right click the link above to download
To install copy the info_panel.py file to the python script master
plugin folder, something like:
"C:\Program
Files\NewTek\LightWave11.5\support\plugins\scripts\Python\Layout\Master\"
Usage:
-
Type in any field to set and keyframe the value,
simple equations also work
-
The R button is to reset the values
to (0,0,0) for position and rotation or (1,1,1) for
scale
-
The K button is for setting
keyframes when autokey is disabled and the values are
changed outside of this panel. The normal
Lightwave shortcut(ret) is more convenient in this case.
-
Position, World Position and BB size have units of
meters
-
Ac - "active" non-stop calculation of the bounding box
-
De - read deformed points for the bounding box, world space bounding box including the result of scale and rotation
-
Pivot Position and Rotation R to reset
to (0,0,0) S to set to the displayed value.
Note that this is not the same as Recording the Pivot.
-
Change all mesh instances when renaming
controls whether the selected object or all the common
mesh objects in the scene will be renamed.
-
When checked
it is the equivalent of using the file menu "Save
Current Object...".
-
Unchecked is the same as "Save
Object Copy..." followed by "Replace > With Object" when
the checkbox below is unchecked. Final step is to remove the check when it appears in the box below this.
-
if checked click NOW to finish renaming
requires user input to compete the renaming of a mesh
object. It is needed when "Change all mesh
instances when renaming" is not checked. When a
check appears here, click it to complete the rename.
This is the same as doing "Replace > With Object" using
the previous saved object.
you tube here
Notes
- The bounding box uses a brute force calculation by examining all the points of a mesh. These calculations can easily bog down a scene when the Ac(active) box is checked
- the renaming process for meshes is awkward because new lwo files have to be created.
- the deformed points option will disable bounding box input values since they affect scale and scale is already included in the deformed point positions
December 7, 2018
- version 1.91 - fixed field placement and made small buttons wider
- LW2018.5
September 14, 2015 ver 1.9:
- changed behavior of the bounding box active checkbox. when unchecked the bounding box is calculated and values saved the first time a mesh is selected
- added De(Deform) option to read deformed points to calculate the bounding box
Feb 18 2014 - script v1.8:
added pivot rotation and position controls
Dec 4 2013 - script v1.7:
- ok I think I got the last bug with this version
-
it creates only one instance and is tied to the
layout instead of the scene
-
bounding box active checkbox added - stops slowdowns
from larger meshes
Dec 3 2013:
script v1.6 fixed couple of bugs, updated required LW
version to 11.6
Nov 29 2013:
script v1.5 works with LW11.6 release, crashes in LW11.5.1
Sept 28 2013:
Lightwave 11.6 sept 25 pre-release does not crash when
using the mesh creation tools. Info Panel script v1.4
April 24 2013:
workaround for rename crash
April 20 2013:
added ability to rename mesh objects.
April 9 2013:
added bounding box size control