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Node.Value("%THIS_NAME%", "Y position") = 0.7; Node.Value("%THIS_NAME%", "Surface Opacity") = 1.0;Reset ValuesƄvR^I҂{iks GFʠN= !}}Z`Ez]UO GFʠN=h |}}"Tahoma  Surface Opacity8Ns2]Z`Ez]UO1釥GP>ah l}}"Tahoma (_ 8Ns2]Z`Ez]UOPN AnqHh B}}8Ns2]?u<Z`Ez]UO GFʠN= !}}Z`Ez]UO}}}}"N\AҨ-WAMydY_J????j[ؤKfGP?4/Widgets/Tools/ViewWidgetP/Widgets/Tools/ViewWidget/Widget aspect,N3A!mX'Ƴ1'E嶋dD? 0Desktop preferences conh !,Lp)t!,Lp) NameFDesktop preferences connector name0i 0i :MMu>T:MMu> Value\Specified desktop preferences connector value0q  i YʑDy zmtYʑDy zm$ValueIn$0i 0j 4W}@O{$(XFҦV"-1OSM n"!,Lp)Camera undo(XFҦV>g'JNjn*pFB BX@E@?:MMu> -1OSM nYʑDy zm c`C5DExHVpC Camera typek G6H=t{tG6H=t{ DockingPosition.Input docking position \J C[>0l l 0l fYgAp;\XuTfYgAp;\XuOrtho cameraPDocking position for orthogonal cameras \J C[>0 l S4IC Lw>TS4IC Lw>&Perspective cameraRDocking position for perspective cameras \J C[>o 0m 4W}@O{$(XFҦV"-1OSM n"(XFҦV>g'JNjn*pFBCX@1@?fYgAp;\XuG6H=t{-1OSM nS4IC Lw>܂dKu=l0 Perspective n .;]kI 忞@"0t 0o 4W}@O{$o `|oC3`|oC3 DockingPosition"Docking position \J C[>0v (XFҦV"-1OSM n"0q i=[Al`HE}fi=[Al`HE}fUndoable>Enable undo/redo for this tool 0{ q cLo@d:cLo@d:$Coordinate system$Coordinate system 0d'O5S.J0z 0r cͷGhՈ{ r S $hKnPSVmS $hKnPSVm"RenderAttributes"RenderAttributes HEoq5v0k 0s 8Ns2]| S $hKnPSVmcͷGhՈ?(XFҦV>g'JNjn*pCXCX@1@cLo@d:>`|oC3g>i=[Al`HE}fj>DB?cLo@d:8Ns2]?`|oC3i=[Al`HE}f -1OSM n܂dKu=> Widgets .;]kI 忞@#0 0  0   0t 4W}@O{%啯]`O둒B啯]`O둒BLE2Data, 5$LE2 Data for node >g'JNjn*p-1OSM n"nptDwJ@RvnptDwJ@RvLE2Data, 3$LE2 Data for node >g'JNjn*p0v `|oC30} lK E/&R6lK E/&R6LE2Data, 6$LE2 Data for node >g'JNjn*p9F*DI}58P9F*DI}58PLE2Data, 4$LE2 Data for node >g'JNjn*p(XFҦVLE2Data, 1"azM@aazM@aLE2Data, 5$LE2 Data for node >g'JNjn*px {-OTІX{-OTІXBase widget$Basewidget output pMY@KNܹX 0y WAGWAGOwnerMatrixOwner's matrix `^02eE{|@0 OCh}?d=OCh}?d=LE2Data, 2$LE2 Data for node >g'JNjn*p0z cLo@d:0 ՞'fA5-_՞'fA5-_D3DEYED3DEYE =xNT{0{ 4H˒H dGќ4H˒H dGќUndoable>Enable undo/redo for this tool { cͷGhՈ0  0 0| S $hKnPSVmr | 8Ns2] lK E/&R6S $hKnPSVmcͷGhՈ?{-OTІXnptDwJ@RvazM@a(XFҦV>g'JNjn*pFAX@1@0B?cLo@d:啯]`O둒B՞'fA5-_8Ns2]?OCh}?d=9F*DI}58PWAG`|oC3-1OSM n4H˒H dGќ F W\@rq1 2Active widget controller 0} `|oC3p } $̱D7y?{t$̱D7y?{(WidgetVisualization*Widget visualization pLJTrue, it base widget is active jw @$$Dvjw @$$DvGesturesJGestures assigned to control surface Է`HgC:MU0 cLo@d:p  {-OTІXPx 0 4W}@O{$(XFҦVLE2Data, 1"-1OSM n" h]X@A%( {-OTІX(XFҦV>g'JNjn*pFnDCb@ b@?HH<(xŔ cLo@d:$̱D7y?{jw @$$Dv`|oC3-1OSM nhT!VtHN _%fKl;< @Simple visualisation controller  s܁C:oTts܁C:oT MeshShape input >W5f@(䐈 0 ˛HpDIGt˛HpDIGMatrix,Euler transform input `^02eE{|@  ČmꁗBMi,YrtČmꁗBMi,YrMaterialMaterial ]vJru|]vJru| Cursor distance~Estimated on-screen distance from active shape to mouse cursor WڠJ_B~TWڠJ_B~*Widget visualization*Widget visualization pLJg'JNjn*pF`D Cb@_@?ČmꁗBMi,Yrs܁C:oTWڠJ_B~-1OSM n]vJru|L\ ?qU F3f> 2Object Render Attributes0 S $hKnPSVmP 0|  8Ns2]p0 0 ^mګA~Ksi[t^mګA~Ksi[Points opacityPoints opacity0  (lrsGrt(lrsGrPoints Size>Point Size in Point rendering.0 0 \Eh{5t\Eh{5Points ColorLColor of points during the rendering. -n,Njlpg0  "PbEGDߗrt"PbEGDߗr0Ignore mesh point color0Ignore mesh point color 0 0 F?N dtF?N d.Ignore mesh point size.Ignore mesh point size 0  ]*qBCxt]*qBCxEdges opacityEdges opacity0 0 \J:I%7ut\J:I%7uEdges ColorEdges Color -n,Njlpg0  iA޲1rIK>XtiA޲1rIK>X0Ignore mesh edges color0Ignore mesh edges color 0 0 ,ot"AaYt,ot"AaY$Show hidden lines`Do not use ZBuffer in point and wireframe modes 0  ^RI8ÿRt^RI8ÿRShow backfaceslEnable two-sided rendering when Color mode is enabled 0 0 çwH5#VtçwH5#V0Ignore layer attributesvDo not combine render attributes with layer defined values 0  4W}@O{%J@#QL-1OSM n#(XFҦV"W0@zdW0@zd%VersionVersion%0 ȅ8vDCxZtȅ8vDCxZInvisibleInvisible flag 0  F+2MGtF+2MGCast shadows$Cast shadows flag 0 0 I2GWM:).$tI2GWM:).$ Receive shadows Receive shadows 0  mBޖw ptmBޖw pLayer index(Modeler layer index0 0 o[nfFto[nfF Overlay opacity Overlay opacity0  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}}Color\J:I%7uZ`Ez]UO B>I(0h@%}}\J:I%7uZ`Ez]UO GFʠN=@(P8 }}Opacity]*qBCxZ`Ez]UON\q+nN-K^(@hPA\VV?]*qBCxZ`Ez]UOY@ GFʠN=h@P@ }}Enable Obj ModeçwH5#VZ`Ez]UOͽ>fdN*5Ւh@P, }}çwH5#VZ`Ez]UO GFʠN=h 6 }}Color\Eh{5Z`Ez]UO B>I %}}\Eh{5Z`Ez]UO GFʠN=h 08 }}Opacity^mګA~Ksi[Z`Ez]UON\q+nN-K^ 0A\VV?^mګA~Ksi[Z`Ez]UOY@ GFʠN=h0@5 }}Size(lrsGrZ`Ez]UON\q+nN-K^0@A\VV?$@(lrsGrZ`Ez]UOY@ GFʠN=( 8 }}Opacity8Ns2]Z`Ez]UON\q+nN-K^(h A\VV?8Ns2]Z`Ez]UOY@ GFʠN=h(}}SurfaceZ`Ez]UO GFʠN= h0&}}EdgesZ`Ez]UO GFʠN=h'}}PointsZ`Ez]UO GFʠN=Ph`1 }}fB #^Z`Ez]UOnevG4'hP`̆fB #^VNo hidden faces No solving Triangle sortZ`Ez]UO,ot"AaY ^RI8ÿR |$}mK;)!eLZE^NiA޲1rIK>X 48@J g'JNjn*pnBC`@0@2|=Bynj|?z@Hoۙ>?ceZU@䑧r[җJs@ NewUnknownN function Execute(params) { if(Node.Value("Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Object Render Attributes", "Surface Opacity")== 1) { Node.Value("/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Object Render Attributes","Surface Opacity") = 0; Node.Disconnect("/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Mouse R-button state", "KeyfilterOut", "/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Gesture, 4", "InputFilter") Node.Disconnect("/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Mouse L-button state", "KeyfilterOut", "/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/One from four select", "KeyfilterIn"); } else { Node.Value("/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Object Render Attributes","Surface Opacity") = 1; Node.Disconnect("/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Mouse L-button state", "KeyfilterOut", "/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/One from four select", "KeyfilterIn"); Node.Disconnect("/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Mouse R-button state", "KeyfilterOut", "/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Gesture, 4", "InputFilter") Node.ConnectTo("/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Mouse L-button state", "KeyfilterOut", "/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/One from four select", "KeyfilterIn"); Node.ConnectTo("/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Mouse R-button state", "KeyfilterOut", "/Widgets/Active Widgets Layer2/CubeWidget/Perspective/Widget/Gesture, 4", "InputFilter") } }NScript Object Package/jScript language1To4W}@O{(XFҦV>g'JNjn*pnCC`@@P@2|=Bynj|?z@Hoۙ>?J@#QL>g'JNjn*pnBB`@T@2|=Bynj|?z@Hoۙ>?-1OSM n 럆L<_їjControlOˁ CRih[ a8Activity.Run('%THIS_NAME%') StartZ`Ez]UOOˁ CRih[ 0a:Activity.Stop('%THIS_NAME%') StopZ`Ez]UOMT^RwL~YYT>g'JNjn*pnCB`@0@2|=Bynj|?z@Hoۙ>?z@Ho̧GCvҳ8 ExpandInMatrix0 ȎJxѝTȎJxѝMatrix(Expand input matrix `^02eE{|@  OIo9tOIo9txPosition X0 0 w<:'Cu`ntw<:'Cu`ntyPosition Y0  ОU BPDC tОU BPDC tzPosition Z0 0 UA0GF(K3tUA0GF(K3sxScale x0   a@7>t a@7>syScale y0 0 ԕfHKUR8HtԕfHKUR8HszScale Z0  _.%YBQ:Pt_.%YBQ:PshxShear X0 0 hIu) thIu) shyShear Y0  glVL'{/:tglVL'{/:shzShear Z0 0 8S H"`7M_t8S H"`7M_ rollRotation by X0  ǰ϶F?tǰ϶F? pitchRotation by Y0 0 ތdnJAy0VWtތdnJAy0VWyawRotation by Z0  4W}@O{$(XFҦV"-1OSM n" a@7>?ȎJxѝ_.%YBQ:Pw<:'Cu`n(XFҦV>g'JNjn*pCX@1@_.%YBQ:P1 =hIu) =glVL'{/:i>?8S H"`7M_glVL'{/:hIu) ԕfHKUR8H?-1OSM n 럆L<_їrDefault GFʠN=@(P1 }}ǰ϶F?Z`Ez]UO1釥GP>a(@`P0 }}ǰ϶F?Z`Ez]UO GFʠN=0(@1 }}8S H"`7M_Z`Ez]UO1釥GP>a(0`@0 }}8S H"`7M_Z`Ez]UO GFʠN=`(p1 }}UA0GF(K3Z`Ez]UO1釥GP>a(``p0 }}UA0GF(K3Z`Ez]UO GFʠN=p(1 }} a@7>Z`Ez]UO1釥GP>a(p`0 }} a@7>Z`Ez]UO GFʠN=(1 }}ԕfHKUR8HZ`Ez]UO1釥GP>a(`0 }}ԕfHKUR8HZ`Ez]UO GFʠN=(1 }}OIo9Z`Ez]UO1釥GP>a(`0 }}OIo9Z`Ez]UO GFʠN=( 1 }}w<:'Cu`nZ`Ez]UO1釥GP>a(` 0 }}w<:'Cu`nZ`Ez]UO GFʠN= (01 }}ОU BPDC Z`Ez]UO1釥GP>a( `00 }}ОU BPDC Z`Ez]UO GFʠN=P(`1 }}ތdnJAy0VWZ`Ez]UO1釥GP>a(P``0 }}ތdnJAy0VWZ`Ez]UO GFʠN=`1 }}ȎJxѝZ`Ez]UOތdnJAy0VWǰ϶F?UA0GF(K3?ОU BPDC OIo9܂dKu=L< NavCube 0 .;]kI 忞@"0 0  4W}@O{$ G?ŋ G?ŋ tSObjLtrueSpace object synchronization data W5f@(䐈Z  p< n 0 ׊;Jf|ڢ׊;Jf|ڢBWldMatrixWorld matrix `^02eE{|@Z0 ;  pn  偢jD%~`8偢jD%~`8BObjMatrix Object's matrix `^02eE{|@Z0 WAG  <ĠF姁J]<ĠF姁J]DMatrix,Object's input matrix `^02eE{|@\0 $1&KߊPV$1&KߊPV$AutoShowPanelAutoShowPanel$ -V?XM%-V?XM%Material ListMaterial List +N⩊ po (XFҦV"-1OSM n" -V?XM%偢jD%~`8(XFҦV>g'JNjn*pF+DLBb@ d@ C?׊;Jf|ڢWAG G?ŋ~0iV@KU>x%g'JNjn*pFB BX@1@?׊;Jf|ڢWAG<ĠF姁J]-1OSM n 럆L<_ї0܂dKu=; "Material List, 1 .;]kI 忞@"0 0  F    R 0 4W}@O{$ -V?XM% (XFҦV" +kCY5]BtO+kCY5]BtO FloatInput float0T 0H 0 0 0 0 -V?XM%+kCY5]BtOL?(XFҦV>g'JNjn*pFA3Cb@@T@Cr?) 6G%: ,Material List Manager 0 -V?XM%P  &zB}J?t&zB}J?&Active material ID2Active material class ID0 0 4W}@O{$  &2B+Bt &2B+BMat Chunk 0BDynamic material input connector |E8y0 0 3K;~3>t3K;~3>Mat Chunk 1BDynamic material input connector |E8y0  l\O;4I:tl\O;4I:Mat Chunk 2BDynamic material input connector |E8y0 0 * Fˇit* FˇiMat Chunk 3BDynamic material input connector |E8y0  ǹK!I OtǹK!I OMat Chunk 4BDynamic material input connector |E8y0 0 >YsDyt>YsDyMat Chunk 5BDynamic material input connector |E8y0  `WhEgt`WhEgMat Chunk 6BDynamic material input connector |E8y0 (XFҦV" l\O;4I:-V?XM% &2B+B* Fˇi`WhEg&zB}J?(XFҦV>g'JNjn*pF@ DCb@ h@?>YsDy3K;~3>ǹK!I O܂dKu=9 Material 0 .;]kI 忞@"0  0 4W}@O{$ gYأC۲+?gYأC۲+?Material ChunkMaterial Chunk |E8y (XFҦV"(XFҦV>g'JNjn*pFBCb@@@?gYأC۲+?܂dKu=T9 D3D material  .;]kI 忞@"0  0 0 4W}@O{$ .F_P#.F_P#Material Output material __W8E#(0 U@Ra.U@Ra.LE2Data$LE2 Data for node >g'JNjn*p՞'fA5-_՞'fA5-_D3DEYED3DEYE =xNT{-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2 L QNIM5G&L QNIM5G&BitmapInput bitmap eSBgc0  y݀J}Ny݀J}N FloatInput float(gD9f<(gD9f<TCMoveYTCMoveYwkd@Xywkd@XyTCScaleXTCScaleXĦBZĦBZTCScaleYTCScaleY L QNIM5G&eSBgc }C:\Documents and Settings\Musikdoktor\Escritorio\Cage\angle.png&&j&@PK|wSxylqF=hԤiW&jUiJ*UjSU&U6MSIHs޵m00`.s!0BJr )9hv;c=;3;ov?ξy}wPhTiI@P|Hw $X}Azx󃑢g䞟jeE]vp͍Qvi~y*B =?58R8>@- ~f8}B욒_*e52FH/C(--ښ76<:h'Fϕ%nֶuoo]mrrVߓ..cife] lmG[޾[w8'z?9w_չ:xilMTPHH_677ϩ}ϲ%OϞ=~ Z nh;4i=}Dݲzzha:z~ܗCdsͨ(ōٻ}gj9KIC!_|*P=W?)jGs3}Eݼj:д-UI~ɷl2skڴdߡRzdžjGӂؽi#ꚖF:pg:&M)l.3 <7]/~zVԑtÃl-҉=G*_;|y؁]6oٰ}Y˳ ܚطf|\ߓK >E6^;vޏ:p6uyKӘysk~PYQqְ~6ߓ.sv~dkT;{q9s֍kk}í2U?S֝#jEܨobu9._9k~#?I~O erpC{ѿi#._Mo:@JHWn<ԟUeӣ cWƏcT@Q_;<ʑu`:ӋF+(%ECt_R09kM8?~ΏrQ>H^0o/DZʻo)W/O;͛*uWC[QN_a:,mg) Rԁԁֆy'Q 0q*P(%ydxpp=_ik]d)?=z/V"S*)-Qn'ug>itoƾCϝ0@Xʙ Oss?S_XzP\T:m=, {N>6!k爤slNl1 f|8Ne:gel]'Dt-VWik9; =ҕ?Yf;[E|=gDLꓹj bs]Η~33ovΐc`w9L;˹q휅qJ6 s}N=g!W)?x^E'w-l>/vtr;Cb_Yxw^}q-I e"@V.%s@K{Ey鹨vj/ҬMX?O x/O-qb^6@I8+k#SYQ4uг:ѻ t4_NY:xແ8p{ 7Oп{l\r/M̼bUl= L.nȨe΍pZ[^rS:d Xq1ϕƸe2Sv8 83E۽HݻZM]*w{+p(u +>rc -k)"wpp7pdq%#dgmϽ6Ysk"zx z-oǏ#zc+|DoßIKhm8ݡCPU~٪fltle NG#"S+Jo?W5衿^Bp7:OCJ# jf_^aWam/C~E'ZO7꾯f t  4ҠvDdx.՘w/}{(fLs87γ9"Shr^ׄ{Ug׊gtP₧k =N;7Bp_H_! d yO%~_?~o7_~?9|;? x7Ȕ"L|'2L~7{>dhX4:-Ž7#[V2w;~Kx/}EOo<[d>?DŽZk |Wa0&= qɔSmkd;v:yWsC_ߒ{C dd~^Q^~{_N5j[=|o ϝ'Mb=S\N:~ek sf;r2SW_=|oໂUwcw]o(^ekkvԌܖ=7Ƹ⭉; cS'k$:25?3^܀=P3 %vpn@pP~G>ɯ٨:J_sp<ΖEKg:R'&BZ;Lk*sCD".Hc='}e). 'v55"6DF'G^)!ߓ.sqv/0OXt_` 'gJ— o:JS)ūbd﹎'mh6i<Ƕn= Yǽtmj*#K+9NΒYA9MeA͈xʩۑ~vOsN)ԟrQ>2efn]Ax?<2hg2g!) -Z3.'sC<̎AݮO' wwA\;[qbu%BT'|?/`+ڻL2}? ?穀pshd [5rŊFWHHA-+|>~? ޙ$~'#]7ti[ w(1.yP.w*gLޭRv#p3 r ^$?NãKb (gD9f<wkd@Xy?4W}@O{y݀J}NĦBZ?(XFҦV>g'JNjn*pF8BCb@ f@`B?.F_P#՞'fA5-_J@#QL>g'JNjn*pF4CtCd@@@?-1OSM n 럆L<_ї=Default Main  GFʠN= 1 }}.F_P#Z`Ez]UO GFʠN=f01 }}L QNIM5G&Z`Ez]UOٓ PM>1wdf0%\VVL QNIM5G&Z`Ez]UO GFʠN=0P@8 }}TCMoveXy݀J}NZ`Ez]UO1釥GP>aP0@0 }}y݀J}NZ`Ez]UO GFʠN=@PP1 }}(gD9f<Z`Ez]UO1釥GP>aP@P0 }}(gD9f<Z`Ez]UO GFʠN=PP`1 }}wkd@XyZ`Ez]UO1釥GP>aPP`0 }}wkd@XyZ`Ez]UO GFʠN=`Pp1 }}ĦBZZ`Ez]UO1釥GP>aP`p0 }}ĦBZZ`Ez]UO GFʠN=pf1 }}.F_P#Z`Ez]UO}4կMj=+fp0.F_P#}}.;]kI 忞@U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]242 Material0 .F_P#T.F_P#Material Output material __W8E#(  S^M~b tS^M~b Alpha_shaderAlpha shader RnчINN0 0 5OD.GWf5t5OD.GWf5Color_shaderColor shader zdU@AUʂ*0  qΤIGGItqΤIGGIModel_shaderModel shader @SrE8㲻t0 0 ,S@vTVt,S@vTVNormal_shaderNormal shader Xb"ٲN+40  зVJiltзVJil Texcoord_shader Texcoord shader lrMH;e0 0 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1"0 kF_dkF_Vertex_shaderVertex shader k|eKwj9CqVertexShader0  t@*Ntt@*N Constant_shader Constant shader QVO Pk@0 0 <;vHwt<;vHwAlphaTest Alpha Test type :KrbSx0   0S̤@+Rt 0S̤@+RAlphaTestValue"Alpha Test Value0 ,S@vTV5OD.GWf5 0S̤@+R?зVJil4W}@O{(XFҦV>g'JNjn*pF@DBb@{@?S^M~b <;vHw:KrbSx`DisabledEnabledAs OpaqueEnabled.F_P#kF_t@*N-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu=$8 &TextureShaderAlpha0 .;]kI 忞@"0 0 0   4W}@O{$0 L QNIM5G&0 %%u5E b%%u5E bLE2Data$LE2 Data for node >g'JNjn*p-1OSM n# 5OD.GWf50 (XFҦVLE2Data, 1#L QNIM5G&%%u5E b>g'JNjn*pFC\Bb@X@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFCCb@ `@B?.;]kI 忞@-1OSM n 럆L<_ї˿Default GFʠN=f0x1 }}L QNIM5G&Z`Ez]UOٓ PM>1wdf0x%\VVL QNIM5G&Z`Ez]UO GFʠN=0f`x1 }}5OD.GWf5Z`Ez]UO}4կMj=+f0`x05OD.GWf5}}/|V FK|7 ShaderInput?ڵfA'7(?ڵfA'7(EyePos8Eye position in world space F 1+5?N>/%dLrQn0%dLrQn0EyeDirNormalized eye vector in world space. Note that this is vector pointing from surface to the eye F 1+5?N>/piDM7piDM7EyeDistNDistance from current point to the eye F 1+5?N>/^@A툷^@A툷PositionNShading point position in world space. F 1+5?N>/ p1M@o=p1M@o=TexCoords3D texture coordinates for given surface point. Any undefined channel (u, v or w) is replaced with 0. Initialized to interpolated vertex texture coords. Replaced by output of TextCoord shader. F 1+5?N>/0 }E[2CV)}E[2CV) ColornColor specified by color shader. RGB portion is used to specify color (and is not limited to range 0-1). Initialized to interpolated vertex color. Replaced by output of Color shader. F 1+5?N>/`MOWIB"ѥ`MOWIB"ѥNormalNormalized normal of the surface for given pixel. Normal vector is expected to be in world space. Initialized with denormalized interpolated vertex normal. Replaced by output of Normal shader. F 1+5?N>/HtO{/(HtO{/(TangentNormalized tangent of the surface for given pixel. Tangent vector is expected to be in world space. Initialized with denormalized interpolated vertex tangent. Replaced by output of Normal shader. F 1+5?N>/ qQ@Rj qQ@Rj AlphaZTransparency specified for given pixel. Value should be specified in range 0...1 (full transparency ... fully opaque). Initialized to 1. Replaced by output of Alpha shader. F 1+5?N>/ҥY@e&ҥY@e&LightDirNormalized light direction vector for given pixel. Light vector is expected to be in world space. Note that this is vector pointing from surface to the light. Initialized in the Vertex light shader. Replaced by output of Light shader. F 1+5?N>/B_;OKFJ*rB_;OKFJ*rLightDistDistance of the current point to the light. Initialized in the Vertex light shader. Replaced by output of Light shader. F 1+5?N>/HRSEpFCHRSEpFCLightColorLight color for given pixel. Replaced by output of Light shader. F 1+5?N>/~__um1CR¬5~__um1CR¬5TangentToWorldTransformation matrix from tangent space to world space for vectors. F 1+5?N>/ٻzEuSٻzEuSWorldToObjectnTransformation matrix from world space to object space F 1+5?N>/SaI7֏bSaI7֏bObjectToWorldTransformation matrix from object space to world space. Note that this is inverse matrix to WorldToObject. F 1+5?N>/0 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB]y"WMB]*ObjectToWorld_NormalA 3x3 Transformation matrix for normal and tangent vectors from object space to world space. F 1+5?N>/)5FYP)5FYPObjectToClipPerspective transformation matrix from object space to screen space. F 1+5?N>/x*yIx*yIWorldToClipPerspective transformation matrix from world space to screen space. F 1+5?N>/#h"mO('#h"mO('TexCoords2`A secondary set of texture coordinates for given surface point. Any undefined channel (u, v or w) is replaced with 0. Initialized to interpolated second vertex texture coords. F 1+5?N>/B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYPڳVܯ]FՃ尲1+tsxi_GetInputObjectToClip RtFloat4x4%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yIڳVܯ]FՃ尲0*tsxi_GetInputWorldToClip RtFloat4x4(XFҦV>g'JNjn*pFCCb@t@?#h"mO('ڳVܯ]FՃ尲-'tsxi_GetInputTexCoords2RtFloat3ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]ڳVܯ]FՃ尲93!tsxi_GetInputObjectToWorld_Normal RtFloat3x3}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloat"YMڿ$Zߦ6 ShaderColor0 5OD.GWf5P  C/-~CxrEtC/-~CxrE Color$Input color brick F 1+5?N>/0 0 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFDB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFDBb@@T@?C/-~CxrE-1OSM n 럆L<_ї0L{0nBg)`! \6 "Color texture, 1P)\Fvq3P)\Fvq3$PrivateShaderData$PrivateShaderData wk0.DX?_  1frHsOP5t 1frHsOP5ColorSamplerrColorSampler : RtSampler2D - The two dimensional sampler (TpFޚ@' 0 PR3HBPtPR3HBP&TextureCoordinatesvTextureCoordinates : RtFloat3 - The three component vector F 1+5?N>/  z(J.ĎTz(J.Ď ColorlColor : RtFloat4 - The four component vector or color F 1+5?N>/ 0 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE5 InputBitmap0 L QNIM5G&p0   5%Kլy|T5%Kլy|SamplerBrickBitmap brick (TpFޚ@' 0 Q])JNЈtQ])JNЈoBitmapOutput bitmap eSBgc GqiFE0IN tGqiFE0IN Input usageVThe usage specification for this parameter 0 A ?gŘrtA ?gŘrMinFilterbMinification filter (Point, Linear, Anisotropic)  5 B%OKt5 B%OKMagFilterdMagnification filter (Point, Linear, Anisotropic) 0 Muf2BޠQTtMuf2BޠQTMipFilter^Mipmapping filter (Point, Linear, Anisotropic)   T?cCx%Kt T?cCx%KU_AddressModexU Addressing mode (Wrap, Mirror, Clamp, Border, MirrorOnce) 0 QnfM9M$ tQnfM9M$ V_AddressModexV Addressing mode (Wrap, Mirror, Clamp, Border, MirrorOnce)  9QbJF}~b{t9QbJF}~b{Border colorBorder color -n,Njlpg 0 TKAIzc(tTKAIzc(MaxAnisotropy2Maximum anisotropy level   b/IG t b/IG MipMapLODBias"Mip map LOD Bias 0 ЎeJf6KtЎeJf6KMaxMipLevel*Maximum mipmap level  hdzCqIjAthdzCqIjA$EnableCompressionEnable the DirectX texture compression to save memory and increase speed (details of the texture might be decreased)  0 oC~Oܝ3 toC~Oܝ3  GenerateMipMapsPGenerate mip-maps to increase the speed   4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN 5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K Wrap܂dKu=,5 TextureAlpha .;]kI 忞@"  0 0  0 4W}@O{$(XFҦV"0 S^M~b   L QNIM5G&0 L QNIM5G&(XFҦV>g'JNjn*pFCBb@@\@BPC?S^M~b nE4 InputBitmap0 L QNIM5G&p0   5%Kլy|P 0 Q])JNЈp GqiFE0IN p 0 A ?gŘrp  5 B%OKp 0 Muf2BޠQTp   T?cCx%Kp 0 QnfM9M$ p  9QbJF}~b{p 0 TKAIzc(p   b/IG p 0 ЎeJf6Kp  hdzCqIjAp 0 oC~Oܝ3 p  4W}@O{$(XFҦV"L QNIM5G&5%Kլy|GqiFE0IN 9QbJF}~b{-n,Njlpg????Q])JNЈQnfM9M$  Wrap b/IG hdzCqIjA ЎeJf6KoC~Oܝ3 (XFҦV>g'JNjn*pFB|Bb@t@?5 B%OKAnisotropicMuf2BޠQTLinearA ?gŘrAnisotropicTKAIzc( T?cCx%K WrapWG.3;W3 ShaderAlpha S^M~b P0 0 ;MF~Bt;MF~B Alpha$Input alpha brick F 1+5?N>/  4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFRDBb@@T@?S^M~b ;MF~B/|V FK|d3 ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷 p1M@o=0 }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏by"WMB])5FYPx*yI#h"mO('0 4W}@O{$(XFҦV"B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4p1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3 qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatHRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4)5FYPڳVܯ]FՃ尲1+tsxi_GetInputObjectToClip RtFloat4x4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4x*yIڳVܯ]FՃ尲0*tsxi_GetInputWorldToClip RtFloat4x4(XFҦV>g'JNjn*pFCBb@t@??ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3#h"mO('ڳVܯ]FՃ尲-'tsxi_GetInputTexCoords2RtFloat3%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]ڳVܯ]FՃ尲93!tsxi_GetInputObjectToWorld_Normal RtFloat3x3}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`! 2 Color textureP)\Fvq3  1frHsOP5p 0 PR3HBPp  z(J.ĎP0 0 4W}@O{$(XFҦV"z(J.Ď(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5x^tHM[1 Extract Alpha.;]kI 忞@" 4W}@O{$ceZU@䑧r$(XFҦV"0 t5t$H.WC)tt5t$H.WC)ImageINpImageIN : RtFloat4 - The four component vector or color F 1+5?N>/  /oW2Mk/^T/oW2Mk/^AlphaOUTrAlphaOUT : RtFloat4 - The four component vector or color F 1+5?N>/0 ceZU@䑧r[җJs@ NewFunction void NewFunction(in RtFloat4 ImageIN, out RtFloat4 AlphaOUT) { AlphaOUT = ImageIN.a; } >D3D View Package/HLSL languageǒRtFloat4ImageINt5t$H.WC)RtFloat4AlphaOUT/oW2Mk/^(XFҦV>g'JNjn*pFD1Cb@H@?/oW2Mk/^t5t$H.WC)b=h0CRf( 0Material Flavor Manager0 gYأC۲+?P  !EJGWMt!EJGWMMaterial IndexMaterial Index0 0 6~qK;2t&t6~qK;2t&Active Info4Active and validity flags NOI/)[&0  4W}@O{$0 U-L$U,ЫtU-L$U,ЫMat Item 0BDynamic material input connector0 (XFҦV"!EJGWM6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFCCX@>@?gYأC۲+?U-L$U,Ы܂dKu=/ Material 10 .;]kI 忞@"0 D  4W}@O{$0 gYأC۲+?0 (XFҦV"0 +kCY5]BtO0  +kCY5]BtOL?(XFҦV>g'JNjn*pFBCb@H@C+?gYأC۲+?܂dKu=( D3D material .;]kI 忞@" 0 09 0 4W}@O{$ .F_P#.F_P#Material Output material __W8E#(0E U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy  Nf Aa"BbNf Aa"Bb&ConstantTexture, 1Input bitmap eSBgc ConstantTexture ĦBZ\W 1Lp$|\W 1Lp$|TCMoveX, 1Input floatTCMoveX0  +kCY5]BtOBrightness0 (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFBCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc$ \C:\Users\Clint\Pictures\cubeTextures\back.bmp&&j&@PK|w xsG$r!* " E*&2cK˖dْl:-KuXےlzZَ$@IAQ)((i_ԫqj?|k߾fzggbAYx>ۖy#ܱuF|s9j˳Yw=gq:6 $ӂKQ>?5-迾L%信O :\tb>?5AM%|Z?KԠRG2>?5Gme|j?G}q>?5w/#SC_ >?5E+Ԡ.#SI>?5{#S4tB5|jet`?xO :o-\%l>?5,뿑O :?EכԠO :[-|j5뿕O :?BwC?r?djZkaO,==( W^ւ]Q_>/~N=WgCðݾ׆}qؗ6^jJ>v=o>s ~}*> 8?.AcTϕ RC|b>ly{~d1 ڂ/>Y{W)_A]|b`L6yLq? T|:Ov?s1gѩ5^?$bwfnkBQ1om?'$^s#mb8UyԀ~Z_pSIe?'$ʏmSmars*{84o峖 ?672Pq;ѣ8$o-?'"(~pSW7&\I[!LoT]wx|SVcyS dr ?Tmg7,\uT75}; r_~=q~o>b~S۝AkGq~yP|";u1Wٸc?><tmEa6oXoCPss=?7a>!Ǿ{^~WxSxOmƾ9WGZ[D|"oy/?w?Rl]SQ=m=m|OLu{6m'& fulGD?'$z1j_sgS&??gm>j{PZ^O$j@[|֣qj3깟U{kǛs:05 |"Oʽ\E0/H>sPϜ翛Z[ ?Twh<'a=~P5z;GT.۷ƻ_j4\xL":'BjIӞO?qKѹ&?gؾ1>yTqj@{{mUƵh6'$j'uR{>R*֛=gpSsZ\σ ɿ jz٩M/.j@ٿmwٮP~Mp,I~/~՜/R ?uTlKxO͘;/Vpד8?58ˣչݯ91;X 4@]({8^Cv#)/-7P|P\w(JO~ eS/DPq3T˧P;nN| 5mBmo} vehZ{AsChWmC\u7uˁKwqgԁ޻\2@W&r`pځ\2\wnwy͇B>p#8': *;/B PUdw+T4Cuo;/CM\:C\7/#N6:A%/l#`xH68M;-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2 . Material  .F_P#T.F_P#Material Output material __W8E#( 0  S^M~b p   5OD.GWf5p  0 qΤIGGIp   ,S@vTVp  0 зVJilp   4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1" kF_`VertexShader  0 t@*Ntt@*N Constant_shader Constant shader QVO Pk@   <;vHwp  0  0S̤@+Rp  ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu=g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ `@?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK|. ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷 p1M@o=0$ }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b0 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`! ) "Color texture, 1P)\Fvq3#  1frHsOP5p$ 0$ PR3HBPp$ $ z(J.ĎP06 0% 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nEt- InputBitmap0' L QNIM5G&p0( ' ' 5%Kլy|P# 0( Q])JNЈp( GqiFE0IN p' 0) A ?gŘrp' ) 5 B%OKp' 0* Muf2BޠQTp' *  T?cCx%Kp' 0+ QnfM9M$ p' + 9QbJF}~b{p' 0, TKAIzc(p' ,  b/IG p' 0- ЎeJf6Kp' - hdzCqIjAp' 0. oC~Oܝ3 p' . 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR, ShaderConstant0 t@*NP 01 -wA 2t-wA 2 Color$Input color brick F 1+5?N>/0 1 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L& D, InputFloat2 +kCY5]BtOp3 03 03 uM@n;LATuM@n;LAFloatBrickFloat brick F 1+5?N>/6 3 \/3Kf͈,t\/3Kf͈,oFloatOutput float04 GqiFE0IN p03 4 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@X@?uM@n;LA\/3Kf͈,?L{0nBg)`! + ModulateP)\Fvq306 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/07 6 TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/07 07  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/01 7 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu=+ "SolidColorShader8 .;]kI 忞@"0= 0A 09 4W}@O{$%%u5E b-1OSM n": "uI̎4)]"uI̎4)] ColorInput color -n,Njlpg0? 0; 5OD.GWf5  (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ|* ShaderColor0< 5OD.GWf5P0; < C/-~CxrEp0< 0= 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdcL) InputColor0? "uI̎4)]p0@ ? ? \PtIL;I1T\PtIL;I1ColorBrickColor brick F 1+5?N>/< 0@ q\W D ɭtq\W D ɭoColorOutput color -n,Njlpg@ GqiFE0IN p? 0A 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf 0Material Flavor Manager0C gYأC۲+?P0 C !EJGWMp0C 0D 6~qK;2t&p0C D 4W}@O{$0E HHj8NBVtHHj8NBVMat Item 0BDynamic material input connector0C (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFCqCX@>@?gYأC۲+?܂dKu=' Material 20F .;]kI 忞@"0I  F 4W}@O{$0G gYأC۲+?0 (XFҦV"0H +kCY5]BtO0O +kCY5]BtOL?(XFҦV>g'JNjn*pFBCb@H@C?gYأC۲+?܂dKu=d  D3D materialH .;]kI 忞@"R 0W 0| 0I 4W}@O{$I .F_P#.F_P#Material Output material __W8E#(0 U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@XyM Nf Aa"Bb ConstantTextureW ĦBZ\W 1Lp$|TCMoveX0O +kCY5]BtOBrightness0Z (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFVCOCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc ^C:\Users\Clint\Pictures\cubeTextures\right.bmp&&j&@PK|w u x_G7u51OT >*6}(EQEx$jxp1ൻߞvbTtU75 4]ߦIFy1=^}j ӸcTKc-dbmT -«YThGQC[ҷ -K4xӎIGg˰kGcGuB;'ÿXۓ? ڑ=OX k#{_['avoO][gsvoO*r_??61ؤۓʿ,Y;')ۂG _;' /ڑ=|,mڑ=mx.I_  #{RfvjG>ۓӿ˿"أ].t$}l枺=#{RofEXM!kRobߞTX1@voO*nCڑ=Wڑ=uon2ߞT˸8ۓ?:(n IvQ&ϺpO&5 *#{R+noO*.Jߞ}߲Njgvv3~e1"֐!8b٤קN˿_1{Za["?/ܽ~~8nCϟsyu~?+떯;*q1n5򏗑1Q9a}-Ⱥ4v Ǐ=?jԕc*\څ/:iꬋQN|8]X~>\.,Z0~TsX ΁sڅ/;9Gp^;b؈cwqLc&7qMlz4h'7>3ؽ),΂ w^\8LvPX8V3vN3FLupG?O瞺1ŵ%Iq̈hրv<%j#̅V5Ug dT'ÏVq\V5Td\~] n#q Mtoua2_A?xzYL\0_67-_r /cH:1ɿo9(Ʋd ?]l?D% ?3?*?(A9>9/sǠ>$1Ot9|_ 毳N?7(033+ɿk1q/`~LH,w+r ټ ik}|.B6Eb/æ { mĽ#es~:c$^'o~._Az"s@E?tH<=SM:c${ ! tHi2_0_嵏ܯ3!7y/7QRew9p/Ae4s@"qHgDAr?ZVwp~*? X%z y-/[_?3^=/0Hߛs?)#hr^DDN/2m)AoKj&O6m)AoKjfCoA.* O?%cP"*x-[]SOgP"*+x7(E?ETF̙{3ۺ5K?6C:MsFTgo?єw&;{nRUܿw.< pЇ8b{_\[C_ġWg1e-f6ïl6∇q|uo+Scnb8N{m7ZWK8sijeGNG8Qp$‘*j6 GuaeWP#Bu-?!l&~FX +!a~C ,|a~¼f-s}l~ao3^}Kߊ^{=Q;߯::$zY4u8|RKOOOOOOOOOOlGQ-f;u#58 8<]#*pԩJuG8cNTᘊ*:~ʫq38H +,/]r4 "]œ=qnnmn׸!r|nw~kn>| n[.y;[=7v{. xg'JNjn*pFjCCd@T@?Pc|B;]2% MaterialO .F_P#T.F_P#Material Output material __W8E#(I 0P S^M~b pO P 5OD.GWf5pO 0Q qΤIGGIpO Q ,S@vTVpO 0R зVJilpO R 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1"T kF_`VertexShaderO 0U t@*Ntt@*N Constant_shader Constant shader QVO Pk@O U <;vHwpO 0V  0S̤@+RpO ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu=& *ConstantTextureValueV .;]kI 忞@"0b 0h q t w z 0W 4W}@O{$W L QNIM5G& ConstantTexture0j %%u5E b-1OSM n#(XFҦVLE2Data, 1#Y t@*N0U 0Z +kCY5]BtOBrightnessu L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ b@C?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK|T& ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷\ p1M@o=0g }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b0b 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`! ! "Color texture, 1P)\Fvq3f  1frHsOP5pg 0g PR3HBPpg g z(J.ĎP0y 0h 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE$% InputBitmap0j L QNIM5G&p0k j j 5%Kլy|Pf 0k Q])JNЈpk GqiFE0IN pj 0l A ?gŘrpj l 5 B%OKpj 0m Muf2BޠQTpj m  T?cCx%Kpj 0n QnfM9M$ pj n 9QbJF}~b{pj 0o TKAIzc(pj o  b/IG pj 0p ЎeJf6Kpj p hdzCqIjApj 0q oC~Oܝ3 pj q 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR$ ShaderConstants t@*NPY 0t -wA 2ps t 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L& # InputFloatu +kCY5]BtOpv 0v 0v uM@n;LAPy v \/3Kf͈,p0w GqiFE0IN p0v w 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@T@?uM@n;LA\/3Kf͈,?L{0nBg)`! \# ModulateP)\Fvq30y 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0z y TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0z 0z  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0t z 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu=" "SolidColorShader{ .;]kI 忞@"0 0 0| 4W}@O{$%%u5E b-1OSM n"} "uI̎4)]0 0~ 5OD.GWf5P (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ," ShaderColor0 5OD.GWf5P0~  C/-~CxrEp0 0 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc  InputColor0 "uI̎4)]p0   \PtIL;I1P 0 q\W D ɭp GqiFE0IN p 0 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf| 0Material Flavor Manager0 gYأC۲+?P0G  !EJGWMp0 0 6~qK;2t&p0  4W}@O{$0 HHj8NBVp0 (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFB CX@>@?gYأC۲+?܂dKu=4 Material 30 .;]kI 忞@"0   4W}@O{$0 gYأC۲+? (XFҦV"0 +kCY5]BtO0 +kCY5]BtOL?(XFҦV>g'JNjn*pFBDX@1@?gYأC۲+?܂dKu= D3D material .;]kI 忞@" 0 0 0 4W}@O{$ .F_P#.F_P#Material Output material __W8E#(0 U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy Nf Aa"Bb ConstantTexture ĦBZ\W 1Lp$|TCMoveX0 +kCY5]BtOBrightness0 (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFVCOCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc ^C:\Users\Clint\Pictures\cubeTextures\front.bmp&&j&@PK|w  xOwD`Xb쭵-!XD= RAaAJE`Qu]Q$iƤ//mL\.{}̼O3#lKl]mf_yq{QN<:ojnJ:7J)mQ5o=~VݡUsUSux/Pݥ BulJ]F; =Lc;k?>u)U@+3q)¿P;ٶkSUi%/TpBJÕmluw,ja}G sȸ9l.l/|>?udoxmOsX E#Im6ÿQ-ѪvUurQ e^Ӎ?2oV. +su n8b s>9@ۗjoӕWImqGIJo3~nZ˴lu ]pdHIu;=ˎe3jr hyD+T}qu_)87.ǽe3l܀Timzf3vE,&s M󏫔~) uZ2L|y˂?e>*Uпukj>?ej\.3o;Ȼ5=j׼Ogc$غۮF}F+vL{s$qu WKT{_O1Ϡ](uluN^ù\L?olݩǀey9mXM7k,QxU=lw lcnE1v>mY8cdꬻ5:WؾSYw1eUēظo|ݫq *sIl\;e;P\;_urR2u pC'}?ӭ.O磎I\L?Ure&{~I^ut-W&,vdߗm\DzYc|;w?߱c|;w?߱c|;w?߱,;jX﩮1T-kCm6G/x˱[e~wn @;.f{Q;,a6= A)uHQ>,ŗR|-)+Ń>)JR|>(߇lJq)w/JqKRܞCR,ܔ֢7R?C)hYV_K1ߢgR;).}/QORLKqgggggggg X????y ??. 6߂'5 9__ /$'?qg'JNjn*pFjCCd@T@?Pc|B;]2l Material .F_P#T.F_P#Material Output material __W8E#( 0 S^M~b p  5OD.GWf5p 0 qΤIGGIp  ,S@vTVp 0 зVJilp  4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1" kF_`VertexShader 0 t@*Ntt@*N Constant_shader Constant shader QVO Pk@  <;vHwp 0  0S̤@+Rp ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu= *ConstantTextureValue .;]kI 忞@"0 0     0 4W}@O{$ L QNIM5G& ConstantTexture0 %%u5E b-1OSM n#(XFҦVLE2Data, 1# t@*N0 0 +kCY5]BtOBrightness L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ `@?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK| ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷 p1M@o=0 }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b0 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`! 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ModulateP)\Fvq30 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0  TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0 0  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0  4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu=t "SolidColorShader .;]kI 忞@"0 0 0 4W}@O{$%%u5E b-1OSM n" "uI̎4)]0 0 5OD.GWf5 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ ShaderColor0 5OD.GWf5P0  C/-~CxrEp0 0 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc InputColor0 "uI̎4)]p0   \PtIL;I1P 0 q\W D ɭp GqiFE0IN p 0 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf, 0Material Flavor Manager0 gYأC۲+?P0  !EJGWMp0 0 6~qK;2t&p0  4W}@O{$0 HHj8NBVp0 (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFB CX@>@?gYأC۲+?܂dKu= Material 40 .;]kI 忞@"0   4W}@O{$0 gYأC۲+? (XFҦV"0 +kCY5]BtO0 +kCY5]BtOL?(XFҦV>g'JNjn*pFB@Db@H@?gYأC۲+?܂dKu= D3D material .;]kI 忞@" 0 0 0 4W}@O{$ .F_P#.F_P#Material Output material __W8E#(0 U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy Nf Aa"Bb ConstantTexture ĦBZ\W 1Lp$|TCMoveX0 +kCY5]BtOBrightness0 (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFVCOCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc \C:\Users\Clint\Pictures\cubeTextures\left.bmp&&j&@PK|w  xWNfľ $X%$ľ I$n7ii4mMi=+FIGk ="M٣uWgNj Na>N~P'xp2q<6<( z Z<.rp?˫S)RpRp/O*-M,߰L_xw_32#y.QVp/OId[E6<؎9‘xo 6o/LGwh%Mt1!xo Fn?MAtIl{8K4y^b\NGG&DtM<7]<7)x*-Ŀ Px͗֟޻Fnv94G<YCNnW<7i 7;g 7c6ǿ@/?[O&?4~?J0;HLz4~95?吁ayG D"S?f 7v.W t|soE t|zE?O@oI9G tM]O2?kYw~HG+'O_r"YJ)?Q D?b %M^j_^~@/K D GA8TS4'y. G_U#yO1e\_tU8'bk‘ /O<o30[<d3[2eNvf`u=)fEDI{@D[N졺ԔLnv9\3멋h.9-$ʮ箱zOgBNЎһʾֺ`L8?;nqFa1e9 1 Q UESgЫz)tAtѩ :1=:vumZgY~DA\p.tqR'x`_@u.X7a҆ګjAv37Qyǁ (ӎl(gCu(y׊[Q^- Q( W"J}Z_#2~Qߖ wu2)D-΂H>iYp/x֏9l pI&.؂.At3nԆ]U]:چX+ZPЌ&/9Q܈UJPрM;PzPx ZXnՠv V!*ݫDyː^)g}Pq1?)BĤ p ֗<f5['֟Y8:0>?hqi88 gyg^™gS+wh8"<Ǘ}a<-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2 Material .F_P#T.F_P#Material Output material __W8E#( 0 S^M~b p  5OD.GWf5p 0 qΤIGGIp  ,S@vTVp 0 зVJilp  4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1" kF_`VertexShader 0 t@*Ntt@*N Constant_shader Constant shader QVO Pk@  <;vHwp 0  0S̤@+Rp ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu=L *ConstantTextureValue .;]kI 忞@"0 0     0 4W}@O{$ L QNIM5G& ConstantTexture0 %%u5E b-1OSM n#(XFҦVLE2Data, 1# t@*N0 0 +kCY5]BtOBrightness L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ `@?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK| ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷 p1M@o=0 }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b0 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`!  "Color texture, 1P)\Fvq3  1frHsOP5p 0 PR3HBPp  z(J.ĎP0 0 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE InputBitmap0 L QNIM5G&p0   5%Kլy|P 0 Q])JNЈp GqiFE0IN p 0 A ?gŘrp  5 B%OKp 0 Muf2BޠQTp   T?cCx%Kp 0 QnfM9M$ p  9QbJF}~b{p 0 TKAIzc(p   b/IG p 0 ЎeJf6Kp  hdzCqIjAp 0 oC~Oܝ3 p  4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR ShaderConstant t@*NP 0 -wA 2p  4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L& T InputFloat +kCY5]BtOp 0 0 uM@n;LAP  \/3Kf͈,p0 GqiFE0IN p0  4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@X@?uM@n;LA\/3Kf͈,?L{0nBg)`!  ModulateP)\Fvq30 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0  TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0 0  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0  4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu=$ "SolidColorShader .;]kI 忞@"0 0  0 4W}@O{$%%u5E b-1OSM n" "uI̎4)]0 0 5OD.GWf5 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ ShaderColor0 5OD.GWf5P0  C/-~CxrEp0 0 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc\ InputColor0 "uI̎4)]p0    \PtIL;I1P 0  q\W D ɭp  GqiFE0IN p 0  4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf 0Material Flavor Manager0  gYأC۲+?P0  !EJGWMp0  0  6~qK;2t&p0   4W}@O{$0 HHj8NBVp0  (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFB CX@>@?gYأC۲+?܂dKu= Material 50 .;]kI 忞@"0 P  4W}@O{$0 gYأC۲+?0 (XFҦV"0 +kCY5]BtO0 +kCY5]BtOL?(XFҦV>g'JNjn*pFC Bb@H@lB?gYأC۲+?܂dKu=t D3D material .;]kI 忞@" 0  0E 0 4W}@O{$ .F_P#.F_P#Material Output material __W8E#(0Q U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy Nf Aa"Bb ConstantTexture  ĦBZ\W 1Lp$|TCMoveX0 +kCY5]BtOBrightness0# (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFXBoCb@ h@` C?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc ZC:\Users\Clint\Pictures\cubeTextures\top.bmp&&j&@PK|w xOTW_m%4J)ˢRg|ڮVZ/0j-U )P_jժ5emX4iI&&&lry&wr}=Agv.P*&j+ k#3V"UB+MgqY_=i@{@A+h@#]`'ml[&P'8A T (=:*xZ2x /wUyr =9p9pC}#Gm;N>p9ie6)g:߰~P6Yɽ\10*{`X&| * .sru\c SvG0at$~͉1ә3};x zouV h:X-_~@߁5Eh: ,F%S8$[89t=]yp\.ۮUېsp \7-gpwm_ap5M=L(Իܟs?ܟs?7?ݿxD9kR]/>ٿZ cg5X5Ũ<%PXLtX҄iI# ,;= us)Kú_J(̕ϝOU׹ K;iĮq`|=| 0R)7/{YթnH߲p`ʿfmKXؿ/do^Gdl CϻWq [|l9G*Tؿɶ{o>읳6Frp`]8Msv r`}cv`tCTݟG$7O=?|}'~/`a޻ Z C̚„,("o Fl%'%slܬǁqxʾ[dmG+wd~9ncE|l\׽WH^y$_#<\ԽBKCydѿheC<p_.瑉^we?YR{T'տ:*^'.48׶OlvL?qOuLZF!د{&ӵ jocdHݷUS }L4W_?d>^Lu[;} D^U߻C ^=Ÿ=iZ_#n=SܿX.==y?a?G{WbFs;D*HOչ|9v@mEdA~=CmIKm?)RD&_9?߫:^HЦ%h~L1x.՚.ZOoZB&߽^o=>ۣ:g 6,! Jd_u=m5%߽L_Ͻno>]5S3B&Fu_uLܟW1C;"dM{5C׀&'959xC'𱹯w,ͨ;2EH7!KuHKfԿ!J&6?PgDNXۢdbG1`u=jޯuh7vlJKHu_v^_ou zOQ2QWmDt&qa.O%jXg+hg'JNjn*pFjCCd@T@?Pc|B;]2  Material .F_P#T.F_P#Material Output material __W8E#( 0 S^M~b p  5OD.GWf5p 0 qΤIGGIp  ,S@vTVp 0 зVJilp  4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1" kF_`VertexShader 0 t@*Ntt@*N Constant_shader Constant shader QVO Pk@  <;vHwp 0  0S̤@+Rp ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu=  *ConstantTextureValue .;]kI 忞@"0+ 01 : = @ C 0  4W}@O{$  L QNIM5G& ConstantTexture03 %%u5E b-1OSM n#(XFҦVLE2Data, 1#" t@*N0 0# +kCY5]BtOBrightness> L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ `@?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK|d  ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷% p1M@o=00 }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b0+ 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`!  "Color texture, 1P)\Fvq3/  1frHsOP5p0 00 PR3HBPp0 0 z(J.ĎP0B 01 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE4  InputBitmap03 L QNIM5G&p04 3 3 5%Kլy|P/ 04 Q])JNЈp4 GqiFE0IN p3 05 A ?gŘrp3 5 5 B%OKp3 06 Muf2BޠQTp3 6  T?cCx%Kp3 07 QnfM9M$ p3 7 9QbJF}~b{p3 08 TKAIzc(p3 8  b/IG p3 09 ЎeJf6Kp3 9 hdzCqIjAp3 0: oC~Oܝ3 p3 : 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR  ShaderConstant< t@*NP" 0= -wA 2p< = 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L&   InputFloat> +kCY5]BtOp? 0? 0? uM@n;LAPB ? \/3Kf͈,p0@ GqiFE0IN p0? @ 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@X@?uM@n;LA\/3Kf͈,?L{0nBg)`! l  ModulateP)\Fvq30B 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0C B TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0C 0C  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0= C 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu=  "SolidColorShaderD .;]kI 忞@"0I 0M 0E 4W}@O{$%%u5E b-1OSM n"F "uI̎4)]0K 0G 5OD.GWf5 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ<  ShaderColor0H 5OD.GWf5P0G H C/-~CxrEp0H 0I 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc  InputColor0K "uI̎4)]p0L K K \PtIL;I1PH 0L q\W D ɭpL GqiFE0IN pK 0M 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf\ 0Material Flavor Manager0O gYأC۲+?P0 O !EJGWMp0O 0P 6~qK;2t&p0O P 4W}@O{$0Q HHj8NBVp0O (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFCCX@>@?gYأC۲+?܂dKu=D Material 60R .;]kI 忞@"0U R 4W}@O{$0S gYأC۲+? 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"Color texture, 1P)\Fvq30  1frHsOP5p0 0. PR3HBPp0 0 z(J.ĎP; > 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE InputBitmap L QNIM5G&p 0" 0" 5%Kլy|P0  Q])JNЈp0W GqiFE0IN p0" V A ?gŘrp0" 0a 5 B%OKp0" 0# Muf2BޠQTp0" 0$  T?cCx%Kp0" 0v QnfM9M$ p0" 0 9QbJF}~b{p0" 0u TKAIzc(p0" t  b/IG p0" 0t ЎeJf6Kp0" s hdzCqIjAp0" 0s oC~Oܝ3 p0"  4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN 5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K Wrap܂dKu=D TextureAlpha0w .;]kI 忞@"0) 0H  9  0 4W}@O{$(XFҦV"0 S^M~b  z L QNIM5G&0 L QNIM5G&(XFҦV>g'JNjn*pFCBb@@\@BPC?S^M~b nE InputBitmap0 L QNIM5G&p0 0 0 5%Kլy|PF 0 Q])JNЈp0F GqiFE0IN p0  A ?gŘrp0 0 5 B%OKp0 0& Muf2BޠQTp0  T?cCx%Kp0 0% QnfM9M$ p0 % 9QbJF}~b{p0 $ TKAIzc(p0 &  b/IG p0 0' ЎeJf6Kp0 ' hdzCqIjAp0 0( oC~Oܝ3 p0 0) 4W}@O{$(XFҦV"L QNIM5G&5%Kլy|GqiFE0IN 9QbJF}~b{-n,Njlpg????Q])JNЈQnfM9M$  Wrap b/IG hdzCqIjA ЎeJf6KoC~Oܝ3 (XFҦV>g'JNjn*pFB|Bb@t@?5 B%OKAnisotropicMuf2BޠQTLinearA ?gŘrAnisotropicTKAIzc( T?cCx%K WrapWG.3;Wt ShaderAlpha( S^M~b P0  ;MF~Bp( 0H 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFRDBb@@T@?S^M~b ;MF~B/|V FK|  ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷v p1M@o=f }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏by"WMB])5FYPx*yI#h"mO(' 4W}@O{$(XFҦV"B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4p1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3 qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatHRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4)5FYPڳVܯ]FՃ尲1+tsxi_GetInputObjectToClip RtFloat4x4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4x*yIڳVܯ]FՃ尲0*tsxi_GetInputWorldToClip RtFloat4x4(XFҦV>g'JNjn*pFCBb@t@??ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3#h"mO('ڳVܯ]FՃ尲-'tsxi_GetInputTexCoords2RtFloat3%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]ڳVܯ]FՃ尲93!tsxi_GetInputObjectToWorld_Normal RtFloat3x3}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`!  Color textureP)\Fvq3F  1frHsOP5p f PR3HBPp z(J.ĎP0 9 4W}@O{$(XFҦV"z(J.Ď(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5x^tHM[< Extract Alpha.;]kI 忞@" 4W}@O{$ceZU@䑧r$(XFҦV"0 t5t$H.WC)p? ? /oW2Mk/^P ceZU@䑧r[җJs@ NewFunction void NewFunction(in RtFloat4 ImageIN, out RtFloat4 AlphaOUT) { AlphaOUT = ImageIN.a; } >D3D View Package/HLSL languageǒRtFloat4ImageINt5t$H.WC)RtFloat4AlphaOUT/oW2Mk/^(XFҦV>g'JNjn*pFD1Cb@H@?/oW2Mk/^t5t$H.WC)b=h0CRf 0Material Flavor Manager0 gYأC۲+?P r !EJGWMp0 q 6~qK;2t&p0 0o 4W}@O{$n U-L$U,Ыp0 (XFҦV"!EJGWM6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFCCX@>@?gYأC۲+?U-L$U,Ы܂dKu=l Material 1k .;]kI 忞@"d 0 0i 4W}@O{$h gYأC۲+?0 (XFҦV"0b +kCY5]BtO0 +kCY5]BtOL?(XFҦV>g'JNjn*pFBCb@H@C+?gYأC۲+?܂dKu= D3D materiala .;]kI 忞@"0 0} 0E d 4W}@O{$ .F_P#.F_P#Material Output material __W8E#( U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy0/ Nf Aa"Bb ConstantTexture| ĦBZ\W 1Lp$|TCMoveX0 +kCY5]BtOBrightness0z (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFBCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc \C:\Users\Clint\Pictures\cubeTextures\back.bmp&&j&@PK|w-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2 Material .F_P#T.F_P#Material Output material __W8E#( 0 S^M~b p 5OD.GWf5p 0 qΤIGGIp ,S@vTVp  зVJilp 0 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1"0U kF_`VertexShader U t@*Ntt@*N Constant_shader Constant shader QVO Pk@ 0V <;vHwp   0S̤@+Rp ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu=4 *ConstantTextureValue} .;]kI 忞@" 0 0< 0 0 0 0} 4W}@O{$| L QNIM5G& ConstantTexture %%u5E b-1OSM n#(XFҦVLE2Data, 1#0~ t@*NU 0z +kCY5]BtOBrightness0 L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ `@?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK| ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷w p1M@o=0 }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`! d "Color texture, 1P)\Fvq3  1frHsOP5p 0 PR3HBPp  z(J.ĎP0 0 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE InputBitmap L QNIM5G&p0A @ @ 5%Kլy|P 0A Q])JNЈpA GqiFE0IN p@ 0B A ?gŘrp@ 0@ 5 B%OKp@ 0C Muf2BޠQTp@ u  T?cCx%Kp@ 0> QnfM9M$ p@ 0Z 9QbJF}~b{p@ 0 TKAIzc(p@   b/IG p@ 0: ЎeJf6Kp@ 0, hdzCqIjAp@ 0G oC~Oܝ3 p@ 0< 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR ShaderConstant1 t@*NP0~ 0? -wA 2p1 0 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L& , InputFloat0 +kCY5]BtOp0   uM@n;LAP0 0 \/3Kf͈,p GqiFE0IN p 0 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@X@?uM@n;LA\/3Kf͈,?L{0nBg)`!  ModulateP)\Fvq30 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0 0 TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0 0  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0? 0 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu=\ "SolidColorShaderD .;]kI 忞@"  0E 4W}@O{$%%u5E b-1OSM n"M "uI̎4)] 0 5OD.GWf5 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ ShaderColor 5OD.GWf5P0 0 C/-~CxrEp  4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc InputColor "uI̎4)]p   \PtIL;I1P0  q\W D ɭp0 GqiFE0IN p  4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf$ 0Material Flavor Manager gYأC۲+?Ph 0 !EJGWMp  6~qK;2t&p 0 4W}@O{$ HHj8NBVp (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFCqCX@>@?gYأC۲+?܂dKu= Material 2 .;]kI 忞@"   4W}@O{$0 gYأC۲+?0 (XFҦV" +kCY5]BtO0 +kCY5]BtOL?(XFҦV>g'JNjn*pFBCb@H@C?gYأC۲+?܂dKu=T D3D material .;]kI 忞@"0 0 0  4W}@O{$0 .F_P#.F_P#Material Output material __W8E#(0 U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy Nf Aa"Bb ConstantTexture ĦBZ\W 1Lp$|TCMoveX0 +kCY5]BtOBrightness (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFVCOCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc ^C:\Users\Clint\Pictures\cubeTextures\right.bmp&&j&@PK|w -1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2 Material .F_P#T.F_P#Material Output material __W8E#(0 0 S^M~b p 0 5OD.GWf5p 0 qΤIGGIp 0 ,S@vTVp  зVJilp 0 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1"0 kF_`VertexShader  t@*Ntt@*N Constant_shader Constant shader QVO Pk@ 0 <;vHwp 0  0S̤@+Rp ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu= *ConstantTextureValue .;]kI 忞@" 0 0 0  0 0 4W}@O{$ L QNIM5G& ConstantTexture0 %%u5E b-1OSM n#(XFҦVLE2Data, 1#0 t@*N  +kCY5]BtOBrightness L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ b@C?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK| ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷0 p1M@o=0 }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`!  "Color texture, 1P)\Fvq3  1frHsOP5p0 0 PR3HBPp0 0 z(J.ĎP 0 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nEL InputBitmap0 L QNIM5G&p0   5%Kլy|P 0 Q])JNЈp GqiFE0IN p  A ?gŘrp  5 B%OKp 0 Muf2BޠQTp 0  T?cCx%Kp 0 QnfM9M$ p  9QbJF}~b{p  TKAIzc(p   b/IG p 0 ЎeJf6Kp  hdzCqIjAp 0 oC~Oܝ3 p 0 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR ShaderConstant0 t@*NP0  -wA 2p0 0 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L& | InputFloat +kCY5]BtOp0 0 0 uM@n;LAP 0 \/3Kf͈,p0 GqiFE0IN p0  4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@T@?uM@n;LA\/3Kf͈,?L{0nBg)`!  ModulateP)\Fvq3 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0  TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0 0  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ 0 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu= "SolidColorShader .;]kI 忞@"0 0 0 4W}@O{$%%u5E b-1OSM n"0 "uI̎4)]0  5OD.GWf50 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$ZߦD ShaderColor 5OD.GWf5P 0 C/-~CxrEp 0 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc InputColor0 "uI̎4)]p0 0 0 \PtIL;I1P0 0 q\W D ɭp0 GqiFE0IN p0 0 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRft 0Material Flavor Manager0 gYأC۲+?P0  !EJGWMp0 0 6~qK;2t&p0  4W}@O{$0 HHj8NBVp0 (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFB CX@>@?gYأC۲+?܂dKu=  Material 30 .;]kI 忞@" 02  4W}@O{$ gYأC۲+?0 (XFҦV"0 +kCY5]BtO +kCY5]BtOL?(XFҦV>g'JNjn*pFBDX@1@?gYأC۲+?܂dKu= D3D material0 .;]kI 忞@"0 0 $  4W}@O{$0 .F_P#.F_P#Material Output material __W8E#(2 U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy0 Nf Aa"Bb ConstantTexture ĦBZ\W 1Lp$|TCMoveX +kCY5]BtOBrightness0 (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFVCOCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc ^C:\Users\Clint\Pictures\cubeTextures\front.bmp&&j&@PK|w -1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2< Material0 .F_P#T.F_P#Material Output material __W8E#(0  S^M~b p0 0 5OD.GWf5p0  qΤIGGIp0 0 ,S@vTVp0  зVJilp0 0 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1"0 kF_`VertexShader0  t@*Ntt@*N Constant_shader Constant shader QVO Pk@0  <;vHwp0 0  0S̤@+Rp0 ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu= *ConstantTextureValue .;]kI 忞@" 0!  0F % 0# 0 4W}@O{$ L QNIM5G& ConstantTexture %%u5E b-1OSM n#(XFҦVLE2Data, 1# t@*N 0 +kCY5]BtOBrightness0G L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ `@?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK|l ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷  p1M@o=0 }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`!  "Color texture, 1P)\Fvq30  1frHsOP5p0  0 PR3HBPp0  0  z(J.ĎP06 0! 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE InputBitmap L QNIM5G&p  0  0  5%Kլy|P0  Q])JNЈp GqiFE0IN p0  ! A ?gŘrp0   5 B%OKp0  0 Muf2BޠQTp0    T?cCx%Kp0  0 QnfM9M$ p0  0 9QbJF}~b{p0  0 TKAIzc(p0    b/IG p0  0 ЎeJf6Kp0  0 hdzCqIjAp0  0 oC~Oܝ3 p0   4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR4 ShaderConstant0E t@*NP E -wA 2p0E 0F 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L&  InputFloat0G +kCY5]BtOp0H D D uM@n;LAP0< 0H \/3Kf͈,p" GqiFE0IN pD % 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@X@?uM@n;LA\/3Kf͈,?L{0nBg)`! d ModulateP)\Fvq306 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0" 0< TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0" 0"  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/E 0# 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu= "SolidColorShader0$ .;]kI 忞@"0* . $ 4W}@O{$%%u5E b-1OSM n"& "uI̎4)], ' 5OD.GWf50 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ ShaderColor( 5OD.GWf5P' ) C/-~CxrEp( 0* 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc, InputColor, "uI̎4)]p- 0- 0- \PtIL;I1P) - q\W D ɭp0. GqiFE0IN p0- . 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf 0Material Flavor Manager0 gYأC۲+?P 01 !EJGWMp0 1 6~qK;2t&p0 02 4W}@O{$2 HHj8NBVp0 (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFB CX@>@?gYأC۲+?܂dKu=\ Material 404 .;]kI 忞@"7  05 4W}@O{$5 gYأC۲+?0 (XFҦV"6 +kCY5]BtO0> +kCY5]BtOL?(XFҦV>g'JNjn*pFB@Db@H@?gYأC۲+?܂dKu= D3D material07 .;]kI 忞@"0B 0K l 7 4W}@O{$08 .F_P#.F_P#Material Output material __W8E#(z U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy< Nf Aa"Bb ConstantTextureK ĦBZ\W 1Lp$|TCMoveX0> +kCY5]BtOBrightness4 (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFVCOCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc \C:\Users\Clint\Pictures\cubeTextures\left.bmp&&j&@PK|w -1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2 Material> .F_P#T.F_P#Material Output material __W8E#(08 0? S^M~b p> ? 5OD.GWf5p> @ qΤIGGIp> L ,S@vTVp> A зVJilp> 0B 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1"0D kF_`VertexShader> 0I t@*Ntt@*N Constant_shader Constant shader QVO Pk@> I <;vHwp> 0J  0S̤@+Rp> ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu=$  *ConstantTextureValueJ .;]kI 忞@"0 0w ` 0d g j 0K 4W}@O{$K L QNIM5G& ConstantTexture\ %%u5E b-1OSM n#(XFҦVLE2Data, 1#0( t@*N0I 4 +kCY5]BtOBrightness0e L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ `@?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK|  ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷0 p1M@o= }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b0 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`! T  "Color texture, 1P)\Fvq30x  1frHsOP5p0  PR3HBPp0 0 z(J.ĎP0i 0w 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE  InputBitmap\ L QNIM5G&p0a 0^ 0^ 5%Kլy|P0x 0a Q])JNЈp0l GqiFE0IN p0^ 0n A ?gŘrp0^ 0[ 5 B%OKp0^ [ Muf2BޠQTp0^ 0\  T?cCx%Kp0^ Z QnfM9M$ p0^ 0] 9QbJF}~b{p0^ ] TKAIzc(p0^ ^  b/IG p0^ 0_ ЎeJf6Kp0^ _ hdzCqIjAp0^ 0` oC~Oܝ3 p0^ ` 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR  ShaderConstant0c t@*NP0( c -wA 2p0c 0d 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L&   InputFloat0e +kCY5]BtOp0r 0f 0f uM@n;LAPi 0r \/3Kf͈,p0g GqiFE0IN p0f g 4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@X@?uM@n;LA\/3Kf͈,?L{0nBg)`!   ModulateP)\Fvq30i 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0j i TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/0j 0j  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/c j 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu=L  "SolidColorShaderk .;]kI 忞@"0q u l 4W}@O{$%%u5E b-1OSM n"n "uI̎4)]s 0o 5OD.GWf5? (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ  ShaderColor0p 5OD.GWf5P0o p C/-~CxrEp0p 0q 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc| InputColors "uI̎4)]pt 0t 0t \PtIL;I1Pp t q\W D ɭp0u GqiFE0IN p0t u 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf 0Material Flavor ManagerH gYأC۲+?P5  !EJGWMpH 0 6~qK;2t&pH  4W}@O{$z HHj8NBVpH (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFB CX@>@?gYأC۲+?܂dKu= Material 5 .;]kI 忞@"{ p 0J 4W}@O{$y gYأC۲+? (XFҦV"0y +kCY5]BtO0 +kCY5]BtOL?(XFҦV>g'JNjn*pFC Bb@H@lB?gYأC۲+?܂dKu=D D3D material0{ .;]kI 忞@"0 f { 4W}@O{$0| .F_P#.F_P#Material Output material __W8E#( U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2(gD9f<wkd@Xy Nf Aa"Bb ConstantTexture0s ĦBZ\W 1Lp$|TCMoveX0 +kCY5]BtOBrightness0 (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFXBoCb@ h@` C?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc ZC:\Users\Clint\Pictures\cubeTextures\top.bmp&&j&@PK|w -1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2 Material .F_P#T.F_P#Material Output material __W8E#(0|  S^M~b p 0 5OD.GWf5p 0 qΤIGGIp 0 ,S@vTVp  зVJilp 0 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1"0 kF_`VertexShader 0 t@*Ntt@*N Constant_shader Constant shader QVO Pk@  <;vHwp   0S̤@+Rp ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu=t *ConstantTextureValue0Z .;]kI 忞@"0 X    f 4W}@O{$0s L QNIM5G& ConstantTextureQ %%u5E b-1OSM n#(XFҦVLE2Data, 1#0 t@*N0 0 +kCY5]BtOBrightness L QNIM5G&%%u5E b>g'JNjn*pF8CC`@H@?+kCY5]BtOL?4W}@O{(XFҦV>g'JNjn*pF4CBb@ `@?t@*N.;]kI 忞@-1OSM n 럆L<_ї0/|V FK|  ShaderInput?ڵfA'7(%dLrQn0piDM7^@A툷0 p1M@o= }E[2CV)`MOWIB"ѥHtO{/( qQ@RjҥY@e&B_;OKFJ*rHRSEpFC~__um1CR¬5ٻzEuSSaI7֏b0 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#y"WMB])5FYPx*yI#h"mO('B_;OKFJ*rڳVܯ]FՃ尲+%tsxi_GetInputLightDistRtFloat qQ@RjڳVܯ]FՃ尲'!tsxi_GetInputAlphaRtFloatp1M@o=ڳVܯ]FՃ尲,&tsxi_GetInputTexCoordsRtFloat3^@A툷ڳVܯ]FՃ尲+%tsxi_GetInputPositionRtFloat4)5FYP%%u5E b>g'JNjn*pFCC`@0@?HRSEpFCڳVܯ]FՃ尲-'tsxi_GetInputLightColorRtFloat4ٻzEuSڳVܯ]FՃ尲2,tsxi_GetInputWorldToObject RtFloat4x44W}@O{SaI7֏bڳVܯ]FՃ尲2,tsxi_GetInputObjectToWorld RtFloat4x4~__um1CR¬5ڳVܯ]FՃ尲3-tsxi_GetInputTangentToWorld RtFloat3x3x*yI(XFҦV>g'JNjn*pFCCX@1@?#h"mO('ҥY@e&ڳVܯ]FՃ尲+%tsxi_GetInputLightDirRtFloat3`MOWIB"ѥڳVܯ]FՃ尲)#tsxi_GetInputNormalRtFloat3?ڵfA'7(ڳVܯ]FՃ尲)#tsxi_GetInputEyePosRtFloat4%dLrQn0ڳVܯ]FՃ尲)#tsxi_GetInputEyeDirRtFloat3y"WMB]}E[2CV)ڳVܯ]FՃ尲("tsxi_GetInputColorRtFloat4-1OSM n 럆L<_ї0HtO{/(ڳVܯ]FՃ尲*$tsxi_GetInputTangentRtFloat3piDM7ڳVܯ]FՃ尲)#tsxi_GetInputEyeDistRtFloatL{0nBg)`!  "Color texture, 1P)\Fvq3  1frHsOP5p0  PR3HBPp0 0 z(J.ĎP X 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE< InputBitmapQ L QNIM5G&p0 0Q 0Q 5%Kլy|P 0 Q])JNЈp0P GqiFE0IN p0Q O A ?gŘrp0Q 0 5 B%OKp0Q  Muf2BޠQTp0Q   T?cCx%Kp0Q  QnfM9M$ p0Q 0 9QbJF}~b{p0Q  TKAIzc(p0Q *  b/IG p0Q ) ЎeJf6Kp0Q ) hdzCqIjAp0Q ( oC~Oܝ3 p0Q  4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR ShaderConstant t@*NP0 -wA 2p 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L& l InputFloat +kCY5]BtOp   uM@n;LAP  \/3Kf͈,p GqiFE0IN p  4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@X@?uM@n;LA\/3Kf͈,?L{0nBg)`!  ModulateP)\Fvq3 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/  TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/  dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/  4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu= "SolidColorShader .;]kI 忞@" 4W}@O{$%%u5E b-1OSM n" "uI̎4)] 5OD.GWf50 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ4 ShaderColor 5OD.GWf5P C/-~CxrEp  4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc InputColor "uI̎4)]pz   \PtIL;I1P z q\W D ɭp GqiFE0IN p 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRfd 0Material Flavor Manager gYأC۲+?Py x !EJGWMp t 6~qK;2t&p p 4W}@O{$ HHj8NBVp (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFCCX@>@?gYأC۲+?܂dKu= Material 6 .;]kI 忞@"   4W}@O{$ gYأC۲+? (XFҦV" +kCY5]BtO +kCY5]BtOL?(XFҦV>g'JNjn*pFCCb@H@?gYأC۲+?܂dKu= D3D material .;]kI 忞@"y s E  4W}@O{$ .F_P#.F_P#Material Output material __W8E#(C U@Ra.՞'fA5-_-1OSM n"(XFҦVLE2Data, 1"J@#QLLE2Data, 2 (gD9f<u wkd@Xys  Nf Aa"Bb ConstantTexture  ĦBZq \W 1Lp$|TCMoveXr +kCY5]BtOBrightness~ (gD9f<wkd@Xy?+kCY5]BtOL?4W}@O{ĦBZ?\W 1Lp$|(XFҦV>g'JNjn*pFVCOCb@ h@B?՞'fA5-_.F_P#J@#QL>g'JNjn*pF4CtCd@@@?.;]kI 忞@Nf Aa"BbeSBgc `C:\Users\Clint\Pictures\cubeTextures\bottom.bmp&&j&@PK|w -1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFjCCd@T@?Pc|B;]2, Material .F_P#T.F_P#Material Output material __W8E#(  S^M~b p  5OD.GWf5p o qΤIGGIp  ,S@vTVp зVJilp y 4W}@O{$U@Ra.-1OSM n"(XFҦVLE2Data, 1"w kF_`VertexShader w t@*Ntt@*N Constant_shader Constant shader QVO Pk@ v <;vHwp u  0S̤@+Rp ,S@vTV 0S̤@+R5OD.GWf54W}@O{зVJil(XFҦV>g'JNjn*pFC`b@{@?<;vHw:KrbSxbDisabledEnabledAs OpaqueDisabledS^M~b .F_P#t@*NkF_-1OSM n 럆L<_ї0U@Ra.>g'JNjn*pFDnC`@\@?qΤIGGI܂dKu= ,DefaultTexCoordShaderu (gD9f< R:>a[EH*M\LE2Data, 27wCHs wkd@Xy s 4W}@O{$r y݀J}NTCMoveX q ĦBZ+ )rޙG LE2Data, 4(XFҦVLE2Data, 3"%%u5E bLE2Data, 6QA@y:l1$Q/G|]8-1OSM n# .;]kI 忞@"  U  X  h    зVJil R:>a[EH*M\>g'JNjn*pFBC`@d@?(gD9f<wkd@Xy?7wCH>g'JNjn*pFCC`@0@?%%u5E b>g'JNjn*pF`CCb@\@KAC?4W}@O{зVJilĦBZ?y݀J}N(XFҦV>g'JNjn*pF6ChCb@ `@KAC?)rޙG >g'JNjn*pFBC`@d@?$Q/G|]8>g'JNjn*pFCCC`@d@?QA@y:l1>g'JNjn*pF:i\ ShaderTexcoord зVJilP )#,OrRp  4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1 r!"I = 8p %%u5E b>g'JNjn*pFEDA`@P@?4W}@O{зVJil(XFҦV>g'JNjn*pFEDA`@P@?)#,OrRr!"I = 8-1OSM n 럆L<_ї0L{0nBg)`!  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"Color texture, 1P)\Fvq3d  1frHsOP5pc d PR3HBPpc c z(J.ĎPE c 4W}@O{%%%u5E b-1OSM n#(XFҦVLE2Data, 1#%%u5E b>g'JNjn*pFCB`@T@?z(J.Ď4W}@O{(XFҦV>g'JNjn*pFCBb@@P@?P)\Fvq3wk0.DX?_К~k,J6 PR3HBP 1frHsOP5-1OSM n 럆L<_ї0nE" InputBitmapT L QNIM5G&p_ _ _ 5%Kլy|Pd _ Q])JNЈp^ GqiFE0IN p_ ^ A ?gŘrp_ ] 5 B%OKp_  Muf2BޠQTp_   T?cCx%Kp_  QnfM9M$ p_  9QbJF}~b{p_ Q TKAIzc(p_   b/IG p_ R ЎeJf6Kp_ R hdzCqIjAp_ Q oC~Oܝ3 p_ P 4W}@O{$%%u5E b-1OSM n#(XFҦVLE2Data, 1#9QbJF}~b{-n,Njlpg????GqiFE0IN DIFFUSEMAP5%Kլy|L QNIM5G&%%u5E b>g'JNjn*pFB`Bb@u@?QnfM9M$  WrapQ])JNЈhdzCqIjA  b/IG 4W}@O{ЎeJf6K(XFҦV>g'JNjn*pFB`Bb@t@?oC~Oܝ3 Muf2BޠQTAnisotropic5 B%OKAnisotropicA ?gŘrAnisotropicTKAIzc(-1OSM n 럆L<_ї0 T?cCx%K WrapNH}=e!yR" ShaderConstant t@*NP~ -wA 2p  4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFDBb@@T@?-wA 2t@*Nz€ L& D# InputFloat +kCY5]BtOp uM@n;LAP9  \/3Kf͈,p GqiFE0IN p  4W}@O{$(XFҦV"GqiFE0IN +kCY5]BtOL?(XFҦV>g'JNjn*pFCyCb@@X@?uM@n;LA\/3Kf͈,?L{0nBg)`! # ModulateP)\Fvq3E 2x2֣K!dE5t2x2֣K!dE5InputXInputX : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ 9 TXGy5֣ tTXGy5֣ InputYInputY : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/   dE9@T dE9@ResultResult : RtNumeric - Any numerical value (scalar, vector or matrix) F 1+5?N>/ H 4W}@O{$(XFҦV"(XFҦV>g'JNjn*pFC4Cb@@P@?P)\Fvq3wk0.DX?_M0(rHH dE9@TXGy5֣ 2x2֣K!dE5܂dKu=t$ "SolidColorShader: .;]kI 忞@"M I E 4W}@O{$%%u5E b-1OSM n"N "uI̎4)]K J 5OD.GWf5 (XFҦVLE2Data, 1""uI̎4)]-n,Njlpg?%%u5E b>g'JNjn*pFDC`@0@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pF5C b@@T@?.;]kI 忞@-1OSM n 럆L<_ї0"YMڿ$Zߦ % ShaderColorN 5OD.GWf5PJ O C/-~CxrEpN M 4W}@O{$%%u5E b%%u5E bLE2Data, 15$LE2 Data for node >g'JNjn*p-1OSM n"(XFҦVLE2Data, 1%%u5E b>g'JNjn*pFChB`@P@?5OD.GWf54W}@O{(XFҦV>g'JNjn*pFChB`@P@?C/-~CxrE-1OSM n 럆L<_ї0]IDjdc% InputColorK "uI̎4)]pK J J \PtIL;I1PO K q\W D ɭpI GqiFE0IN pJ I 4W}@O{$%%u5E b-1OSM n"(XFҦVLE2Data, 1GqiFE0IN DIFFUSECOLOR\PtIL;I1"uI̎4)]%%u5E b>g'JNjn*pFBdBb@X@?4W}@O{(XFҦV>g'JNjn*pFBdBb@X@?q\W D ɭ-1OSM n 럆L<_ї0b=h0CRf<& 0Material Flavor Managerb gYأC۲+?P b !EJGWMpb d 6~qK;2t&pb  4W}@O{$C HHj8NBVpb (XFҦV"!EJGWMHHj8NBV6~qK;2t&NOI/)[&2/ChˢjC(XFҦV>g'JNjn*pFB CX@>@?gYأC۲+?n':hF% I& Editable shape= VIQGіF͡TpF F tveDCE`"IWJPB 0 /nkUCEHLjpF l 4W}@O{$(XFҦV"/nkUCEHLj(XFҦV>g'JNjn*pFuCBb@@T@?VIQGіF͡T>W5f@(䐈ٸ*ćIC7 h* 6H?BJy'HNUfbłL:I5*LjUb)R8{EE%D7[ZpߘHXO89Ig"tveDCE`"IWJ48@J g'JNjn*pnBC`@0@2|=Bynj|?z@Hoۙ>?ceZU@䑧r[җJs@ <NewCommand// Execute // Called to execute the command function Execute(params) { // TODO: put your action code here //if widget exists delete it //otherwise copy it into place //and open it in th epanel view owner = System.ThisOwner(); if(Node.Exists("/Widgets/Active Widgets Layer2/CubeWidget")) { Node.Delete("/Widgets/Active Widgets Layer2/CubeWidget"); } else { Node.Copy(owner + "/CubeWidget","/Widgets/Active Widgets Layer2"); } } NScript Object Package/jScript language4W}@O{(XFҦV>g'JNjn*pnCB`@@P@2|=Bynj|?z@Hoۙ>?J@#QL>g'JNjn*pnBB`@T@2|=Bynj|?z@Hoۙ>?-1OSM n 럆L<_їjControlOˁ CRih[ a8Activity.Run('%THIS_NAME%') StartZ`Ez]UOOˁ CRih[ 0a:Activity.Stop('%THIS_NAME%') StopZ`Ez]UOMT^RwL~YYT>g'JNjn*pnCB`@0@2|=Bynj|?z@Hoۙ>?z@Ho48@J g'JNjn*pnBC`@0@2|=Bynj|?z@Hoۙ>?ceZU@䑧r[җJs@ NewCommand // Execute // Called to execute the command function Execute(params) { // TODO: put your action code here owner = System.ThisOwner(); button1 = "cubeWidgetButton"; theScript1 = "cubeWidget"; // if(Node.Exists("/Project/Windows Manager Space/CustomFrame/Toolbar/" + button1)) { Node.Delete("/Project/Windows Manager Space/CustomFrame/Toolbar/" + button1); } //check for and create customframe if(!Node.Exists("/Project/Windows Manager Space/CustomFrame")) Node.Copy(owner + "/CustomFrame","/Project/Windows Manager Space"); //copy buttons to custom frame oldButt = Node.Copy(owner + "/" + button1,"/Project/Windows Manager Space/CustomFrame/Toolbar"); //copy script to custom commands //create CustomCommands if(!Node.Exists("/Scripts/CustomCommands")) { temp = Node.Create("Kernel Package/Object","/Scripts"); custcom = Node.Rename(temp,"CustomCommands"); } if(Node.Exists("/Scripts/CustomCommands/" + theScript1)) { Node.Delete("/Scripts/CustomCommands/" + theScript1); } Node.Copy(owner + "/" + theScript1,"/Scripts/CustomCommands"); //activate it WindowsManager.Activate(); WindowsManager.UpdateWindowsStructure(); //reset the toolbar //1D Aspect WindowsManager.SetWindowAspect('/Project/Windows Manager Space/CustomFrame', 1); //2D Aspect WindowsManager.SetWindowAspect('/Project/Windows Manager Space/CustomFrame', 2); //open the widget if(Node.Exists("/Widgets/Active Widgets Layer2/CubeWidget")) { Node.Delete("/Widgets/Active Widgets Layer2/CubeWidget"); } Node.Copy(owner + "/cubeWidget/CubeWidget","/Widgets/Active Widgets Layer2"); } NScript Object Package/jScript language 4W}@O{(XFҦV>g'JNjn*pnpDPb@H@2|=Bynj|?z@Hoۙ>?J@#QL>g'JNjn*pnBB`@T@2|=Bynj|?z@Hoۙ>?-1OSM n 럆L<_їjControlOˁ CRih[ Ca8Activity.Run('%THIS_NAME%') StartZ`Ez]UOOˁ CRih[ 0 Ca:Activity.Stop('%THIS_NAME%') StopZ`Ez]UOMT^RwL~YYT>g'JNjn*pnCB`@0@2|=Bynj|?z@Hoۙ>?z@HoR/$ķKniaW( "cubeWidgetButton'0#ԪC'X/9}'0#ԪC'X/9}$ IndexItem Index]8teO?s]8teO?s"MaxItemTxtHeight.Maximal item text size% sH?DC sH?DCTagTag%IlfāA>ˁwIlfāA>ˁwTagAliasTag Alias%/ru|GF0/ru|GF0AgentIDUpdate agentID(XFҦVLE2Data, 1"-1OSM n".;]kI 忞@"3 4W}@O{$n_<&KES Qn_<&KES Q NameItem nameo(K ]p do(K ]p dHelpTextHelp textQm6l3Ll/V^Qm6l3Ll/V^CommandAction commandN="QEj%:N="QEj%:RClickCommand,RClick Action Command$ܿORE bi$ܿORE biPreview2D8Item preview 2D resource id*S]?G[~x;*S]?G[~x;Preview3D8Item preview 3D resource idSr)B8Sr)B8Package"Package class idDNOQsP'ѭDNOQsP'ѭBitmap.Item preview 3D bitmap eSBgciDsL[wiDsL[wRadio Group(Radio buttons group4E*4E*ControlID2D&User Control ID 2Dh>ǑJ]@<h>ǑJ]@<ControlID3D&User Control ID 3D+fyOA7XC+fyOA7XC MaxItemBmpWidth2Maximal item bitmap sizeTl@fC.^&GZTl@fC.^&GZ"MaxItemBmpHeight2Maximal item bitmap sizeh0OY~ C h0OY~ C  MaxItemTxtWidth.Maximal item text size%?Aυ D)7t?Aυ D)7tGrayPercentxGray icon about specified percents if it is not highlighted][D+Iv(][D+Iv( MenuAct As Menu 8{Nm(!8{Nm(!IsMenuButtonIs Menu Button ko6ǑJ]@<N{2BBC850E-6EEF-4364-9265-A4A606AE464B}4W}@O{/ru|GF0N{00000000-0000-0000-0000-000000000000}$ܿORE bi/(XFҦV>g'JNjn*pFDlb@v@p8B?+fyOA7XCko6ˁwn_<&KES Q cubeWidgetPanelo(K ]p d"cube view widgetTl@fC.^&GZ?Aυ D)7tU]8teO?s-1OSM n 럆L<_ї0Sr)B8.;]kI 忞@ sH?DCDNOQsP'ѭeSBgc dC:\Users\Clint\Pictures\cubeTextures\cubeIcon.bmp&&j&@PK|w  x[SSgtjkC ;(I "rLh09"CDh0?:tz;qZ;}v؋wg~ַ^[YYyZ#F*bx*<ϳ(%Qd1)₰gN>>'`KK/N.8ML ƣs^8|gBޏQFVWj~VG-8kʑSaVcn5U!ݢy}w6BHwT+ ]}+#IOAܺP[6RuU0-VAG٨VxU-{%B'OM.E~G{mBC1\eXjn0P:lOZXp.q 8u%9WˮR}-: #Pl2ۙObV{O20áb4~#ȴPdr:_ 릠v #Db'GR:sT'q²Iҁ?°V"mWۄ.uuZ͛0@=˕ۍ#)69X v#r~S$(ɿl 9hԋ[l44ڙ&5ZH=z]P/-JEnU()(ŚBgّL:|L>>U\8#崖@àCulZޏ:Lj$G[EIy*}eyr8";;YDxro-{kqRIfU&a/L taTvrD^d_^(>Hu̐#GM:1qi,q̱:_}^2WrNy 1G0ٯ;vu ONJ~3 Xf,'?`S`mƇ_np5/hl)~ ufy)>Ţ e炽QՄ;38s39*g:})XñT~`YQkMoB&I3&|,O q0?T',HL<]UYDgB5MYtN `._E#ބ6) CustomFrame(k .;]kI 忞@" k 4W}@O{$*O΢C}*O΢C} WinIDWindow IDj -pϗO 0)t-pϗO 0)PositionShelf Position mz!OHwci i >-MD'zZt>-MD'zZRectangle"Screen Rectangle THj6F 2s*i RÒGbDeC tRÒGbDeC  WidthWindow widthi h [FB%n*jt[FB%n*jHeightWindow heighti  [GDJM [GDJMMin Width$Min. Window width%]GJ7ψ%]GJ7ψMin Height&Min. Window height^^Dy^^DyMax Width$Max. Window widthv43N tv43N tMax Height&Max. Window height~൱D@ j#^c~൱D@ j#^cMaximized(Window Is Maximized 9@'s9@'sRootNodeRootNode{Q !aOt {Q !aOt  TitleTitle Text6*Mv46*Mv4View Index$View window indexf$I `7f$I `7Frame TypeFrame Typej^G@!,j^G@!,"ViewersViewers array 2bOdA)f "I)LL !I)LL ! Def1D Default 1D GUID8M0cry8M0cry Def2D Default 2D GUIDF L$3F L$3 Def3D Default 3D GUIDobFFJL}obFFJL}SnappedTo$Snapped To WindowBXPjKɸtEBXPjKɸtE SnappedToTarget@Snapped To Window Target CornerkJHx(V@WkJHx(V@W SnappedToSource@Snapped To Window Source CornerKTLA7~fKTLA7~f"SnappedToOffsetX6Snapped To Window Offset XK8Y8O#=gtMK8Y8O#=gtM"SnappedToOffsetY6Snapped To Window Offset Ymk~_Lb.mk~_Lb.SnappedToWidth0Snapped To Window Width|7EId |7EId  SnappedToHeight2Snapped To Window HeightKXtO LKXtO L,StartSnappedToOffsetXBStart Snapped To Window Offset XVG))jHETVG))jHET,StartSnappedToOffsetYBStart Snapped To Window Offset Y?V{N7l?V{N7lSnappedToRatio,Snapped To Ratio Mode 86*n^HD9t 86*n^HD9t OwnedByOwned By|_ D|_ DTabsAsButtons Tabs As Buttons _N>G1_N>G1HiddenHidden Flag \q^2FII3w\q^2FII3wPreference,View Preference Panel >=жaMpT>=жaMpT&HideDockedTitlebarJHide Title bar when window is docked N'D)L-N'D)L-MinimizedBHJWindow Is Minimized into Blue Handle ϕ`&FSx9wϕ`&FSx9wSizeLockPrevent horizontal and/or vertical size change. 0x01 - horizontal, 0x02 - vertical˽OS˽OSDispTitleText,Display Titlebar Text Ī8mݧC>!7Ī8mݧC>!7SmallerTabs*Display smaller Tabs (XFҦV"&BXPjKɸtEkJHx(V@W|_ D8M0cryN{485B725E-A69D-4AD5-A876-B3BBA72D2C0A}mk~_Lb.[FB%n*jRÒGbDeC 1 [GDJM6*Mv4K8Y8O#=gtM\q^2FII3w{Q !aOt f$I `7v43N t I)LL !obFFJL}Ī8mݧC>!7^^Dy(XFҦV>g'JNjn*pFDBX@1@?*O΢C}N{5FDDFE6E-518F-464A-B4B9-8D24B556E36C}9@'s_N>G1-pϗO 0)mz!OHwc ˽OSF L$3>=жaMpTϕ`&FSx9w>-MD'zZ%]GJ7ψj^G@!,2bOdA)f 6^r[HJv-, ^r[HJv-, KXtO LVG))jHET?V{N7l ~൱D@ j#^cKTLA7~f|7EId 86*n^HD9t N'D)L-^r[HJv-, d* Toolbar.;]kI 忞@" 4W}@O{$n_<&KES Qo(K ]p d8Cechg8Cechg RowsToolbar RowsNL {NL {$Dimension$Toolbar dimension$Z_IFL!OSZ_IFL!OSHorizontal Horizontal Flag .S)A2UЍc.S)A2UЍcIsSubToolbar$IsSubToolbar Flag =JM@hM Q3=JM@hM Q3IsImportant2IsImportant Toolbar Flag .UuwO e.UuwO eIDToolbar ID'0#ԪC'X/9}$_N>G1JdWJc~JdWJc~PrototypePrototype name<9BH@b\<9BH@b\IsMinimizedPTrue/False flag if toolbar is minimized m O1Wwm O1Ww$IsAspectT(Aspect Toolbar Flag $(XFҦV".UuwO e'0#ԪC'X/9}=JM@hM Q3 m O1Ww(XFҦV>g'JNjn*pFBCb@ f@?NL {Z_IFL!OS _N>G18CechgJdWJc~n_<&KES Q.S)A2UЍc o(K ]p d<9BH@b\ 8ʯȥJH|o7 gH]kDwPFH=`d8pM*#ͺOD/tfѭ8Lwb"q57