mirror plane
name |
--- |
string |
INPUT, |
Weld topology |
Enable topology welding
after snapping to mirror plane |
--- |
boolean |
INPUT, |
Offset |
Maximal snapping
radius |
--- |
real |
INPUT, |
Remove mirror
faces |
Remove faces on mirror
plane |
--- |
boolean |
INPUT, |
Desaturation |
Selection colors
desaturation |
--- |
real |
INPUT, |
Settings |
Mirror modeler planes
info |
--- |
Mirror modeler data
object |
INPUT, |
Input Mesh |
Input Mesh for
Shape |
--- |
Mesh Data object |
INPUT, |
Mesh |
Ouput Shape Mesh |
--- |
Mesh Data object |
OUTPUT, CACHING,
|
Last
modified: 17/08/2006
Sweep
version 1.0
Sweep tool
handler (Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Highlight |
|
--- |
Mesh Data object |
OUTPUT, |
Snapping group |
Snapping group |
--- |
string |
INPUT, |
Group neighbors |
Sweep selected neighbors
as one region |
--- |
boolean |
INPUT, |
Align |
Enable alignment of sweep
height to existing geometry |
--- |
boolean |
INPUT, |
Nosnap radius |
No snapping screen
distance |
--- |
real |
INPUT, |
Segments |
Extrusion
segments |
--- |
uint |
INPUT, |
Style |
Selection style |
--- |
string |
INPUT, |
Mode |
Selection mode |
--- |
string |
INPUT, |
Average normals |
Average sweeping
direction |
--- |
boolean |
INPUT, |
Select |
Select |
--- |
boolean |
INPUT, |
Deselect |
Deselect |
--- |
boolean |
INPUT, |
Boolean mode |
Boolean update
mode |
--- |
String Enum Data
object |
INPUT, |
Offset |
Sweep offset |
--- |
real |
INPUT, |
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Last
modified: 31/09/2006
Bevel
tool version 1.0
Bevel
tool. (Tomas Bujnak)
Names |
Description |
Default |
Type |
Flags |
ControlIn |
Control in |
--- |
uint |
INPUT, CONTROLFLOW,
|
Widget
parameters |
Hidden widget
parameters |
--- |
Widget Parameters Data
object |
INPUT, HIDDEN,
|
Active viewport |
Active viewport
parameters |
--- |
Widget Viewport Parameters
Data object |
INPUT, HIDDEN,
|
Highlight |
Selection highlight
mesh |
--- |
Mesh Data object |
OUTPUT, |
Mode |
Selection mode |
--- |
string |
INPUT, |
Snapping group |
Snapping group |
--- |
string |
INPUT, |
Quad mode |
Add edges between outer
and inner polygon (form quads) |
--- |
boolean |
INPUT, |
Bad color |
Color in case of
overlapping edges |
--- |
Color Data
object |
INPUT, |
Allow bad geom |
Allow beveling even if the
result will not be correct |
--- |
boolean |
INPUT, |
Update selection |
Update selection after
beveling |
--- |
boolean |
INPUT, |
Offset |
Bevel offset or
angle |
--- |
real |
INPUT, |
Offset mode |
Bevel offset
mode |
--- |
String Enum Data
object |
INPUT, |
Colinear
threshold |
Colinear
threshold |
--- |
real |
INPUT,
|
Last
modified: 03/08/2006