Collada Import/Export Plugin for After Effects - Export
Note that the script based file save dialog does
not check for
preexisting files and will
overwrite files without warning.
The
Exportor options:
Scene scale
Default=100:
Collada scene values exported from After Effects tend to be fairly large.
Use this value to scale down the exported scene. 100 will scale down
by a factor of 100.
Include zero value rotations in scene node?
Default=Yes:
If a layer's rotation/orientation has no keyframes and has values equal to
zero then it doesn't contribute anything to the scene or animation and can
be ignored by the export process.
Export marked layers as joints?
Default=Yes:
The collada importer will add a joint comment expression to a null layer's
light transmission attribute to indicate that it came from a collada joint
node. The exporter can read this comment and export a skeleton joint node
instead of a null node.
Notes:
- The animated tracks should be baked to ensure a predictable transfer
via collada.
- XSI Mod Tool seems to require all rotations so is incompatible with the
include zero value rotations option.
- Lightwave prefers yxz rotations
- Lightwave assumes yxz order if only 1 rotation axis. This
behavior allows the brute force import to act as a go between for
collada files from other programs and Lightwave.
- Be sure to set the frame rate of 3D application to match After
Effects frame rate.
- The exporter is hard code limited to 4096 layers.
- 3dsmax import won't see the collada camera field of view unless it is animated.
- Cameras that use the point of interest target are not supported(see
next line).
- A version of Ryan Gilmore's camera animation baker can be found on
this page.
After Effects bake for export
1. create keys as needed
2. activate expression - no changes
3. animation - keyframe assistant - convert expression to keyframes
June 9, 2010