May 8 2015:
- fix for blank bitmap file crash
- fix to not crash on instanced materials
- rsx version 1638407
-
ignore renaming bug when using truespace standalone
version
April 8 2015:
- option to not bake keyframes
- "defaultPose" clip for actors no longer case sensitive
- simple keyframe interpolation export
April 1 2015:
- removed the offset positioning in the exporter
- removed the fbx 2013 rsx plugin
- fixed udkstaticmesh mode mesh normals
- fixed a renaming problem caused by the bridge sync
- added an option to import meshes as nulls
- added an option to import materials
- export file names will default from selected item or scene
- new export selected only checkbox
-
batch export option for exporting individual files for
each item
February 14 2015:
- fixed selection export bug only exporting first selected item
(only rsx file)
December 7 2014:
- fixed actor visibility export
-
initial offset entry for matching position in the Unreal t3d
scene export (junk feature)
- fixed a memory leak
November 20, 2014: - fix "User Cancelled" dialog bug
November 11, 2014:
- fix export to work with IK handles and locks
October 5 2014:
- skeleton bind problem solved
- delete the temp skin file after skinning
- new bind cubes object from the fbx skin cluster
-
number of takes in an imported file is reported to the
log view
-
Oct 4: fixed ui bug that created an empty animation
stack
September 28 2014:
- uses the fbx 2015.1 sdk
- option to use the older 2013.2 version
- export animation clips
- import motion files and alembic meshes
-
rsx file version - v.1638406 and rsx file version - v.1638405
for 2013 mode
April 12 2014:
- improved camera animation export
- improved light animation export
-
export camera fov animation - works in UDK, nothing in
Lightwave
- add invisible subobject no export
- removed camera and lights from visibility check
- options to export lights and cameras
March 23 2014:
-
udkmatinee export mode will export characters as nulls
with non-joint full bodied animation
-
udkstaticmesh mode will export characters as nulls so no
need to remove them for some export workflows
- does not export invisible items
August 25 2013:
- export respects the frame rate, 24, 25, 30 and 60
- 15 fps is exported as 30 fps with keyframe gaps
- last frame of exports was missing
July 30 2013:
- import and export standard truespace skeleton
- option to import as joints or bones
- cleaner appearance for leaf bones