Collada plugin for After Effects

More info here
Plugins and Scripts > trueSpace > Animation

JSONLiveLinkEnhanced (Preview)

Adds a live link connection to the unreal engine for the trueSpace workspace. version is for ue 4.23. instructions below include a fix for version 4.24 and up

Clintons3dPlugin.rsx required version v.1638414 or higher

links:

Pre-Installation for UE4.24 and up

  1. create a new c++ project
  2. close the project
  3. add a folder to the project named "Plugins"
  4. copy the JSONLiveLink folder to the Plugins folder
  5. open the project
  6. will get "attempt to load" message - answer yes
  7. will get "rebuild now" message - answer yes
  8. close the project

Installation:

  1. copy the JSONLiveLink
    • If unreal engine v4.23 - Unzip the JSONLiveLink.zip into the unreal plugins folder: C:\Program Files\Epic Games\UE_4.23\Engine\Plugins
    • otherwise copy the JSONLiveLink folder from the Pre-Installation above into C:\Program Files\Epic Games\UE_4.xx\Engine\Plugins where xx is the engine version
  2. start the unreal editor
  3. edit > plugins
  4. enable JSONLiveLinkEnhanced
  5. livelink plugin window
  6. under Built-in > Animation - enable Live Link
  7. restart the editor
  8. install rsx plugin in truespace
livelink nodes

left to right - transform, camera, light, character

livelink node hookup

hook watch dog to the transform node, angle and color for lights, fov for camera, connect to mesh for characters

Usage:

  • setup plugin in unreal
  • window > livelink
  • +Source > JSONLiveLink - type in the ip address and port number - do not press enter, click the ok button
  • add livelink nodes in tS connecting to watch dog nodes
  • check "FirstRun" and run to send subject data to unreal
  • uncheck FirstRun for animation data transfer
  • unreal editor - choose item in the level and press +Add Component button, type live to search for LiveLink Component, choose the subject from the list
  • move item in truespace and it moves in the scene
  • to move a skeletal mesh in a level, rt click it in the content browser and choose Create > Anim Blueprint
  • right click inside the anim bp editor, type live to search for Live Link Pose, choose the subject, compile and add the anim blueprint to the level
  • to preview skeletal mesh in the animation editor - change preview controller from Default to Live Link Preview Controller, select the subject in the dropdown
  • to preview skeletal mesh with the camera, choose Enable Camera Sync, add a connection to an item in truespace with the subject name set as "EditorActiveCamera"
  • the live link camera node can also be added to the EyeCamera found in the D3DView node to follow the viewport

Notes:

October 19, 2019
October 19, 2019