Nodes for processing and combining images. One of the nodes will convert a bump map to a normal map. The nodes require the installation of an rsx plugin file, "Clintons3DPlugins.rsx". Any previous downloads of the plugin will need to be updated with a fresh download.
Click this line to get the rsx plugin.
Click this line to get the composite node object library.
Click this line for an overview of the nodes.
Some video tutorials can be found by clicking this line.
The rsx file can be stored anywhere on your computer and the composite node library can be stored in the truespace rs main libraries folder for convenience.
All image calculations are performed in floating point so whiter than white and blacker than black values are preserved. All input images must have the same dimensions. None of the nodes are optimized for speed but written with coding simplicity in mind.
Check video below just after the Indigo installation for tip on how to install the rsx plugin.
May 6 2010: Update
re-download the rsx plugin and the composite node library to get the changes
May 16 2010: Update
minor fix for the Composite Render Node - turned off image compression
click to get the updated nodes
Composite
Render and
Composite Render with Alpha or re-download the library
Node object for creating a background image or image sequence for a scene camera.
Usage:
Click for a demo
video. wmv, 8.88Mb, 3:52 min
This is a modified version of the original Indigo script for trueSpace created by "Johny". The definition from the Indigo home page: "Indigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. Incorporating an advanced physical camera model, a super-realistic materials system and the ability to simulate extremely complex lighting situations through Metropolis Light Transport". Click the title above or the image to the left to download the truespace to indigo package.
Bug Fix April 2010 Draft3-a, April
19 2010:
There was a bug in the original installer when trying to use
environment maps. The new installer can be
downloaded here or you can just re-download the zip
archive. Answer "yes" to all the questions when
reinstalling.
The plugin package Clintons3DPlugins is required to use the script.
Sample packaged scene can be downloaded here.
Click the link at the bottom of this section for important usage notes. Below this point are release notes, installations notes and video tutorials.
New for the April 2010 release:
New for the October 2009 release:
Exporter Features:
Installation:
Video: Indigo script and plugin setup tutorial. 2.4Mb, wmv, 3:15
Video:
Adjust the demo
scene to run on your machine. 3.9Mb, wmv, 5:53
This is old information that predates the new scene
packaging system(2010).
Video:
Walkthrough on
setting up a scene to be rendered with Indigo. 20.9Mb,
wmv, 16:14
Note: I failed to mention in the video that scene material
instancing must be used.
Note: You can open a new 3D for the camera and set it's
dimensions to the render size for a better preview.
Video:
Part 2 of the
basic walkthrough 9.3Mb, wmv, 11:37
note: You're not limited to the 5 materials in the IMEBank.
You can copy items in the bank and make variations to use in
the scene.
Note: The reset material is a D3D material, but it is
ignored by the Indigo exporter. The D3D materials that
are made of nodes that feed into a material node are not
ignored and will override IMEBank materials.
click the link below for some important notes on using the exporter.
Node object for displaying anaglyph style(red/cyan or magenta/green) 3D stereo images. Load the object, initialize the screen, use the select 3d camera button and set the 3D view to use it.
Controls:
Update version 3.04:
Installs a button that runs a script for combining modelspace and workspace animations into one d3d workspace render sequence. Script can also be used to bake workspace animations to modelspace animation via autokey setting in modelspace.
Set playback range in workspace, setup render to file to save a sequence, have workspace and model space 3d views open and run the script. Can be used to bake workspace animation to modelspace. Works with transformation, vertex animation, particles and facial animation. Does not work with metaball animation.
See the notes tab of the node for more details.